[MOD] Vanilla Malt Gamestarts 1.1 (Jul 2010)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 564
- Joined: Thu, 1. Apr 10, 00:19
"How does this work with http://forum.egosoft.com/viewtopic.php?t=282844 ? "
No (AFAIK). You can either use one Mod or the other, but not both.
MFG
CuriosityKillsTheMADCat
PS:
No (AFAIK). You can either use one Mod or the other, but not both.
MFG
CuriosityKillsTheMADCat
PS:
Fähiger Pilot wie DU sein...
"When ships to sail the void between the stars have been invented, there will also be men who come forward to sail those ships."
Johannes Kepler, Somnium, 1634 A.D.
"When ships to sail the void between the stars have been invented, there will also be men who come forward to sail those ships."
Johannes Kepler, Somnium, 1634 A.D.
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Ah, thanks...maybe I'll have to merge it myself then (too lazy though).CuriosityKillsTheMADCat wrote:"How does this work with http://forum.egosoft.com/viewtopic.php?t=282844 ? "
No (AFAIK). You can either use one Mod or the other, but not both.
MFG
CuriosityKillsTheMADCat
PS:
PS: LOL!
I fly an OWP. What about you?
malt gamestarts
Im new to using scripts/mods so please be patient with me thanks.
Well my problem is I downloaded the vanilla malt starts in .rar form. I extracted to my main installation directory. There was no conflicts with 13.dat name so renaming wasnt required. Yet in new game normal and custom starts there is no new gamestarts. I dont know what I have done wrong as this will be the first mod I have installed not in .spk format. I am running with the newest patch if that helps thanks in advance.
{[url=http://forum.egosoft.com/viewtopic.php?t=216696][b]T[/b][b]C[/b] [b]S[/b]&M Posting [b]R[/b]ules[/url] and asking about a mod ... merging this time. jlehtone}
Well my problem is I downloaded the vanilla malt starts in .rar form. I extracted to my main installation directory. There was no conflicts with 13.dat name so renaming wasnt required. Yet in new game normal and custom starts there is no new gamestarts. I dont know what I have done wrong as this will be the first mod I have installed not in .spk format. I am running with the newest patch if that helps thanks in advance.
{[url=http://forum.egosoft.com/viewtopic.php?t=216696][b]T[/b][b]C[/b] [b]S[/b]&M Posting [b]R[/b]ules[/url] and asking about a mod ... merging this time. jlehtone}
Do you have the required Trade/Fight/Plot ranks to unlock the new starts ?
Extended Horizons. Adds 15 new sectors to explore and to make a home in for your empire. Works with your existing Game save and does not require a new start.
Wing combat commands: Attack Fighters and Attack Capships. Adds the two commands to the Wing Combat menu.
Wing combat commands: Attack Fighters and Attack Capships. Adds the two commands to the Wing Combat menu.
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Re: malt gamestarts
If by this you mean 3.1, then this could well be the problem. 3.1 has a 13 Cat/Dat in it already.Dank7430 wrote:I am running with the newest patch if that helps thanks in advance.
In which case you'd need to extract it elsewhere, rename to next highest pair, then move to main directory.
- Sam L.R. Griffiths
- Posts: 10522
- Joined: Fri, 12. Mar 04, 19:47
Try this file, it contains a registry file that will unlock all the X3:TC starts for the current user.
Just extract the archive and double click the .reg file (windows administrative rights required) and then restart X3:TC.
Just extract the archive and double click the .reg file (windows administrative rights required) and then restart X3:TC.
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
Is this compatible with AP 2.5.1/2.5.2?
And also is it compatible with TC Plots in AP?
And also is it compatible with TC Plots in AP?
Farnham's Legacy:
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
No. The AP is a different file location gamestart.xml.NighTragE wrote:Is this compatible with AP 2.5.1/2.5.2?
And also is it compatible with TC Plots in AP?
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
[ external image ]
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
[ external image ]
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@elder otter
you need a certain combination of ranks to unlock each start (much like some of the hidden vanilla starts) so they won't show up otherwise.
Griffiths has helpfully provided a registry patch that will unlock all starts for the impatient a few posts above you.
you need a certain combination of ranks to unlock each start (much like some of the hidden vanilla starts) so they won't show up otherwise.
Griffiths has helpfully provided a registry patch that will unlock all starts for the impatient a few posts above you.
A tinker
And maker of models
And maker of models