I see, with terran ships that problem gets more important. Once upon a time we already discussed that in the german board. The problem is the transporter device. It's quite limited in his range of about 4 kilometers. Lucike already extended this range for his script, but he doesn't like to develop "cheat" scripts.Topcross wrote:First off all, if you have a big escort of corvettes/frigates/destroyes (like I have) it is a pain to move around without hitting your own ships:D So maybe if possible could you add an option so your escort flys in some kind of formation too, like this they keep their distance from eachother and the carrier.
Now I got the idea that could be solved by handling the wares from one ship to another to extend the range an indirect way. But I guess that wouldn't be easy to implement into the script.
Yet the additional carrier is a quite independant carrier which just follows your carrier and gets his equipment from there. The routines for not attacking the same targets by multiple codea carriers are older.Topcross wrote:Second one, when I want to start my patrol, I gotta do that in two different carriers (since they are spread out over two carriers). Would it be possible to link every ship on your support carriers to the codea of the main carrier? (Maybe this is already possible and then I must have missed that function, if so could anyone explain me how to do this please:D)
It has also been already been a wish in the german board to use that carrier only als "extension" and control it from your own one.
I don't know if Lucike will ever change this but if he does, I guess with low priority. But maybe he talks about that by himself the next time he is here.
Vanilla EQ's are one of the largest craps in this game, in my opinion. You are already modified. You could also mod the storage capacity of your docks, buy a headquarter in the marodeur shipyard by teladidrone or buy an enhanced equipmentdock by myself. Then you would have enough cargo space for your supply. If you don't want to mod but only to use scripts, you could also assign your supplier to a own supply-complex.Topcross wrote:Third one, could you make it possible to have more than one supply tender and supply base because supplying sometimes goes quite slow with only one ship moving between the fleet and my base and since equipment docks can only stock a few of some missilies.
Just as a hint from me.
Firstly, you can only use one squadron of four bombers per carrier per time. Im not sure, if you liked to fill your carrier with more than that.Topcross wrote:Anyway, my first plan was to fill one carrier with bombers but once i started hiring the personnel needed to man them (Mechanics and Technicens (or however you write that lol)) I soon gave up as it is a pain to recruit them : first fly to a station and then sometimes wait for ages till they get there (or wait in seta just outside the target station and risk to miss em because they leave before you can dock). I then tried with a few scabbards but it was also quite hard to recruit em fast.
Anyway you can also let your personell be recruited automatically. Set a Lieutnant as pilot for a TP and send this TP to an argon equipmentdock, outpost or company headquarter. Everytime a military transport docks he will take every personell of his own race he can get. After some time of waiting and doing other things, you should have enough personell. Personell which you got to much can be fired after.