Well i want it to be mobile on a ship to use it 'on demand'
Oh didn't know that, now that's handy^^if I give the drones "to all drones-protect TL" order, after all enemies are blasted
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Oh didn't know that, now that's handy^^if I give the drones "to all drones-protect TL" order, after all enemies are blasted
Have you tested the size of minefield you need to even scratch an M7's hull?Logain Abler wrote:However I’m mulling over an ability for it to deploy a mine screen in front of any inbound M7 and above class ships, a drop and run.
Not as yet but from your post I'm betting its a little more than 2?Gazz wrote: Have you tested the size of minefield you need to even scratch an M7's hull?
I built SSDN as personally I thought the game was really missing in the area of sector defence (OWP & laser towers! and only one of them available without scripting). I would rather use a static defence system for my stations and other high value assets and release my fleets for offensive operations.Killjaeden wrote:Don't use SSDN (didn't like the idea of killing everything in a sector with cheap drones so you didn't need a fleet) but wasn't it a script that protects your sector with drones?
Well i want it to be mobile on a ship to use it 'on demand'
Oh didn't know that, now that's handy^^if I give the drones "to all drones-protect TL" order, after all enemies are blasted
Great fan of MARS it’s in totally another league to what I’m trying to do.Gazz wrote: Oh and as for clearing (attacking) hostile mines - MARS goblins can do that (use a Mk2) but try it with a regular drone. Or with any fighter for that matter.
LSDC will teleport the Drones from it's cargo bay to within strike distance of the target, it will also recover the drones back via teleport.someone else wrote:may I point out that My Elephant can kill a M2 in seconds? 1000 Keris mean death.
if the drone carrier has not some interesting features to make drones do something intelligent, people will use TLs full of drones, defying your scope.
creating a script that caps the number of launchable drones from other ships to 10-20 will probably solve the issue.
in a Vanila Game clearing mines is futile. no mines around out of specific plot missions... killing LT is another feature that will be underused.Clearing mines, class. SSDN will clear out LT’s, Drones and Sats, but never even considered mines, or missiles which have been mentioned.
300 drones teleport in front of the enemy... it is a bit overkill imho.LSDC will teleport the Drones from it's cargo bay to within strike distance of the target
Killjaeden wrote:teleport it to the target? I would prefer that they actually fly to the target...
teleporting feels a bit like cheating to me..
someone else wrote:in a Vanila Game clearing mines is futile. no mines around out of specific plot missions... killing LT is another feature that will be underused.Clearing mines, class. SSDN will clear out LT’s, Drones and Sats, but never even considered mines, or missiles which have been mentioned.
if you use Improved Races by 1ate9tin11s... well that is another thing alltogether... Pirates and Yaki put down rings of LT's and Tracker Minefields...
300 drones teleport in front of the enemy... it is a bit overkill imho.LSDC will teleport the Drones from it's cargo bay to within strike distance of the target
Should have a beta out tomorrow (today!), it will work on any carrier & yes the Griffon has been added to Argon SY'sTroubleshooter11 wrote:Looks great, cant wait till drone production is released.Logain Abler wrote:Hi All,
As I don’t have the 3D modelling skills to do justice to X3, I’ll more than likely be using an existing model.
LA
*chants* Griffon, Griffon, Griffon, Griffon, Griffon, Griffon
HurraaaaaayLogain Abler wrote:Should have a beta out tomorrow (today!), it will work on any carrier & yes the Griffon has been added to Argon SY'sTroubleshooter11 wrote:Looks great, cant wait till drone production is released.Logain Abler wrote:Hi All,
As I don’t have the 3D modelling skills to do justice to X3, I’ll more than likely be using an existing model.
LA
*chants* Griffon, Griffon, Griffon, Griffon, Griffon, Griffon
LA
Not sure how it would do that, do you have more details on "cancelled out the Ship Rebalance Mod".Troubleshooter11 wrote:Something wrong with the script. It cancelled out the Ship Rebalance Mod.