[SCR] CODEA Weapon System [13th May 2010 X³:TC 3.1.14]

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BarFly
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Post by BarFly » Fri, 3. Feb 17, 17:51

Hello,

you're talking about X3TC?
in my case - i use a Panther, a Shrike & a Griffon as my favorite unit.
Edit: In this Unit are also a couple of M6. Vidar, Centaur, a wing of (speed to 220 reduced) Springblossoms
if the going gets really tough, i add a Boreas and a 2nd Panther into the unit
They carry -
Nova Vanguard for attacking
Falcon Haulers for the defense
A wing of Kestrels for patrol
A wing of Hades Bombers which take care of stations etc. (Hammer formation)

Edit:
And i have 2 Zephyrs a 4 Solanos for patrols in a save area to get new pilots.
Ciao BarFly

Capt.Elros
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Post by Capt.Elros » Fri, 3. Feb 17, 18:26

x3tc or AP, I use CODEA in both. Shrike is and interesting choice as it only has 7 docking slots, but With the M6 strike package you have there you probably don't really need a whole lot else.

I have a whole Raptor parked off in a safe unknown sector with patrol wing sizes of 30 to mass train up LTs. I use TM (usually zephyrs) for the replenishment tender so I can replace my combat losses without a hassle.
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BarFly
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Post by BarFly » Fri, 3. Feb 17, 20:05

Hello,
Capt.Elros wrote:x3tc or AP, I use CODEA in both. Shrike is and interesting choice as it only has 7 docking slots, but With the M6 strike package you have there you probably don't really need a whole lot else.
The Shrike adds fire power with its Gauss Cannons. And it has a very thin front profile.
The Griffon has not enough fire power for acting up front, so i use it for rescuing and looting.
Oh i forgot, there is also a Split Elephant with them, which can carry the Typhoon missiles. The missiles and the 14 Fighters it can carry add some fire power from the back.
I have a whole Raptor parked off in a safe unknown sector with patrol wing sizes of 30 to mass train up LTs. I use TM (usually zephyrs) for the replenishment tender so I can replace my combat losses without a hassle.

Thats a very good idea. Thanxs :wink:

Ciao BarFly
Ciao BarFly

Capt.Elros
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Post by Capt.Elros » Fri, 3. Feb 17, 20:20

Glad to have helped. Out of curiosity why not get an actual M1 and rely on the bomber squadrons for heavy lifting and have all the air support needed in on ship? The raptor has a good profile and firing arcs for its right and left turrets as well as being about to mount Gauss cannons so you don't have to worry about the energy drain.
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Triaxx2
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Post by Triaxx2 » Sat, 4. Feb 17, 00:00

I find that using Boron Pikes for Attack Fighters, and any of the heavy M3's for defense works well. Pikes need to be fast to get out and hit the targets before they can either get away, or get too close to the ship. Pikes are also very, very short front to back. So shots that might hit the nose or tail of long ships, will completely miss the Pike.

Eclipses, or Falcon Haulers are extremely slow, but that just means they work perfectly for carrier defense because they'll start within 8km of the target.

I don't bother with Patrol, but I use Pikes for Escorts and Yaki Raijin's for pilot recovery. And Octopus Raiders as sensor ships.

I have two favorite carriers: The Raptor, because between being stupidly fast, and carrying more fighters than you can shake several large sticks at, it looks awesome.

The other is surprisingly, the Pirate Galleon. It's incredibly tiny, still carries a healthy number of fighters, and with the ability to mount rear PPC, you can in fact hit well above your weight class. Killing Q's with a Galleon? That's HILARIOUS.

Still, carriers aren't supposed to be engaged with enemy. They're fighter busses. They jump in, drop fighters and then let the fighters do the work.

On the other hand, a Cerberus supported by 6 CODEA fighters is an exceptional fighter sweeper. As long as you take out the capitals, that kind of combo can splat most enemy fighter wings you see.
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Capt.Elros
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Post by Capt.Elros » Sat, 4. Feb 17, 03:13

The Pike is a pretty solid contender for an attack fighter, Though I am considering using Elites in AP for the rear turret (more survivable in missile spam contests) I like Pirate blastclaws for pilot retrieval and salvage for their large cargo hold, and turrets that can fend off attackers, Lets em get to the pilots while the battle is still going.

For fleet carriers I find the top 3 are the Raptor, Colossus and Toyko as they provide for the largest fighter wings (and like you said the raptor is stupid fast.) For a good all rounder I really like the Odin (the codea launch takes care of the docking issues) its a good brawler, decent cargo space, and carriers 44 fighters.

As far as force division I am debating whether or not to just abolish an interceptor wing and through more weight into the attack wing. The Patrol feature is nice for carriers on detached duty with a patrol sector command though. usually with some nice heavy M3 or M3+.
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Triaxx2
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Post by Triaxx2 » Sat, 4. Feb 17, 21:25

I'm not a fan of the Elite. It feels far too sluggish for a fighter. The Pike is quite a bit faster, and has a better cargo capacity. Though if you're in AP, the Elite does have a much superior weapon energy.

Blastclaws are personally too hard to replace for me to use them as fighter salvage. I don't like CODEA cargo salvage. It's too slow and requires I sit still for a while while it putters around to all the items. I use MARS and let it's goblins do the cargo collection for me. If you're doing pilot collection under fire, the Solano is your answer. 210m/s and M3 class shields it's definitely a good option. I don't use it for fighting because it's so long and the shields take a long time to recharge.

I use a Colossus as a Salvage carrier. It jumps in and picks up all the little fighters I've had bail after a big engagement. (I use NPC Bailing which makes for nice cluttered battlefields.)

I usually have 4 Interceptors, 4 Bombers, 2 Escorts, a Cargo Salvage, and then the remainder are attack fighters. On the Galleon that still leaves a considerable wing of 14 ships to go out and attack enemies. A good alternative, is to have a TM that's not part of the normal CODEA group, that follows along with the carrier, and runs CODEA on it's own, and has only an Interceptor Wing. Since it'll be so close, anything that gets into the Security Range of the carrier, will also be the same range of the TM, and get stomped on by those fighters, without sacrificing slots on the carrier.
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Capt.Elros
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Post by Capt.Elros » Sat, 4. Feb 17, 22:22

Yea in AP the advanced Elite is the only one worth going for. I have noticed that the Solanos (currently my primary supremacy fighter) do tend to sustain more hits due to its shape, but with the superior firepower and shields they tend to be fairly survivable against most threats (stupid op flamethrowers excepted :evil: ) That being said I am in the market for other supremacy fighters as Solano's don't come cheap. (in the same vein I looked at the Eurus but wasn't terribly impressed, less shields for a rear turret but same armaments as the solano.


I like the accompanying TM with an interceptor wing that's a good idea.

I don't have MARS so all i'm left is the Cargo salvage so Large cargo and suitability are the key, although I may have to put a solano or two in there for pilot retrieval.

All the above being said the War Sectors are fairly harsh on any fighter type it may be worth it for any task force I wish to take into a war sector to simple switch to a top notch m3 or m3+ with the same armaments across the board.
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ubuntufreakdragon
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Post by ubuntufreakdragon » Sun, 5. Feb 17, 11:22

Nah Solanos are pretty damn cheap, but if your per ship budget is that low, ever thought of equiping them with PACs instead of much more expensive weapons, you can have 2 PAC Solanos for the price of one PRG/MD equipped Solano.
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Triaxx2
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Post by Triaxx2 » Mon, 6. Feb 17, 01:42

I also suggest not giving fighters a full bank. The Pike in particular benefits from having only 4 PAC's, instead of the 6 it can mount total.

As for cargo salvage, presuming you're using a TL as a Tender, you can have that filled with Interceptors and Cargo Salvage ships. An Elephant or Ryu are my preferences for Tenders since they carry 14 or 12 fighters so they can defend themselves and have bays left over for cargo salvage.

In war sectors? I'd definitely pack Falcon Haulers with EBC's. Lots of punch, easy on the moderately limited energy. The only downside is that it's very long, and suffers from it even more than the Solano. Only Split ships can get away with being that long because they're all stupidly fast for their classes, and that doesn't save them because they have much weaker shields, so the shots that do hit tend to do hull damage.

Yes, flamethrowers are stupid op. Given time, they'll even wear down capitals.
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Capt.Elros
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Post by Capt.Elros » Mon, 6. Feb 17, 07:04

Yea I think pikes or solanos (though for OOS patrols i'm not sure the pike or the Solano are survivable enough) for general duties and falcon vanguards or Fenrirs for War Sectors. I tend to use an Elephant for tender duties so running the cargo salvagers off there is a pretty good though. The other nice thing with the Elephant is you can make it run double duty as a replenishment tender and have replacements almost instantly, then have a separate tm that brings up reinforcements for the Tender.


Also on a tangentially related note, can anybody tell me what the "Formation Ranking" options does in the Code of Conduct? It doesn't appear to do anything. :?
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Triaxx2
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Post by Triaxx2 » Tue, 7. Feb 17, 05:15

Formation Ranking seems to be the order of who gets to dock first to the carrier home bases. When you open it, it should give the list of your tenders, and mention carrier homebase in the top right? So that should be what gets to dock in first.
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Capt.Elros
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Post by Capt.Elros » Tue, 7. Feb 17, 05:27

That seems rather useless, especially if you have your carrier homebases set up in relatively safe sectors
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Triaxx2
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Post by Triaxx2 » Tue, 7. Feb 17, 13:15

That's sort of the point. It's so you can tell your tenders to go there, instead of following your carrier into a hostile area, such as Xenon sectors.
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Capt.Elros
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Post by Capt.Elros » Tue, 7. Feb 17, 15:10

Ah Ok, Usually if I'm going in to a target rich environment (war zone, xenon sectors) I have called the whole battle group together (corvettes, frigates, battleship escorts) and already had the tenders retreat, So I guess that is why I haven't found it as useful. But good to know what it does.
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Mr.Binks
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Post by Mr.Binks » Sat, 18. Feb 17, 01:15

I can't get it to work. It won't start. I have downloaded all the needed files. I latest version of both TC and AP. I downloaded a couple of his other mods, and they are saying I need library version 3.7 or higher. I have version 3.8.05. Tried every thing and it still won't work.

Triaxx2
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Post by Triaxx2 » Sat, 18. Feb 17, 02:29

Uninstall everything, install the libraries, then the mods, then reinstall the libraries. I'm not sure why, but this seemed to work for me.
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Mr.Binks
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Post by Mr.Binks » Sat, 18. Feb 17, 03:38

Triaxx2 wrote:Uninstall everything, install the libraries, then the mods, then reinstall the libraries. I'm not sure why, but this seemed to work for me.
Like the whole game or just all the mods?

Triaxx2
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Post by Triaxx2 » Sat, 18. Feb 17, 04:22

Just the mods.
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Mr.Binks
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Post by Mr.Binks » Sat, 18. Feb 17, 16:21

I'll try that again. I have the bonus pack plus Cycrows Cheat Pack installed as well. Could either of those possibly be interfering with it?

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