[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)

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ShadowWolf_Kell
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Post by ShadowWolf_Kell » Mon, 31. Aug 09, 22:50

Raumkraut93 wrote:
Let me know if you note graphics bugs or anomalies with my cockpitmod
Ive not enought time to test all the game with this mod !
THx in advance.
I had problems with glow i think, the engine light flares it gets bright and then dark, or at the Goner aran this yellow lights all over the ships.

And in the cockpits sometimes there is also a flare. I don't know why.

Planets sometimes too. They are bright but sometimes they lose their brightness.

Ps. i have also Combat Mod installed maybe thats the problem?
It might be a shader issue conflict. I use Shawn's Cockpit mod and have similar issues. Basically anything that is lit and emits a glow can be effected. It also appears entirely random.

This cockpit mod looks nice. Any chance of getting it in blue (except for Xenons)? :)
Windows Vista 64-bit
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GeForce GTX-295

someone else
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Post by someone else » Mon, 31. Aug 09, 23:16

oh and i had a white line (looked like a laser beam) through the cockpit of capital ships.
I have uninstalled it because of this problems, i hope you find them
I already found the problem, see the previous post.

the body with the screens has the same name of Cmod3 ISR bullet bod, so you see a white beam.


I already reported back in the 1.2 and is a easily fixable issue. :roll:
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Raumkraut93
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Post by Raumkraut93 » Mon, 31. Aug 09, 23:19

someone else wrote:
oh and i had a white line (looked like a laser beam) through the cockpit of capital ships.
I have uninstalled it because of this problems, i hope you find them
I already found the problem, see the previous post.

the body with the screens has the same name of Cmod3 ISR bullet bod, so you see a white beam.


I already reported back in the 1.2 and is a easily fixable issue. :roll:
hmm on your picture i didn't see this since its not the cockpit view (i didn't see anything un-normal :? )
"Dies ist alles, was ich über den Krieg weiss: Einer gewinnt, einer verliert
und nichts ist nachher so
wie es vorher war."

"Stellt eure Truppen auf, oh große Generäle,
Der Preis des Sieges übersteigt den Preis der Niederlage."

someone else
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Post by someone else » Mon, 31. Aug 09, 23:36

my picture you see the Cmod3 ISR shooting from a Dragon. And it does not look like Cmod3 ISR... look well, you'll see a bunch of screens on the left.
The guy who took that shot just installed this mod as the last fake patch and the game used a bunch of screens as a ISR bullet because it loaded PSCO1's file instead of Cmod3's

You have Cmod3 as the last fake patch so you see a ISR bullet instead of the screens because the game loads the Cmod3's file in your cockpit instead of the PSCO1's.

if a file has the same name the game will use the one in the last fake patch and ignore the other one.

p.s. yeah, it is not so easy to see... look well :D
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
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PSCO1
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Post by PSCO1 » Tue, 1. Sep 09, 03:14

one file conflicts, the 1000.bod, rename it to 10002.bod and adjust scene files
This file will be renamed at the next update.
It might be a shader issue conflict. I use Shawn's Cockpit mod and have similar issues. Basically anything that is lit and emits a glow can be effected. It also appears entirely random
I have tested different shaders with "dust" file ,fog effects and nebulae; its better but i dont know if it had really fixed the problem.. i need beta testers.

For the moment I prepare another version of my cockpit mod..

PSCO1
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Post by PSCO1 » Wed, 2. Sep 09, 15:15

new M5
[ external image ]

new M4
[ external image ]

new M3
[ external image ]

new TL
[ external image ]

-Hud central removed except SETA
-Right Radar removed
-Self-illum fixed again
-Hull shields bars reviewed
-i continue with all others cockpits

Raumkraut93
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Post by Raumkraut93 » Wed, 2. Sep 09, 16:48

cool :D

When can the next version be expected? :)
"Dies ist alles, was ich über den Krieg weiss: Einer gewinnt, einer verliert
und nichts ist nachher so
wie es vorher war."

"Stellt eure Truppen auf, oh große Generäle,
Der Preis des Sieges übersteigt den Preis der Niederlage."

PSCO1
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Post by PSCO1 » Wed, 2. Sep 09, 23:18

I really don't know when ! it remains much cockpits to re-check :P
actually i've finished the new M6 and i work now on the new M7..

PSCO1
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Post by PSCO1 » Thu, 3. Sep 09, 23:34

v1.15 out !

toasteroven
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Post by toasteroven » Fri, 4. Sep 09, 01:02

For the 2.1 version, I get a error saying that the dat file is broken. It won't unzip.

Just an FYI.

PSCO1
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Post by PSCO1 » Fri, 4. Sep 09, 01:06

Keep the TShips of 2.1 ,download the 2.0a version and add the right TShips 2.1 to 2.0a version

I will re-upload 2.1 version

PSCO1
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Post by PSCO1 » Fri, 4. Sep 09, 02:47

New link for 2.1
It should be OK now

PSCO1
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Post by PSCO1 » Fri, 4. Sep 09, 04:41

Sorry , ive forgot to update the kha'ak corvettes :P
links updated again !

someone else
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Post by someone else » Mon, 7. Sep 09, 11:45

Links broken... I cannot download :(
Trade, Fight, Build, Think, Modify.
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PSCO1
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Post by PSCO1 » Mon, 7. Sep 09, 12:45

2.1 new link

someone else
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Post by someone else » Mon, 7. Sep 09, 13:04

thank you... now link works! Downloading now.

in the 2.1 version the 1000.bod file still exists.
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.

PSCO1
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Post by PSCO1 » Mon, 7. Sep 09, 16:40

1.15c out !
sorry ! :lol:

Commander Zane
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Post by Commander Zane » Mon, 7. Sep 09, 19:20

This is probably the best of the cockpit mods I've seen, are there plans of making race-specific cockpits, or integration of the Argon cockpits on the Reunion cockpit mod at any point?

PSCO1
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Post by PSCO1 » Mon, 7. Sep 09, 19:58

Thank you !

Specific race ... I dont think its the better solution to keep the realism of this mod .. its too easy to apply different textures for each race (maybe you think about that issue) but ... its not my view of a cockpit mod realistic . I see cockpits like "module transferable" when you switch yours ships ( the cockpit move into another ship with the pilot) but its sure, the best solution is to create 1 cockpit for 1 ship of course .. but .. impossible for me (and probably impossible for a 3d expert because tooo much work !)

For the moment, i plan of adjusting the position of all cockpits
- but for X3 Reunion probably possible but not immediately .. i need to learn more about 3d texturing, iam a neewbie.

someone else
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Post by someone else » Mon, 7. Sep 09, 20:29

PSCO1 is warping and twisting existing cockpits to have ship-specific cockpits, look at the Terran cockpits for example, they look really like the interior of the modeled glass canopy on the ship you see in the external view.
This is cool.

If he can manage to make them look Boron/split/Teladi/whatever, this will become THE cockpit Mod for TC. For sure.
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.

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