Transcend II "reloaded" - update March 6, 2011

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Snafu_X3
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Post by Snafu_X3 » Fri, 1. Apr 11, 00:58

Cheers Stu
Stu Austin wrote:@Snafu_X3 [...] Reason why we never added anything to it was because this was a "new" universe and no "data" info was known.
You mean in-story? OK, that makes sense, but once the player has visited the sector the stuff becomes 'known' (that's the reason I added my caveat). I offered this as a (player-)useful example to flesh out the description rather than a curt 'unknown sector' statement, & it should be relatively easy to code; if you want to ignore it or simply add some fluff go ahead..
I'm not to sure about the Marine boarding stuff. We did not change anything on it from vanilla.
That's fine, but in vanilla you don't have corvettes capable of firing BPs, so the issue never arose :) WRT the Cardinal MC it should have one or the other IMO (unless it fires BPs purely for distraction).. unless there's an error in the description. As I implied, I've not got one yet so can't confirm.


Another minor point: most experienced vanilla people also consider the Bonus Pack 'vanilla'. Could you or Observe amend the OP to specifically confirm/deny its compatibility (or even whether it's needed at all) please? I know the scripts are individually mentioned in the footnote, but it would be useful to see it in the OP for people new to mods..


I've some minor gameplay issues, but these are mostly my opinion; I'll have to play for quite a bit longer to see if I think they're anything more :) The new backgrounds & ship models are stunning! Pass on my best to the art team for their work!

PS - is there a link to a 'spoiler' or walkthrough section for T2? I don't want it so I can do everything instantly; I simply want to see if there's anything I've missed, or a plot (or non-plot) fork where things may turn out differently (think getting the #deca, PALC or Susanowa Prototype, or getting all Duke's rewards in vanilla).
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I've been playing since.. umm.. Sunday night & have spent the last day or so fleshing out my universe map, ignoring Admiral J Franks' mission to eliminate Xenon. I've got 190 sectors on my map, so according to the OP I've got 4 to go. I didn't shoot the gate lights in the 'roid as recommended by 'Released Prisoner' back at the beginning - I couldn't see the gate - so I'm guessing that accounts for at least 1 missed sector. I don't know of any more yet - are they revealed by plot(s) or have I been incompetent? Never mind, I'll play a bit more & find out :)
BTW, have you changed any (ship, missile, gun) stats from vanilla, or simply added your own? If vanilla stats have changed, just say yes: I'll investigate differences (if any) myself from their IG descriptions.

Cheers
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

Dom (Wiki Moderator) 8-) DxDiag

Stu Austin
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Post by Stu Austin » Fri, 1. Apr 11, 02:26

@Snafu_X3
Hello.
1. The backgrounds were done by Realspace which are awesome.
2. Everything that is signed by Egosoft is compatible with Transcend II (bonus packs, recent official updates).
3. There is no plot walk-thru's. In each gamestart, the missions are one right after the other. In other words you can't get Lost Fleet number 3 until number 2 is aquired.
4. The Asteroid "gate" (the one you shoot at to open)
Spoiler
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allows you to bypass enemy sectors.
5. All of the weapons and missile stuff are "vanilla". About the only thing we did change was the comm's range and the radar range due to the gates and stations being further apart.

stu
Transcend Mod Team - AP, TC, Reunion

Snafu_X3
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Post by Snafu_X3 » Fri, 1. Apr 11, 06:27

Fairynuff; cheers for the info

Re point 2 - I realise this; I was simply asking for it to be clarified in the OP, as I couldn't see anything there that mentioned it

TTFN
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

Dom (Wiki Moderator) 8-) DxDiag

Snafu_X3
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Joined: Wed, 28. Jan 09, 15:14
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Post by Snafu_X3 » Fri, 1. Apr 11, 08:19

OK; a quick check on the specs for the Plasma Beam Cannon says it's meant to fit Deliverance, Frigate, Hailstorm, Fortress, XMM, & OSR SF (they're explicitly mentioned in the weapon description)

According to the ship specs it fits only Frigate, XMM & OSR SF (I'm ignorinmg other races; there's no problem there). If the Mech Queen is meant to be the same as the XMM, it isn't

Cheers
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

Dom (Wiki Moderator) 8-) DxDiag

Stu Austin
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Post by Stu Austin » Fri, 1. Apr 11, 17:36

Snafu_X3 wrote:OK; a quick check on the specs for the Plasma Beam Cannon says it's meant to fit Deliverance, Frigate, Hailstorm, Fortress, XMM, & OSR SF (they're explicitly mentioned in the weapon description)

According to the ship specs it fits only Frigate, XMM & OSR SF (I'm ignorinmg other races; there's no problem there). If the Mech Queen is meant to be the same as the XMM, it isn't

Cheers
Hello. Thanks for bringing this to our attention. I looked in the "Encyclopidia" and your right. I'll track it down and see whats up with it. It may be because the ships are classified as a certain race ship type and the Encyclopidia is giving it a set "spec" even tho the ships have their own weapon loadouts.
stu
Transcend Mod Team - AP, TC, Reunion

Snafu_X3
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Post by Snafu_X3 » Sat, 2. Apr 11, 15:17

Just noticed that you may like to check missile compatibility too: the OSR Corvette description says it can use Hornet missiles (for instance), but despite having 17 in my cargo bay I can't select them to fire
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

Dom (Wiki Moderator) 8-) DxDiag

Stu Austin
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Joined: Tue, 23. Dec 03, 22:32
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Post by Stu Austin » Sat, 2. Apr 11, 18:07

Snafu_X3 wrote:Just noticed that you may like to check missile compatibility too: the OSR Corvette description says it can use Hornet missiles (for instance), but despite having 17 in my cargo bay I can't select them to fire
Hello. :)
In the ship info screen, (went ingame and checked) if you look at "Missile Compatability" directly below the weapons compatibility, you will see that Hornet Missiles are not compatible. What you are looking at is the part up above the weapons list called "Missiles". This section is the "freight" for missiles that are in the cargo. Even if you "pick up goodies" missiles, they will show up here.
stu
Transcend Mod Team - AP, TC, Reunion

Snafu_X3
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Post by Snafu_X3 » Sun, 3. Apr 11, 02:35

Ah; my mistake - I was looking in the Encyclopaedia ship description (where there are a lot of missiles noted as compatible) rather than the individual ship description

I'm still puzzled as to why (IIRC) the 'vette came equipped with 10 Hornets if it can't fire them; however this may be my misrememberance..

Cheers
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

Dom (Wiki Moderator) 8-) DxDiag

Uncle Ruckus 42
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Post by Uncle Ruckus 42 » Sat, 9. Apr 11, 23:23

I'm not sure what anyone can do to help me, but I screwed up my previous install by modding it too much and and lost all the sound for npc voices and betty. So I deleted local content via steam and reinstalled the game (should I have used the x3tc uninstaller application in the root folder?). I reinstalled the X plugin Manager but have not yet installed any scripts or any mods. I booted up vanilla but my old saves were still there, did I not delete the game properly?

Anyway I can't get the NHTC mod to download, the Apricot Merge Mod got too easy, and Naval Shuffle was I think what screwed things up last time. So now that I have a clean install and a backup I wanted to try Transcend 2, only problem is every single time I try to download the mod through the installer program it either times out or the program stops working. My internet connection is not the best, its only a max of 300-350 kbps, and I do have timeout problems with other downloads, but can work around it with download managers that let you resume where you left off at the timeout. What should I do?
"I don't understand......how can you shoot women and children"?

"Aw, its easy! You just don't lead them as much"!

Stu Austin
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Post by Stu Austin » Sun, 10. Apr 11, 00:44

@Uncle Ruckus 42
Hello. I just sent you a pm.

stu

Edit: Problem resolved. Uncle Ruckus 42 performed "manual" install as per the pm.
Transcend Mod Team - AP, TC, Reunion

Snafu_X3
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x3tc

Post by Snafu_X3 » Sun, 10. Apr 11, 20:19

OK, I've just started the Invasion start; I think I pretty much finished the Lost Fleet start despite only having 192 of 194 sectors visited (BTW couldn't find an Argon Computer factory for sale - is this by design?)

Anyway, a note on the OSR TP: the ship info says it has 3 turrets (& that's what is available in the turret orders list in CC) but the gun configuration only displays 1: the rear. Also there's no inbuilt CLS - fairly essential for a TP, wouldn't you say?

Cheers
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

Dom (Wiki Moderator) 8-) DxDiag

Stu Austin
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Joined: Tue, 23. Dec 03, 22:32
x4

Post by Stu Austin » Mon, 11. Apr 11, 00:55

@Snafu_X3
I did take the TP and bought CLS software and made a run with it and it worked fine. I may go ahead and add it to the ship library in next update.
One of the turrents on the TP have been slated for the "cabin" scenery which is by design. Observe will have to explain it to you.

To all: Go here and download the add_products.rar which will add the Argon Computer Plant to 2 of the Argon shipyards. Information and instructions are provided here:
http://www.x3dmod.com/forum/viewtopic.p ... 4220#p4220

stu
Transcend Mod Team - AP, TC, Reunion

Snafu_X3
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Post by Snafu_X3 » Mon, 11. Apr 11, 03:08

Stu Austin wrote:@Snafu_X3
I did take the TP and bought CLS software and made a run with it and it worked fine.
Umm.. I think you miss my point. A Transport Passenger class craft should have Cargo Life Support installed by default, don't you think? Otherwise what's the point? I suspect this oversight is related to the Boron Angel lack of CLS in 3.0 (corrected in 3.1)
One of the turrents on the TP have been slated for the "cabin" scenery which is by design. Observe will have to explain it to you.
Umm.. OK; what about the other turret? & why hasn't it been removed from the CC, & the description amended?

FWIW in the intial start I wasn't paying much attention to detail (as you do) when I got into the furball moving to the first mission sector. However ISTR 4x (looked like PRGs - fast firing red balls) firing from my L&R cockpit view no matter how I maneuvered) guns started firing in my defence. Since I'd set all turrets (back, L&R) to 'protect ship' this was to be expected.. Now these are either DAMN good escort pilots (considering X3 wingmen suicide attempts) or turret fire... your call!
add the Argon Computer Plant
Cheers
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

Dom (Wiki Moderator) 8-) DxDiag

Stu Austin
Posts: 2262
Joined: Tue, 23. Dec 03, 22:32
x4

Post by Stu Austin » Mon, 11. Apr 11, 03:41

@Snafu_X3
:oops: Oh, the other CLS. Gotcha! You're right. I'll bug report it and correct it for next update.
stu
Transcend Mod Team - AP, TC, Reunion

Snafu_X3
Posts: 4472
Joined: Wed, 28. Jan 09, 15:14
x3tc

Post by Snafu_X3 » Mon, 11. Apr 11, 05:52

<g> No problem

A minor point though: check the (Engllish) subtitles' text - it's telling me I'm getting <insert stupendous amount here> for each kill. Obviously I'm not, as my poor credit rating shows, & I believe Betty too! :)

(If you're going to change the bounty rates - not such a bad thing IMO especially WRT capships - maybe Betty could leave out the reward amounts altogether? This would save you finding another voice actress)
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

Dom (Wiki Moderator) 8-) DxDiag

Scoob
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Post by Scoob » Tue, 12. Apr 11, 23:30

Hi,

Just re-installed this using the latest version for a play - added CMOD and my own fast fighter-class weapon bullet mod, along with various scripts etc.

Must say, it really is rather good fun, using MBR and there's the odd squabble here and there! ;) Guess this *might* break my universe if there are any scripted bits (which I recall there are) but just having FUN at the mo regardless :-)

One thing, Snafu_X3: I get what I assume to be the correct message appear, i.e. a 50k payout for an enemy M3 or M4 - I've not experience your issue myself.

To the Devs, a couple of things I've spotted:

1) HAILSTORMs think they can doc TS/M6 class ships, you can issue the "dock at..." command and said TS/M6 proceeds to the Hailstorm, then just parks nearby, as if no slots are available.

2) Stingers rock! :-)

Cheers,

Scoob.

150147
Posts: 350
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Post by 150147 » Thu, 14. Apr 11, 21:45

Hi Observe,

Great Mod, been playing 2 days and great until Kha'ak Invasion of Velntis Delta. I kill all the Kha'ak but get no acknowledgement and mission does not complete, I waited about an hour. Have I missed something I should have done?

Has anyone else had similar?

Would be great to be able to continue the plot.

Even tried aborting the plot. Also reloading and repeating mission to no avail. Stuck! Heeeeeeelp!

Stu Austin
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Joined: Tue, 23. Dec 03, 22:32
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Post by Stu Austin » Fri, 15. Apr 11, 01:47

@150147
I'm sending you a pm.
stu
Transcend Mod Team - AP, TC, Reunion

Scoob
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Post by Scoob » Sun, 17. Apr 11, 16:43

Hi,

Ran into a slight issue...

I'm at the point where:
Spoiler
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I've met up with my fleet in that far away sector & get offered a mission asking em to go back to that goner sector & dock at the Goner Station.
However said station got destroyed a while back, I assume the pirate base in that sector now was the cultprit.

As a result I'm told to "Dock at: <invalid>" in my mission list. I'm guessing this station doesn't respawn automatically? Vanilla missions will usually spawn a new instance of the destination station if the original is dead.

Can I continue the missions? I've progressed further previously in an earlier version...

Cheers,

Scoob.

150147
Posts: 350
Joined: Mon, 31. Mar 08, 13:50
x3tc

Post by 150147 » Sun, 17. Apr 11, 16:55

Stu,

Thanks for your pm re NPC Bailing Addon. I have disabled this and the misssion now completes correctly. Wahey!

Thx.

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