Hmmm...interesting idea...but I like it more after I have turned it on its side
How about the losses the company takes directly changes the hourly pay scale by a percentage. The more dangerous it is to work for you the more you have to pay. Sooooo...
Lets assign a base negative amount so you can actually pay less in safety, lets say -5% base so it can get really cheap eventually if they do not have to fight.
Perhaps 1% addition for each ship lost, of course the changes roll over to the next paycheck and so on.
So if you paid 1000k/h and had no losses it would be 950k, then 903...
But if you continually had 20 losses an hour...1150k, 1323k, 1520k...
(note that they only can generate up to 12 fighters per hour so eventually you will run out of fighters at that rate)
The one going bankrupt would be the player...maybe