[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)

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PSCO1
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Joined: Thu, 4. Jun 09, 17:08

Post by PSCO1 » Thu, 6. Aug 09, 19:35

is it really compatible with my mod ?? :?

dathion
Posts: 325
Joined: Sat, 31. Jul 04, 22:55
x3

Post by dathion » Mon, 10. Aug 09, 09:07

is there any way or time to make this compatible with [Superbox] Apricot Merge Mod v2.01. I love to use cockpits for the immersion factor.
if you need more info on this mod check here,
http://forum.egosoft.com/viewtopic.php?t=254322 :D

dalibor
Posts: 7
Joined: Thu, 19. Mar 09, 08:13
x3tc

Post by dalibor » Sun, 16. Aug 09, 22:04

I like your 1.11 Cockpit Mod but would like to download 1.12. When I go to the sight and try to download it, I just get redirected to the upload page. I am frustrated with this because I have tried heaps of times. Is there a solution or anywhere else I can download this file?

ncc386
Posts: 984
Joined: Mon, 26. Apr 04, 12:58
x4

Post by ncc386 » Tue, 18. Aug 09, 18:09

Are there any ships that have no cockpit at all? I'm not sure which cockpit mod to get. I like the old X2 cockpits the best. I just want to make sure I'm not going to corrupt my save games when X3TC is updates or that I'll buy a ship and not have a cockpit for it. Immersion is everything!

GTFO. Jamie
Posts: 1
Joined: Sat, 15. Aug 09, 14:37
x3tc

Post by GTFO. Jamie » Tue, 18. Aug 09, 21:02

for some reason i cant get this mod to work.

I have the game patched to version 2.1, and have created a 'mods' folder where i unzipped the files to. But cant find the cockpit ingame...

Does the Mods folder need to be in any specific location? Or just in c./programfiles/egosoft/x3terranconflict/mods

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Bad Sector
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x3tc

Post by Bad Sector » Tue, 18. Aug 09, 23:04

I got them to work by doing the following:

Put the two files into your X3TC directory. You need to rename them as the last numbered .cat and .dat file in the sequence.

For example: If 09.cat and 09.dat are the last numbered files in your directory then rename the mod files to "10.cat and 10.dat"

Load the game and hit F1 to check out your new cockpit :)
Deep within the confines of the multiverse... a bad sector is formed.

PSCO1
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Post by PSCO1 » Thu, 20. Aug 09, 06:38

v1.13 out!

-Effects of reflection (engines + weapons) updated on all screens, gauges and radar
-M3 terrian 3D reviewed for better visibility
-M5 (cw) reviewed and adapted on all M5 except terran M5
-Self-illumination corrected on many cockpits
-that's enough for today :)

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Bad Sector
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Post by Bad Sector » Thu, 20. Aug 09, 06:41

Links!!
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PSCO1
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Post by PSCO1 » Thu, 20. Aug 09, 06:43

it should be ok now ;)

gapper4
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Joined: Wed, 12. Aug 09, 09:00
x3ap

Where do I install this ?

Post by gapper4 » Thu, 20. Aug 09, 13:10

Sorry to sound dense, but where exactly is the "mods" directory ? I bought X3:TC from Steam and can't find that dir. Also, am I right to understand that the latest version is 2.1 compatible ? Thanks for your efforts, by the way, can't wait to try this out.

PS: Is there any way at all to have crewmen move around on the bigger decks ? Would really add to the atmosphere. I'll be the first to admit, however, that I've no idea how much work that requires, so feel free to flame me :)

someone else
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x3tc

Post by someone else » Thu, 20. Aug 09, 13:28

Sorry to sound dense, but where exactly is the "mods" directory
nowhere :D create a new folder in the game installation directory (the one with the "X3TC.exe") and call it "mods" and then place in it the filez
Trade, Fight, Build, Think, Modify.
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gapper4
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x3ap

Post by gapper4 » Thu, 20. Aug 09, 13:50

someone else wrote:
Sorry to sound dense, but where exactly is the "mods" directory
nowhere :D create a new folder in the game installation directory (the one with the "X3TC.exe") and call it "mods" and then place in it the filez
Ah, thanks a lot :) I assume you activate it through the start-up utility ?

someone else
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Post by someone else » Thu, 20. Aug 09, 13:59

yes, you activate the startup window and then there is a button called "mods" or something similar, you click on it, select the mod (the name is the same of the cat/dat files you placed in the mods folder) ans then click on ok, then start the game as normal.
from that time on the game will load with that mod, to disable it go into the window where you can select the mods and then click on "Original".
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.

gapper4
Posts: 127
Joined: Wed, 12. Aug 09, 09:00
x3ap

Post by gapper4 » Thu, 20. Aug 09, 14:03

someone else wrote:yes, you activate the startup window and then there is a button called "mods" or something similar, you click on it, select the mod (the name is the same of the cat/dat files you placed in the mods folder) ans then click on ok, then start the game as normal.
from that time on the game will load with that mod, to disable it go into the window where you can select the mods and then click on "Original".
Thanks a lot, you've been very helpful :)

superbun
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x3tc

Post by superbun » Fri, 21. Aug 09, 15:49

Great! Love you're work, and how you've adapted the old cockpits to give TC information.

a few problems: 1. the comunication screen tends to 'stick' to the last picture shown on it 2. the terran M3+ cockpit restricts the view a bit too much
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