[MOD] Vanilla Malt Gamestarts 1.1 (Jul 2010)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Yes I have some more ideas to be implemented, but awaiting 3.0 patch to see what changes/additions are involved.
Always open to ideas though
A concern of lots of starts would be moving down the long list to find whichever start you want, might get a bit tedious.
Always open to ideas though
A concern of lots of starts would be moving down the long list to find whichever start you want, might get a bit tedious.
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Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
- EmperorJon
- Posts: 9378
- Joined: Mon, 29. Dec 08, 20:58
Here's an idea of a really hard game start.
ATF Insurgent
Ship would be a mjolnir damaged to the level of not being able to go faster than 120mps. Two EMPCs, no software, no money, no nothing.
ATF rank is beyond repair. Start sector Mars... and you have to make a run for it.
Argon, boron and teladi rep should be just enough for them not trying to shoot you on sight.
Put a hold on the plot until the argon rep is at least 10000. and than you get the link plot enabled.
p.s. another idea, rather easy gamestart. A terran version of a humble merchant. A baldric, some cash, basic equpment and a rapier.
ATF Insurgent
Ship would be a mjolnir damaged to the level of not being able to go faster than 120mps. Two EMPCs, no software, no money, no nothing.
ATF rank is beyond repair. Start sector Mars... and you have to make a run for it.
Argon, boron and teladi rep should be just enough for them not trying to shoot you on sight.
Put a hold on the plot until the argon rep is at least 10000. and than you get the link plot enabled.
p.s. another idea, rather easy gamestart. A terran version of a humble merchant. A baldric, some cash, basic equpment and a rapier.
Split say NEED MORE FIREPOWER!!
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- Posts: 41
- Joined: Fri, 6. Aug 10, 10:15
Hello. downloaded this recently and have been playing with the ATF Admiral start. I use the Display Rank script and it displays my ATF rank at over 2 million points, and in parenthesis it says Command Access -50%. My traders come under attack from the ATF patrol ships in the terran sectors. I've tried uninstalling and reinstalling yet the same thing happens. Sorry for lack of details since im not particularly knowledge on understanding scripts and code. Just wanted to bring this the author's attention.
this might be caused by something in the start.xml.pigsonthewing wrote:Hello. downloaded this recently and have been playing with the ATF Admiral start. I use the Display Rank script and it displays my ATF rank at over 2 million points, and in parenthesis it says Command Access -50%. My traders come under attack from the ATF patrol ships in the terran sectors. I've tried uninstalling and reinstalling yet the same thing happens. Sorry for lack of details since im not particularly knowledge on understanding scripts and code. Just wanted to bring this the author's attention.
it says
Code: Select all
<set_value name="ATF Notoriety" exact="1"/>
Split say NEED MORE FIREPOWER!!
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- Joined: Fri, 6. Aug 10, 10:15
unfortunately im not sure on how to go about making the changes you suggested. do i have to modify something in the cat? or using the script editor ingame? ive tried looking for start.xml everywhere and have been unsuccessful in finding it.vukica wrote:this might be caused by something in the start.xml.pigsonthewing wrote:Hello. downloaded this recently and have been playing with the ATF Admiral start. I use the Display Rank script and it displays my ATF rank at over 2 million points, and in parenthesis it says Command Access -50%. My traders come under attack from the ATF patrol ships in the terran sectors. I've tried uninstalling and reinstalling yet the same thing happens. Sorry for lack of details since im not particularly knowledge on understanding scripts and code. Just wanted to bring this the author's attention.
it says
instead "1" there should be "{lookup.notoriety@notop10}"Code: Select all
<set_value name="ATF Notoriety" exact="1"/>
I'll have a look at itpigsonthewing wrote:Hello. downloaded this recently and have been playing with the ATF Admiral start. I use the Display Rank script and it displays my ATF rank at over 2 million points, and in parenthesis it says Command Access -50%. My traders come under attack from the ATF patrol ships in the terran sectors. I've tried uninstalling and reinstalling yet the same thing happens. Sorry for lack of details since im not particularly knowledge on understanding scripts and code. Just wanted to bring this the author's attention.
[ external image ]
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
I've had a look in the downloaded file and it has the ATF relations set to max
And in game it's Command Access 100% with all ATF ships friendly.
Have you got a ship that's setting is ATF foe? and is attacking them?
Any other scripts running?
I checked the file in from the main d/l link (mediafire), maybe you could try re-downloading the zip file?
Anyone else having this problem?
Code: Select all
<relation race="atf" operation="set" exact="max" mutual="1"/>
Have you got a ship that's setting is ATF foe? and is attacking them?
Any other scripts running?
I checked the file in from the main d/l link (mediafire), maybe you could try re-downloading the zip file?
Anyone else having this problem?
[ external image ]
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
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- Posts: 41
- Joined: Fri, 6. Aug 10, 10:15
i've checked my friend or foe settings on all ships once i noticed my freighters getting smoked and all were set to friendly, also i have a small collection of freighters from different races and the ATF employed an equal opportunity ass kicker mentality on my ships. additionally, i run improved races script and a myriad of other scripts so that probably is the cause of my issue. i reinstalled cycrow's cheat package and have been manually setting race relations with the ATF so it's not killing my game, i just have to remember to adjust it every time i load a save. not a big deal on my end but thanks for looking into it.
edit: i've also checked all hotwar options involved with improved races and everything is setup so it shouldn't happen. but like i said its really not a game killing issue for me. furthermore, i just want to say good work, loving the different starts.
edit: i've also checked all hotwar options involved with improved races and everything is setup so it shouldn't happen. but like i said its really not a game killing issue for me. furthermore, i just want to say good work, loving the different starts.
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- Joined: Sun, 22. Feb 09, 20:13
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- Posts: 564
- Joined: Thu, 1. Apr 10, 00:19
"How does this work with http://forum.egosoft.com/viewtopic.php?t=282844 ? "
No (AFAIK). You can either use one Mod or the other, but not both.
MFG
CuriosityKillsTheMADCat
PS:
No (AFAIK). You can either use one Mod or the other, but not both.
MFG
CuriosityKillsTheMADCat
PS:
Fähiger Pilot wie DU sein...
"When ships to sail the void between the stars have been invented, there will also be men who come forward to sail those ships."
Johannes Kepler, Somnium, 1634 A.D.
"When ships to sail the void between the stars have been invented, there will also be men who come forward to sail those ships."
Johannes Kepler, Somnium, 1634 A.D.
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- Posts: 518
- Joined: Sun, 22. Feb 09, 20:13
Ah, thanks...maybe I'll have to merge it myself then (too lazy though).CuriosityKillsTheMADCat wrote:"How does this work with http://forum.egosoft.com/viewtopic.php?t=282844 ? "
No (AFAIK). You can either use one Mod or the other, but not both.
MFG
CuriosityKillsTheMADCat
PS:
PS: LOL!
I fly an OWP. What about you?
malt gamestarts
Im new to using scripts/mods so please be patient with me thanks.
Well my problem is I downloaded the vanilla malt starts in .rar form. I extracted to my main installation directory. There was no conflicts with 13.dat name so renaming wasnt required. Yet in new game normal and custom starts there is no new gamestarts. I dont know what I have done wrong as this will be the first mod I have installed not in .spk format. I am running with the newest patch if that helps thanks in advance.
{[url=http://forum.egosoft.com/viewtopic.php?t=216696][b]T[/b][b]C[/b] [b]S[/b]&M Posting [b]R[/b]ules[/url] and asking about a mod ... merging this time. jlehtone}
Well my problem is I downloaded the vanilla malt starts in .rar form. I extracted to my main installation directory. There was no conflicts with 13.dat name so renaming wasnt required. Yet in new game normal and custom starts there is no new gamestarts. I dont know what I have done wrong as this will be the first mod I have installed not in .spk format. I am running with the newest patch if that helps thanks in advance.
{[url=http://forum.egosoft.com/viewtopic.php?t=216696][b]T[/b][b]C[/b] [b]S[/b]&M Posting [b]R[/b]ules[/url] and asking about a mod ... merging this time. jlehtone}
Do you have the required Trade/Fight/Plot ranks to unlock the new starts ?
Extended Horizons. Adds 15 new sectors to explore and to make a home in for your empire. Works with your existing Game save and does not require a new start.
Wing combat commands: Attack Fighters and Attack Capships. Adds the two commands to the Wing Combat menu.
Wing combat commands: Attack Fighters and Attack Capships. Adds the two commands to the Wing Combat menu.
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- Joined: Mon, 3. Nov 08, 14:25
Re: malt gamestarts
If by this you mean 3.1, then this could well be the problem. 3.1 has a 13 Cat/Dat in it already.Dank7430 wrote:I am running with the newest patch if that helps thanks in advance.
In which case you'd need to extract it elsewhere, rename to next highest pair, then move to main directory.