[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)

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DannyDSC
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Post by DannyDSC » Fri, 21. Aug 09, 17:43

great work PSCO1!!!
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Apsody243
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Joined: Tue, 17. Feb 09, 08:14

Post by Apsody243 » Thu, 27. Aug 09, 11:40

First of all great mod it really made the game that more enjoyable.
However there seems to be a problem with at least 2 ships.

The Medusa Prototype and the Jaguar don't seem to have cockpits.
To specify when I start the game as Unholy Traitor or Savage Split the starting ships have no cockpits.

I apologize in advance of you are already aware of this, I didn't read the whole discussion :p

Alkeena
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Joined: Tue, 15. May 07, 20:43

Post by Alkeena » Thu, 27. Aug 09, 21:56

I'm presently re-merging with BSD v1.1 and found an error:

TShips, Line 125, the cockpit path is defined incorrectly:

You Have

Code: Select all

ships\argon\cockpits\boron_m3_cp_scene
I suggest

Code: Select all

ships\boron\cockpits\boron_m3_cp_scene
Diff

Code: Select all

\ships\argon\
vs
\ships\boron\
I'll keep an eye out for similar typos going forward.
Last edited by Alkeena on Thu, 27. Aug 09, 22:14, edited 1 time in total.

Alkeena
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Post by Alkeena » Thu, 27. Aug 09, 22:12

TShips, Line 160, Teladi Buzzard Sentinel (Teladi M4 var 3). You seem to have replaced the ship scene with the cockpit scene:

You have

Code: Select all

202;ships\teladi\cockpits\teladi_m4_cp_scene;ships\teladi\cockpits\teladi_m4_cp_scene;43;
I suggest

Code: Select all

202;ships\teladi\teladi_M4_var3_scene;ships\teladi\cockpits\teladi_m4_cp_scene;43;
Diff

Code: Select all

\cockpits\teladi_m4_cp_scene
vs
\teladi_M4_var3_scene

PSCO1
Posts: 1054
Joined: Thu, 4. Jun 09, 17:08

Post by PSCO1 » Thu, 27. Aug 09, 22:45

Thx Alkeena; I will fix this code on the next update
I am currently very busy but i keep those request

Madtrack
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x3tc

Post by Madtrack » Fri, 28. Aug 09, 00:53

Alkeena wrote:TShips, Line 160, Teladi Buzzard Sentinel (Teladi M4 var 3). You seem to have replaced the ship scene with the cockpit scene:
ah pretty nasty error you found there, thank you :)

Alkeena
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Post by Alkeena » Fri, 28. Aug 09, 01:00

Just trying to help :D

Madtrack
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Post by Madtrack » Fri, 28. Aug 09, 07:54

@Apsody243

Also I checked both the Medusa proto and the jaguar and they both have cockpits in my game, which version are you running (2.0 or 2.1) ? and what other mods do you have installed ?

PSCO1
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Post by PSCO1 » Fri, 28. Aug 09, 08:38

Its not recommended to install another mod witch contain another TShips file !!!
-maybe u have intall a fake patch in your X3 directory

Madtrack
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Post by Madtrack » Fri, 28. Aug 09, 14:03

Here's a hotfix for the buzzard sentinel and the boron M3P proto until PSC can repack the new versions :)

(Thanks to alkeena for the heads up)


http://www.filefront.com/14412805/PSCO1 ... hotfix.zip

Apsody243
Posts: 47
Joined: Tue, 17. Feb 09, 08:14

Post by Apsody243 » Sat, 29. Aug 09, 16:09

I'm sorry you were right it was a mod conflict problem solved after i reinstalled TC :)

madmartyr72
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Joined: Mon, 29. Jun 09, 14:25
x3tc

Post by madmartyr72 » Mon, 31. Aug 09, 17:10

I just felt like I HAD to post to say..."WOW! Awesome job with this mod!!!" This is hands down one of the best additions to the game! I've always felt like X3TC was lacking a little special something to the feel/flow of the game and you nailed it well.

Once I installed the mod and logged in, it was like playing a different game all together! The cockpits REALLY give the game the feel and depth it was missing. I tried out various ship types (My fleet is mostly ATF and Taladi) ranging from M5's to my Odin M1. I flew around, fought, went to other sectors, and docked with each ship type just to see if there were any issues. NONE! Ran smooth the whole time.

For anyone else out there that is looking to give their game that extra little visual umph, this is the mod for you! Once again, super job on this addition...

PSCO1
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Joined: Thu, 4. Jun 09, 17:08

Post by PSCO1 » Mon, 31. Aug 09, 18:44

Let me know if you note graphics bugs or anomalies with my cockpitmod
Ive not enought time to test all the game with this mod !
THx in advance.

someone else
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Post by someone else » Mon, 31. Aug 09, 18:58

it is not compatible with Cmod3. this it the visual effect of a Cmod3+PSCO1 cockpits game when firing a ISR: http://www.xup.in/dl,87960101/x3screen00005.jpg/

one file conflicts, the 1000.bod, rename it to 10002.bod and adjust scene files.
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Raumkraut93
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Post by Raumkraut93 » Mon, 31. Aug 09, 22:46

Let me know if you note graphics bugs or anomalies with my cockpitmod
Ive not enought time to test all the game with this mod !
THx in advance.
I had problems with glow i think, the engine light flares it gets bright and then dark, or at the Goner aran this yellow lights all over the ships.

And in the cockpits sometimes there is also a flare. I don't know why.

Planets sometimes too. They are bright but sometimes they lose their brightness.

Ps. i have also Combat Mod installed maybe thats the problem?

oh and i had a white line (looked like a laser beam) through the cockpit of capital ships.

I have uninstalled it because of this problems, i hope you find them :cry:
"Dies ist alles, was ich über den Krieg weiss: Einer gewinnt, einer verliert
und nichts ist nachher so
wie es vorher war."

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