You mean in-story? OK, that makes sense, but once the player has visited the sector the stuff becomes 'known' (that's the reason I added my caveat). I offered this as a (player-)useful example to flesh out the description rather than a curt 'unknown sector' statement, & it should be relatively easy to code; if you want to ignore it or simply add some fluff go ahead..Stu Austin wrote:@Snafu_X3 [...] Reason why we never added anything to it was because this was a "new" universe and no "data" info was known.
That's fine, but in vanilla you don't have corvettes capable of firing BPs, so the issue never arose WRT the Cardinal MC it should have one or the other IMO (unless it fires BPs purely for distraction).. unless there's an error in the description. As I implied, I've not got one yet so can't confirm.I'm not to sure about the Marine boarding stuff. We did not change anything on it from vanilla.
Another minor point: most experienced vanilla people also consider the Bonus Pack 'vanilla'. Could you or Observe amend the OP to specifically confirm/deny its compatibility (or even whether it's needed at all) please? I know the scripts are individually mentioned in the footnote, but it would be useful to see it in the OP for people new to mods..
I've some minor gameplay issues, but these are mostly my opinion; I'll have to play for quite a bit longer to see if I think they're anything more The new backgrounds & ship models are stunning! Pass on my best to the art team for their work!
PS - is there a link to a 'spoiler' or walkthrough section for T2? I don't want it so I can do everything instantly; I simply want to see if there's anything I've missed, or a plot (or non-plot) fork where things may turn out differently (think getting the #deca, PALC or Susanowa Prototype, or getting all Duke's rewards in vanilla).
Cheers