[BETA] X Plugin Manager Lite : 1.40 RC 3 : 03/01/2012

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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apricotslice
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Post by apricotslice » Sat, 3. Oct 09, 00:57

Built in EMP ? What happens for people who dont use it ?

Cycrow
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Post by Cycrow » Sat, 3. Oct 09, 13:53

Emp is automatically generated so it should be a problem

If its already installed or using a mod with it built in the plugging manager won't add it

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Post by apricotslice » Sat, 3. Oct 09, 14:13

What about a mod that either doesnt need it, or is using the same file for some other purpose ?

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Post by Cycrow » Sat, 3. Oct 09, 16:27

if a fake patch has its own wares file, then it will be used as the base for EMP, so emp will simply be added onto that file if theres room.

if you using a mod, then that mods ware file will take priority

the EMP from the plugin manager will never overright existing ware entries so it shuldn't effect any mods that are used

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apricotslice
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Post by apricotslice » Sat, 3. Oct 09, 16:29

Good. Thanks for verifying that.

draffutt
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Post by draffutt » Sat, 3. Oct 09, 19:56

finally tried out this 'Lite" version and uninstalled shortly after. this is some of my first impressions:

1. no option when installing for the first time for a desktop short cut icon?

2. html tag filtering no longer working? as seen here by the circled item:
[ external image ]

3. Bug:
example: when i attempted to install your wing hotkeys.spk. i received a message stating "packaged for wrong game: wing hotkeys requires: x3 reunion" even thou when i open the .spk in packager it is set for X3 TC

example: when i attempted to install your cheat.spk i recieved the same error but this time after clicking on ok caused manager to crash.

4. small request the item i have circled is one item that takes up two lines. can you have the second line idented to reflect only 1 item is enabled?
[ external image ]

5. when selecting package browser i get this error:
[ external image ]
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes

Cycrow
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Post by Cycrow » Sun, 4. Oct 09, 18:59

draffutt wrote: 1. no option when installing for the first time for a desktop short cut icon?
this option will be added eventually
draffutt wrote: 2. html tag filtering no longer working? as seen here by the circled item:
[ external image ]
html forming is not being stripped before it should work and display with the correct formatting, so ill have to check the actual display
draffutt wrote: 4. small request the item i have circled is one item that takes up two lines. can you have the second line idented to reflect only 1 item is enabled?
[ external image ]
this might be difficult, as thats just a single long string, and its .NET thats actually doing the wrapping

the text is basically added to a MessageBox, and its .NET that handles how its displayed.

i can look at splitting it manually at some point, but that will have to wait
draffutt wrote: 5. when selecting package browser i get this error:
[ external image ]
package browser should be working in Beta 5

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Post by Wolf-R1 » Sat, 10. Oct 09, 04:48

How close are you to Beta 5? I'm chomping at the bit to play but am still waiting on the 2.5 release. I'm also playing on Steam so might have to wait a bit longer. Also running Windows 7 at the moment so I can test on that if you don't have anyone running it.

Regardless of the 2.5 release date I can still do a bit of testing with B5 and Win7 if you like.

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Post by Cycrow » Sat, 10. Oct 09, 12:38

Beta 5 should be soon.

also, beta 5 will be the last major beta, as of B5 all features for the final release will be in

then possible 1 more beta after that to fix anything that might not be working

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Post by MaddogBC » Sun, 11. Oct 09, 20:27

I'll start by saying big thanks to Cycrow for all this hard work, it's nice to have a place to turn to when the game is frustrating the hell out of you. Upon advice in another thread I will post here. I am running XP

Hello,

I am new to the X genre and am enjoying it. Had some problems flying Final Fury in a fighter and decided to try my first script installation. After much research I was able to get the reset shields and hull.xml script running. During this time I also installed the Plugin Manager Lite V1.00 beta 4 and enabled the options there. Immediately I noticed a big problem with station menus, with the exception of shield and weapon descriptions everything is blank and most are priced at 28 credits. Assuming a simple script removal would fix this I carried on fighting and installing more scripts over the last couple days. However this problem really bothers me now and I can't seem to fix it. I've deleted the two .xml scripts I added for the reset hull and shields script (however the hotkey is still available in the interface menu) I've disabled the plugin manager options and also uninstalled it, all to no avail. I have saved and reloaded after every change but I am stumped as to restoring these menu's I have looked in several places but see no mention of this bug elsewhere. Can anyone out there offer a solution? TIA

EDIT: I am also missing a few menu descriptions such as Jumpdrive and Best buys/selling locators

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Post by the0s » Sun, 11. Oct 09, 21:07

I've been having problems with the plugin manager:

http://forum.egosoft.com/viewtopic.php? ... 45#3060645

I've purged out my script, t, plugin manger directory, verified my files with steam then uninstalled the plugin manager. I reinstalled, opened the manager, then simply set the game to modified mode and closed. It created the 09.cat/dat files and caused the problem above.


I suspect its something weird on my end. Any thoughts?

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Post by MaddogBC » Sun, 11. Oct 09, 21:38

By removing my .dat and .cat files i was able to fix the menu problem. I temporarily moved the 09's that a renamed myself for the emp mod as well as the 10's which were recently created by one of the recent scripts I installed, not sure which. Just FYI hope it helps some.

Thanks again

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Post by Cycrow » Sun, 11. Oct 09, 21:53

the plugin manager creates its own mod files, usually it'll be the highest ones, unless u try to install them manually.

also, it has emp built in, so u dont need to have that as well


the problem is most likly a problem generating the wares files

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Post by MaddogBC » Sun, 11. Oct 09, 23:49

Thanks for your input C, much obliged

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Post by lostsoulzeffigy » Mon, 12. Oct 09, 00:01

just an observation as i've been troubleshooting mod/script conflicts:

everytime the X Plugin Manager is opened & closed with/without modifying installed mods/scripts the resulting dat file it creates is 3-8KB larger than it was previously

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Post by Cycrow » Mon, 12. Oct 09, 00:04

which dat file is that, there are 3 that it creates

is it the PluginManager/Pluginmanager.dat file ur talking about ?

the0s
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Post by the0s » Mon, 12. Oct 09, 01:12

I see this too - When i open the plugin manger, it deletes 09.dat/cat - When i close it, it writes 09.dat/cat with 09.dat being larger than the original, even if i make no modifications to my script configuration. When I have it open, i see plugman_fake in the pluginmanger directory (which becomes the next 09 file?)

In terms of what is built in, i see a "required" directory in ../x plugin manger which has:

AP libs, com plugin config, hotkey, lib chem strings, lv libs, plugin manager scripts tc, ware manager.

However when I open the plugin manager, under the libs section, i only see AP, LV and chem strings.

Is that to be expected?

lostsoulzeffigy
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Post by lostsoulzeffigy » Mon, 12. Oct 09, 04:01

the .dat file in the root of the X3TC install directory, my appologies for my lack of clarification.

I also noticed that if i delete the cat/dat pair it creates in the root folder manually and THEN re-launch the plugin manager the files sizes start small again and proceed to get larger with each open & close of the application

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Post by apricotslice » Mon, 12. Oct 09, 04:06

Cycrow, is it possible to suppress the cat/dat ?

If one is only installing scripts, the mod files are unnecessary. Its one thing about the existing version that bothers me, as I keep having to delete unwanted folders and files it creates.

Imo, the only time it should be creating mod files is if a mod is being installed, either explicitly or via ship creator.

When installing scripts, it should not be doing anything with mod or patch files.

personal opinion, and request.

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Post by Kitarn » Mon, 12. Oct 09, 05:39

Found out that for some reason the lite version does not like your cheat pack 1.50 from 2/6/09 it crashed the program when it tries to install it with the following info found in appcompat.txt.

<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="PluginManagerLite.exe" FILTER="GRABMI_FILTER_PRIVACY">
<MATCHING_FILE NAME="PluginManagerLite.exe" SIZE="200704" CHECKSUM="0xB564C3C" MODULE_TYPE="WIN32" PE_CHECKSUM="0x32560" LINKER_VERSION="0x0" LINK_DATE="10/02/2009 16:49:51" UPTO_LINK_DATE="10/02/2009 16:49:51" />
<MATCHING_FILE NAME="Uninstall.exe" SIZE="293729" CHECKSUM="0x8CEE3C10" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x60001" LINK_DATE="06/06/2009 21:41:54" UPTO_LINK_DATE="06/06/2009 21:41:54" />
<MATCHING_FILE NAME="Tools\spkconvert.exe" SIZE="299008" CHECKSUM="0x72F8F1B0" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="10/21/2008 11:45:46" UPTO_LINK_DATE="10/21/2008 11:45:46" />
<MATCHING_FILE NAME="Tools\spkmanager.exe" SIZE="57344" CHECKSUM="0x3394EA5B" MODULE_TYPE="WIN32" PE_CHECKSUM="0x139B7" LINKER_VERSION="0x0" LINK_DATE="10/02/2009 16:49:03" UPTO_LINK_DATE="10/02/2009 16:49:03" />
<MATCHING_FILE NAME="Tools\spktool.exe" SIZE="53248" CHECKSUM="0xED4AD7D3" MODULE_TYPE="WIN32" PE_CHECKSUM="0x1BACE" LINKER_VERSION="0x0" LINK_DATE="08/24/2009 14:40:02" UPTO_LINK_DATE="08/24/2009 14:40:02" />
</EXE>
<EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
<MATCHING_FILE NAME="kernel32.dll" SIZE="989696" CHECKSUM="0x2D998938" BIN_FILE_VERSION="5.1.2600.5781" BIN_PRODUCT_VERSION="5.1.2600.5781" PRODUCT_VERSION="5.1.2600.5781" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.5781 (xpsp_sp3_gdr.090321-1317)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xFE572" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.5781" UPTO_BIN_PRODUCT_VERSION="5.1.2600.5781" LINK_DATE="03/21/2009 14:06:58" UPTO_LINK_DATE="03/21/2009 14:06:58" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
</DATABASE>

Otherwise it had no problems with the other spk files I've gotten so far.

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