[MOD] Vanilla Malt Gamestarts 1.1 (Jul 2010)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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EmperorJon
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Post by EmperorJon » Thu, 25. Mar 10, 22:15

Sorry if this has been asked but I just thought I'd try this out.

How am I meant to escape on Lost Split? There's not a gate to jump to. :lol:
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eldyranx3
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Post by eldyranx3 » Thu, 25. Mar 10, 22:19

Check a few posts back ;)

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EmperorJon
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Post by EmperorJon » Thu, 25. Mar 10, 22:20

I know, I know... :lol:
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GruntOfAction
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Post by GruntOfAction » Thu, 25. Mar 10, 22:45

EmperorJon wrote:Sorry if this has been asked but I just thought I'd try this out.

How am I meant to escape on Lost Split? There's not a gate to jump to. :lol:
If you have the cheat console you could do these things:
Add energy cells to ship.

Reveal all sectors.

Jump to the closest sector.

Unreveal all sectors.

Then continue the game as normally. :P

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EmperorJon
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Post by EmperorJon » Tue, 27. Apr 10, 19:05

Ok, well just DLd 2.6, and the starts disappeared, even though I copied them and pasted in afterwards.

Then I removed them and put them back, now they're there but Nostalgic Argon isn't. So I thought I'd deleted the patch by accident.

But it still says 2.6? Possible gamestart number mismatch?
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eldyranx3
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Post by eldyranx3 » Tue, 27. Apr 10, 19:36

It probably has to do with manually naming the cat/dat files. Im thinking the patch just does cat 10 / dat 10, regardless of what mods you have. And I bet one of the game starts in this mod is in the same slot at the new game start of 2.6.

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EmperorJon
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Post by EmperorJon » Tue, 27. Apr 10, 19:41

I know it says 10, so it overwrote 10 which was this, then I put this back as 11.

Anyway, I can either have VM or Nostalgic Argon, so it's probably a naming slot, yes. Maybe they used the old Yaki Insurgent slot.
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dillpickle
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Post by dillpickle » Tue, 27. Apr 10, 19:47

It is because they are both using gamestarts.xml (L/true folder) and the starts.xml (in director folder), you will need to combine the two, to get the Nostalgic Argon, and Vanilla Malt game starts to show up.

Dark Plains
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Post by Dark Plains » Sat, 1. May 10, 17:15

Hi

I am having a problem with unlocking the starts I have hit the requirements for both Yaki Insurgent and Clan Warrior being Priest Protectorate Paranid Rank and Specialist Fight Rank respectively as it says on the first page.

They have yet to appear as available the Pirate Profiteer one is showing and the Nostalgic Argon one isn't. I'm guessing that it uses the highest starts in the cat files which is fine cause I don't really want the Nostalgic one. I am just wondering if the unlock requirements are different or if there is something else I need to do? I am running other scripts but none of them use the start resources. Thanks.

OOZ662
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Post by OOZ662 » Tue, 4. May 10, 01:36

This mod is NOT 2.6 compatible. If you install Vanilla Malt Gamestarts, you lose the new gamestarts introduced in 2.6. If I complete a merge, I'll post it here until the author updates or protests.
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Snowship
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Post by Snowship » Tue, 4. May 10, 02:10

EmperorJon wrote:Ok, well just DLd 2.6, and the starts disappeared, even though I copied them and pasted in afterwards.

Then I removed them and put them back, now they're there but Nostalgic Argon isn't. So I thought I'd deleted the patch by accident.

But it still says 2.6? Possible gamestart number mismatch?
EmperorJon, I'll need to update the gamestarts to be compatible with the new 2.6 start.

Unfortunately atm I haven't got the time to do it.

I'll advise and update when it is done.
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OOZ662
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Post by OOZ662 » Tue, 4. May 10, 02:13

Snowship wrote:Unfortunately atm I haven't got the time to do it.
At the moment, I'm cracking into your methodology. You couldn't be a nice person and make everything inline, eh? :D The devs seem to have snuck in a few lines, too. I'll keep working on it, since I want to merge a few other gamestarts in (after I update yours) for my personal use anyway.
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OOZ662
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Post by OOZ662 » Tue, 4. May 10, 03:24

Updated to be compatible with and include changes from v2.6 and lightly tested. (There's a couple of typos of "Aldrin" vs "Aldran" in it, but those are in the vanilla starts.xml too, so...whatever. It works.) I also removed the signature line since it's an unsigned mod anyway.

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Let me know if you'd like me to take it down after you're done, Snow.
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Snowship
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Post by Snowship » Sun, 18. Jul 10, 06:20

Gamestarts now updated for 2.7.1 compatibility

Minor adjustments included (refer changelog: post #2)


Any problems please tell me, what I don't know I can't fix :)
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EmperorJon
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Post by EmperorJon » Thu, 12. Aug 10, 20:39

Do you have any ideas to make more gamestarts? I could come up with a few more ideas.

I just think it would be great if this plus the vanilla ones added up to 50 or even more starts, every time you want to start a new game you have a completely different starting idea.
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