[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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PSCO1
Posts: 1087
Joined: Thu, 4. Jun 09, 17:08
x4

Post by PSCO1 » Mon, 10. Mar 14, 13:25

Mmm... about the red dots, I keep this
The 2 huds on both sides are very hard to apply texture but i will try to work on it
The hull and shield bars are complex to adjust but yes its a bit large

PSCO1
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Post by PSCO1 » Mon, 10. Mar 14, 13:50

http://i58.tinypic.com/ih2i5k.jpg

I think it's better, Ill keep this hud for others terran cp's

PSCO1
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Post by PSCO1 » Mon, 10. Mar 14, 21:27


PSCO1
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Post by PSCO1 » Tue, 11. Mar 14, 19:53


Eriodas
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Post by Eriodas » Wed, 12. Mar 14, 04:09

I know it's a bit late but Welcome Back!, you are one of the Legends of X3 by now since almost every mayor mod uses your cockpits..

But i really wanted to see some different green textures for the boron ships, since they seem to be flying argon ships from the inside. Only complain i have (yep, i mostly use boron ships, that's another reason to hate rebirth). Love your work, big fan.

builder680
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Post by builder680 » Wed, 12. Mar 14, 05:14

Heya PSC01,

I used your cockpits for a long time. I can tell you put a lot of work into them, and they add a ton of immersion.

I do have a question, though: Is there any chance of getting improved textures at some point? You have some real skill at laying things out, but some of the older textures clash with the outside universe.

PSCO1
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Post by PSCO1 » Wed, 12. Mar 14, 12:54

Hello,

@Eriodas

Like I said on older posts, Iam not a "pro" of 3d modeling, I work with simple shapes and I probably use 1 or 2% of the features of 3dsmax :)

I prefer to let Boron cp's projects for the moment and try to focus on all others race cp's, I think the Boron shapes will ask me an "advanced" skill at 3d modeling, I ve a little idea for a "global" boron shape but it's just an idea Ive in my mind

But it's not the reason I don't like Boron ships, I like Boron ships and it's frustrating for me when I see they still use the Argon cp's

@builder680

You are not the first to ask me for better textures, since long time I keep this in my mind, but for me, using Hi-Def DDS textures "enlarge the feeling" of the size of the cp (sry I can't traduce better)

The old jpg textures are very good for little cp's and they have perfect sizes, they work with Mat6, shaders, self, bump and the render ingame is not so bad I think, but you know, It's my point of view

I try to use DDS textures when I work on "electronics" parts of the cp but I use only a tiny part of the total size of the texture
I can't apply DDS textures on all parts of the cp, the render is bad for my opinion, you know this, DDS textures are used for ships, stations etc

For me, DDS textures should be better for big cp's like M7's TL's M1 M2 etc...

But if you don't like a specific part of a cp or other thing, post a picture here, 1- my english is far to be perfect 2- I can't read you have in mind exactly almost time :)

EDIT: I will rework the transparency of the Split red huds

PSCO1
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Post by PSCO1 » Wed, 12. Mar 14, 14:41

TS and TP have another missiles screen in front of the pilot now

http://i59.tinypic.com/2ymx0si.jpg
http://i61.tinypic.com/2h8bvix.jpg

M1
(tinypic link removed)
M2
http://i57.tinypic.com/ico4ds.jpg
TL
http://i57.tinypic.com/muk3ev.jpg

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narn
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x3

Post by narn » Fri, 14. Mar 14, 01:43

I like them so far. Some of them look pretty similar though.

JellyFilledNuts
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Joined: Tue, 18. Mar 14, 16:59

Post by JellyFilledNuts » Tue, 18. Mar 14, 19:35

I want to report a bug.

I cant use your mod, because if its activated i cant shoot :lol:. I tested it, too, I deleted the mod: It works again.

I wanted to use it with the XTC mod, does somebody have a solution?

Thanks, Sry for bad english skills btw

Edit: Problem solved, downloaded the wrong package :evil:

Koci
Posts: 187
Joined: Tue, 25. Oct 05, 12:07
x3tc

Hi PSCO1!

Post by Koci » Thu, 27. Mar 14, 14:53

Thank You very much for great job,
just waiting for new version to play X3TC, I cannot play without cockipts!

THANK YOU!

Koci from Poland

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Ajube
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Post by Ajube » Sat, 5. Apr 14, 19:50


I want!! Is this available now? or is this coming soon in a new update?
Looks really good! :D

Mr.Stankins
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Joined: Tue, 8. Apr 14, 08:44

Post by Mr.Stankins » Tue, 8. Apr 14, 08:54

Thanks so much for making this. I used to play X2 for a while and recently decided to get into X3:TC, but was terribly disappointed to see the game without cockpits. This makes the game feel much more immersive!

Just one questioned: you have files for download at the start of the forum, but they were last updated in 2011. I've noticed that you have mentioned that you've added things to the mod since then. Is there another place I can download the newest version or is the one at the top the forum still the most recent?

Thanks again!

Koci
Posts: 187
Joined: Tue, 25. Oct 05, 12:07
x3tc

:-)

Post by Koci » Fri, 25. Apr 14, 16:00

good question!

With Best Regards!

Koci

Koci
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x3tc

Post by Koci » Tue, 27. May 14, 15:51

I really like this mod, thank You very much!

Koci
Koci aka Stary Wuj

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Helios01
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xr

Post by Helios01 » Tue, 8. Jul 14, 19:30

Is this mod compatible with Steam achievements? I mean, does it mark the game as *modified* or not? Which of the versions are and which not? And which ones got the glass tints and possibly only removed radar, with other HUD on place? I heard it isn't clickable, tu HUD info on the monitors, so I couldn't control some elements directly which could cause some pain to me
"If we do not destroy ourselves, we will one day venture to the stars" - Carl Sagan

Mesthione
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Joined: Wed, 25. Jul 12, 08:13
x4

Post by Mesthione » Wed, 9. Jul 14, 22:00

Oh please dear x3 baby jesus work with Litcube to incorporate cockpits into his all-in-one "Litcube's Universe" supermod.

It would bring me and many others back.

JumpGateJockey
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Joined: Fri, 29. Aug 14, 06:44
x3ap

Post by JumpGateJockey » Fri, 29. Aug 14, 16:17

I was wondering, what is the difference between what is posted here and what's in the XRM addons? BTW, thanks for the awesome mod.

PSCO1
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Post by PSCO1 » Sat, 30. Aug 14, 01:18

@ Helios01
This mod modify few scene files for adjusting cp positions and the body of ships, sadly all versions of the mod make the game "modified", sorry :/
Impossible for me to do those HUDs clickable :(

@ Mesthione
Mmm... maybe )
Check my tutorial in opening post if you want to merge 2 mods in 1, its not really hard to do

@ JumpGateJockey
Thre is no difference in XRM mod, just 3d files of v1.32 were added in this mod )

Thx all for the pos comments again
well.. Ive a little time to work, maybe I will release 1.33 after finishing M3 Perseus (Ive just finished the M4 Pericles)


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