[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)

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PSCO1
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[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)

Post by PSCO1 » Sun, 26. Jul 09, 14:26

PSCO1 CockpitMod v1.33 for X3 Terran Conflict here :


-WITH glasses effects:
http://www.mediafire.com/download/ldogq ... _v1.33.rar
- for X3TC Albion Prelude
http://www.mediafire.com/download/1j8b1 ... 1.33AP.rar

-NO glasses effects:
http://www.mediafire.com/download/vxv7m ... oGlass.rar
- for X3TC Albion Prelude
http://www.mediafire.com/download/sc9j3 ... oglass.rar


---------------------------------------------------------------------------------
Others X3TC majors mods versions:

XTented v1.2a (merged cp_mod_v1.32)
http://www.mediafire.com/?ajjw8mhloi5zczo
(XTented need to be installed first, rename both cat/dat as fake-patch in your X3TC directory)
-v1.03: Armstrong's star replaced for the moment

XRM 1.30d (merged cp_mod_v1.33)
-WITH glasses effects:
http://www.mediafire.com/download/42bfa ... odV133.rar
-NO glasses effects:
http://www.mediafire.com/download/itb4q ... oGlass.rar
(XRM need to be installed first, rename both cat/dat as fake-patch in your X3TC directory)
---------------------------------------------------------------------------------

Glass textures:
-tex\true\543.jpg
-tex\true\995.jpg
-tex\true\996.jpg
-tex\true\1000.jpg
-tex\true\1001.jpg

http://x-tools.doubleshadow.wz.cz/


How to merge with another mod ?

-Open cat/dat of the mod that need to be merged with X3ModManager
-Extract "types\TShips.pck" (drag and drop this file somewhere)
-Open TShips.txt with X3Editor2 ->"Tfile editor"
-Keep X3Editor opened, extract now TShips of PSCO1 cp_mod (and rename it "TShips_CP.txt") open it with X3Editor2
-You have now 2 differents "TShips.txt" opened
-Switch tabs "Model" on the both TShips
-Copy/paste Cockpit scene path from PSCO1_cp's TShips on your other TShips (you need to check all cp_scene one by one)
-Once finished, save your new merged TShips and close X3Editor2

-Open now PSCO1_cp_mod cat/dat with X3ModManager
-Extract all on a new folder
-Open you new folder containing all cp_mod files and delete:

types -> TShips.txt

-Open your other mod cat/dat with X3ModManager
-Drag "dds", "objects", "tex", "types" folders on your other mod cat/dat

Replace the new merged TShips on your merged mod

-If your other mod use "Components.txt", you also need to merge the "SCTYPE_COCKPIT" part
-Components.txt is used to set cp_positions of a lot of "old" ships (those ships don't use directly the ship_scene)

Code: Select all

SCTYPE_COCKPIT; 136;
-136 is the number of offsets positions for each objects/ships, change this number if your mod add customs offsets
-Check all those lines and Copy/paste offsets position if needed
-Save and replace your merged Components.txt file, you are ready to play

---------------------------------------------------------------------------------

Description:

This mod includes all the cockpits X2TheThreat reappearing in the best possible lights and animations dashboard and the same time, the 3D is slightly modified or settled.

Install:

if you play X3TC without others mods:
- Unzip in the directory "mods" (if no "mods" folder already exist, create it)
- Select PSCO1cp_mod in "Select Mod Package" X3TC launch menu
if you play with others mods and you are sure that do not contains same files of the cp_mod: (use X3 ModManager to check)
- Rename both cp_mod cat/dat as fake-patch to following cat/dat number order in X3TC folder

uninstall:

Just delete .cat and .dat files

Cockpits included:

Paranid: Pegasus, Pericles, Perseus
Yaki: Tenjin
Split: Jaguar, Scorpion, Asp, Mamba, Chimera
Teladi: Harrier, Kestrel, Buzzard, Kite, Falcon, Kea
Argon-Otas: "old"Eclipse, Buster, Elite/Solano, Eurus
Commonwealth: M1/M2, M3, M4, M5, M6, M7, M8, TL, TP, TS
Xénon: M1/M2, M3, M4, M5, M6
Kha'ak: M3, M4, M5, M6
Terrans: M4, M5, M3
ATF: M3, M4, M5
+Spacesuit and a lounge on TP Express

---------------------------------------------------------------------------------

v1.33: updated TS/TP, lot of fixes, Pericles, Perseus, ATF fighters, Tenjin, better huds on M1/M2/TL, khaak fighters, M6 Corvette
v1.32: Dashboards, 115,116,117, Pegasus, new Xenons M3, M4, M5, updated M3cw, M4 argon, M5cw, a lot of fixes
v1.31: Tests
v1.30a: Lounge restored, compatible X3TC 3.1
v1.30: Asp, Mamba and Chimera added
v1.29c: Scorpion added
v1.29b: Teladi cp updated, Split Jaguar added
v1.29a: cp_kea updated, TShips updated for missed cockpits scenes
v1.29: 5 cockpits added for Teladi fighters, Harrier fix
v1.28: big update
v1.27a: Rapier fixed
v1.27: updated for 2.7 ES patch
v1.26b: 391 fixed, hud_text removed, spacesuit, terrans cp slighty reviewed
v1.25: bumpmapping restored and 2 bump fixed
v1.24a: textures for M4-M5, eclipse cp fixed
v1.24: orange/yellow lights animations reactived, new screens for ships ID in M4-M5, displays reviewed, 3d files reviewed, reflections of light weapons on dashboard reduced to minimum(except for large ships and big weapons M6-M7-M1-M2-TL)
v1.23a: white lines of interface_framework_XT_diff.dds removed, Harrier cockpit reviewed, M5_Pegasus position fixed, M5cw coms screen fixed
v1.23: Harrier cockpit added
v1.22: various 3d adjusts (caution: maybe decrease FPS on low pc powered)
v1.21: new cockpits for Buster, Elite, Eurus and Solano and slight correction on TP and TS
v1.20a: Update of M6 and M7 inboard radars, Eclipse cockpit slightly moved to the left
v1.19: back to transparent glasses with reflections on all ships
v1.18b: new cockpit for the Eclipse, M6 glass position fixed
v1.18a: Kestrel, Discoverer, Express, Mercury, Elite, Xenon M, all those ships have a reviewed canopy(except M), all recoded with .bob extention, smaller dust, all cockpits position of all M5 checked and adjusted, adjusted also with argon TS and TP
v1.17: effects fixed, Components.pck and 3D of TS and TP argon reviewed (littlle box at front removed)
v1.16: tinted glasses with refflections effects, TL and M2/M1 reviewed and others littles fixes
v1.15c: red lines of gravidar removed, little 3d modif on TS and M7
v1.15b: Kha'ak cockpits of M6 and M1/M2 fixed
v1.15: 3D reviewed, hud and right radar removed, new dust effect, thanks to Observe for his help
v1.14: test version
v1.13: all 3D files and all monitors reviewed, M5 argon adapted on all M5 (except terran), red lines (self) removed on the M1, M2 and TL, terran M3 and M5(cw) 3D slighty reviewed, and many others stuffs
v1.12: TP cockpit added (based to TS), animations screens restored on all M5 and some others modifs on this cockpit
v1.11: big update of all 3D files + M3 terran included
v1.10a: Kha'ak cluster bug fixed
v1.09: bug slip textures set for M4
Voluntarily, the Xenons have no gauge control or other events
Dynamic lightning reviewed
Slight fall in pilot pos. in the TL, M1 and M2
Argon M6 cockpit centered (Components.pck)
Bug transparent cockpit adjusted on M4
Readjustment of all animated screen
3D cockpit slight changes in the TP / TS
Suppression of the lights on along the TP / TS (too many lights)
Effects Lighting LEDs improved
This mod does not remove the original background of the stars as you can see on my screens below (it's just a personal modif)

Important files used:
objects\environments\others\dust.bod
objects\ships\argon\argon_TP_S_scene.bod
objects\ships\M4\Argon_m4p_pirate_scene.bod
objects\ships\M4\Argon_m4p_scene.bod
objects\ships\M4\Otas_m4p_scene.bod
objects\ships\xenon\xenon_m5_scene.bod
objects\ships\xenon\xenon_M6M_scene.bod
995.jpg
996.jpg
997.jpg
998.jpg
999.jpg
1000.jpg
1001.jpg
1002.jpg
1003.jpg
1004.jpg
1005.jpg
1006.jpg
1007.jpg
1008.jpg
1009.jpg
1010.jpg
1011.jpg
1012.jpg
1013.jpg
1220.jpg
types\TShips
types\Components
dds\interface_framework_XT_diff.dds

Thanks to:
doubleshadow for great and useful softwares and his website
Madtrack for his support and his work on TShip and others tests with my mod
Observe for his help for my TP and his forum
Shawn and Weazel for their great idea of cutting HUD textures because as you can see i was inspirated by their work.
Arkblade and someone else for their support too
and others members who support my work :wink:[/u]
Last edited by PSCO1 on Sun, 28. Sep 14, 09:22, edited 238 times in total.

Madtrack
Posts: 184
Joined: Tue, 25. May 04, 01:44
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Post by Madtrack » Sun, 26. Jul 09, 17:02

This is really ... awesome, really really great job

The description does not mention it, but this mod include a lot of custom cockpits for ships, so I'm taking the liberty of uploading a few screenshots, I hope the author doesn't mind

M1 Tokyo

[ external image ]

TL Mammoth (note the plant and differant chairs)

[ external image ]

Xenon M

[ external image ]

Xenon L

[ external image ]

M5 Discoverer

[ external image ]

M5 Rapier

[ external image ]

M7 Cerberus

[ external image ]

M6 Heavy Centaur

[ external image ]

M2 Boreas

[ external image ]

This is working great, the only flaw that I noticed is that I get some texture flickering on the M6 cockpit

The TP is also using the same cockpit as the TS, would be nice if it could get it"s old 'pit back :)

btw are the red lines on some cockpits (M3 for instance) intentional ? I think they are, just want to be sure

Keep up the good work, this is really becoming the cockpit mod I was waiting for!

THE_BIG_FISH:Leo
Posts: 490
Joined: Wed, 27. Jul 05, 17:10
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Post by THE_BIG_FISH:Leo » Sun, 26. Jul 09, 17:35

looks awesome :D, i don't suppose its compatible with the 2.1 patch? :?

russbo
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Post by russbo » Sun, 26. Jul 09, 18:41

Very nice. Can we use this as a false patch? I'm using the Battlestar Galactica mod...

ThisIsHarsh
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Joined: Sun, 19. Oct 08, 18:46
x3tc

Post by ThisIsHarsh » Sun, 26. Jul 09, 19:23

Yeah please keep working on this, looks awesome.

PSCO1
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Post by PSCO1 » Mon, 27. Jul 09, 05:32

Next update :
M3 Terran
All textures problems will be fixed

Tasolth
Posts: 79
Joined: Mon, 20. Oct 08, 21:49

Post by Tasolth » Mon, 27. Jul 09, 05:46

I have to say I love this mod. It may not drastically change the game, but it sure does add feeling to it.

The only things I could think of to improve on it would be :

1. In cockpit animations stay the same speed while on seta ( may not be possible ). ( after all seta speeds up the passage of time for the pilot in relation to the rest of the universe )

2. remove the default hud and use the cockpit one only. instead of both currently. ( maybe something I can do myself ).

3. Get egosoft to incorporate this into the next patch ( wishful thinking ) 8) :D

DannyDSC
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Post by DannyDSC » Mon, 27. Jul 09, 13:54

cool...amagazing...exctiting... very goood work!!!!

You can made those cockpits for all ship right? :D


edit : we can use your mod like fake patch?
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OOZ662
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Post by OOZ662 » Mon, 27. Jul 09, 19:16

This mod does work as a fake patch. Never heard of a mod that doesn't.

However, it appears that this mod causes graphical issues associated with the Realspace Backgrounds mod. The stars tear across the sky, making very long white streaks. If you go into external view, the streaks turn back into stars.

EDIT: It actually seems like the Realspace Backgrounds are being replaced by something else while in cockpit. All of the distinguishing features, like nebulae, vanish until you're in external view.
EDIT2: The fighter cockpit (Scimitar, Vanti) causes the above while the freighter (Mercury) doesn't.

EDIT3: Um...wow...though awesome looking, I'm not so sure this is right. :D
[ external image ]<--Pic 1 Pic 2-->[ external image ]
This may be related to the Ship Rebalance Mod that I also installed, but I'm not so sure. It's a Kha'ak Cluster that seems to be missing a bunch of ships (extra engine trails. I think that's a bug in another one of my mods), but is also projecting a bunch of cockpit displays in front of them.
Last edited by OOZ662 on Mon, 27. Jul 09, 23:13, edited 3 times in total.

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Killjaeden
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Post by Killjaeden » Mon, 27. Jul 09, 20:18

2. remove the default hud and use the cockpit one only. instead of both currently. ( maybe something I can do myself ).
Afaik it's not possible - because if you disable the HUD the Cockpit will be gone too (try Shift+H). The only 'solution' would be a cockpit in the shipbody - but this would be tons of work and the FPS would decrease because every ship in the sector would have cockpits. Don't think the AI cares about flying in a cockpit :D
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
Image

AjaxDude
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Post by AjaxDude » Mon, 27. Jul 09, 22:03

Killjaeden wrote:
2. remove the default hud and use the cockpit one only. instead of both currently. ( maybe something I can do myself ).
Afaik it's not possible - because if you disable the HUD the Cockpit will be gone too (try Shift+H). The only 'solution' would be a cockpit in the shipbody - but this would be tons of work and the FPS would decrease because every ship in the sector would have cockpits. Don't think the AI cares about flying in a cockpit :D
I saw a YouTube video about someone doing that. http://www.youtube.com/watch?v=juTr4Oz5R1Q
How can one player flying one ship defeat a big gang of pirates?

Good flying, or reinforcements. Lots of reinforcements.

PSCO1
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Post by PSCO1 » Tue, 28. Jul 09, 00:21

v1.10a out
-Kha'ak cluster bug fixed

manx
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Post by manx » Tue, 28. Jul 09, 00:35

Looks fantastic!

Is it compatible with 2.1? I would really like to try this out :)

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OOZ662
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Post by OOZ662 » Tue, 28. Jul 09, 00:44

manx wrote:Is it compatible with 2.1? I would really like to try this out :)
Yes.

PSCO1
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Post by PSCO1 » Tue, 28. Jul 09, 00:46

Version 2.1 seems to be compatible but I have not really time to check for 2.1 for the moment I am currently working to complete the terran M3 ...

THE_BIG_FISH:Leo
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Post by THE_BIG_FISH:Leo » Tue, 28. Jul 09, 02:26

I just checked and I should point out that if you are using the 2.1 patch you will need to delete the tships that this mod adds, or it will overwrite the one that got updated with the patch making a new mission kinda pointless. :D
OOZ662 wrote: Um...wow...though awesome looking, I'm not so sure this is right. :D
[ external image ]<--Pic 1 Pic 2-->[ external image ]
This may be related to the Ship Rebalance Mod that I also installed, but I'm not so sure. It's a Kha'ak Cluster that seems to be missing a bunch of ships (extra engine trails. I think that's a bug in another one of my mods), but is also projecting a bunch of cockpit displays in front of them.
I have this problem too and i am not running any other mods, well none that would do that anyway (just some weapon changes). My guess would be a scene file got overwrote :(

manx
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Post by manx » Tue, 28. Jul 09, 03:06

THE_BIG_FISH:Leo wrote:I just checked and I should point out that if you are using the 2.1 patch you will need to delete the tships that this mod adds, or it will overwrite the one that got updated with the patch making a new mission kinda pointless. :D
Uh oh :oops:

Could have done with reading that a little earlier... what did I just do to my game? Everything looks ok so far (the cockpits are great BTW :D ).

THE_BIG_FISH:Leo
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Post by THE_BIG_FISH:Leo » Tue, 28. Jul 09, 03:27

manx wrote: Uh oh :oops:

Could have done with reading that a little earlier... what did I just do to my game? Everything looks ok so far (the cockpits are great BTW :D ).
it will probably be fine as long as you don't do the treasure hunt mission, when a version of this mod comes out that is compatible with the 2.1 patch just update and everything should be fine (you will probably not even need to restart your game) :D

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F.A.B.
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Post by F.A.B. » Tue, 28. Jul 09, 03:36

hey PSCO1,

is there any trick to download your mod? got nothing but ad's... :(
best,
F.A.B.

THE_BIG_FISH:Leo
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Post by THE_BIG_FISH:Leo » Tue, 28. Jul 09, 07:07

In relation to the odd kha'ak problem. it would seem that this mod has overwritten a scene file located in objects\v\10024.bod file in 01.cat with the screen things :|

edit: only just realised it has already been patched :oops:
Last edited by THE_BIG_FISH:Leo on Wed, 29. Jul 09, 09:23, edited 1 time in total.

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