[Script] Logain Industries Light Support Drone Carrier (LSDC) - v2 19/08/2009

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Killjaeden
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Post by Killjaeden » Wed, 22. Jul 09, 12:00

Don't use SSDN (didn't like the idea of killing everything in a sector with cheap drones so you didn't need a fleet) but wasn't it a script that protects your sector with drones?
Well i want it to be mobile on a ship to use it 'on demand'

if I give the drones "to all drones-protect TL" order, after all enemies are blasted
Oh didn't know that, now that's handy^^
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Post by Killjaeden » Wed, 22. Jul 09, 12:01

edit *oops* doublepost :oops:
Last edited by Killjaeden on Thu, 23. Jul 09, 16:38, edited 1 time in total.
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Re: [WIP] Logain Industries Light Support Drone Carrier (LSDC)

Post by Gazz » Wed, 22. Jul 09, 12:16

Logain Abler wrote:However I’m mulling over an ability for it to deploy a mine screen in front of any inbound M7 and above class ships, a drop and run.
Have you tested the size of minefield you need to even scratch an M7's hull?


Oh and as for clearing (attacking) hostile mines - MARS goblins can do that (use a Mk2) but try it with a regular drone. Or with any fighter for that matter.
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Re: [WIP] Logain Industries Light Support Drone Carrier (LSDC)

Post by Logain Abler » Wed, 22. Jul 09, 13:28

Gazz wrote: Have you tested the size of minefield you need to even scratch an M7's hull?
Not as yet but from your post I'm betting its a little more than 2? :wink:

LA

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Post by Logain Abler » Wed, 22. Jul 09, 13:38

Killjaeden wrote:Don't use SSDN (didn't like the idea of killing everything in a sector with cheap drones so you didn't need a fleet) but wasn't it a script that protects your sector with drones?
Well i want it to be mobile on a ship to use it 'on demand'

if I give the drones "to all drones-protect TL" order, after all enemies are blasted
Oh didn't know that, now that's handy^^
I built SSDN as personally I thought the game was really missing in the area of sector defence (OWP & laser towers! and only one of them available without scripting). I would rather use a static defence system for my stations and other high value assets and release my fleets for offensive operations.

Granted it can make regions of space a no go area for any race you have a personal dislike for, and like any other script/mod is open to abuse.

Although not a well received as FDN I still like it :P

Yes, the LSDC is going to be my mobile version of SSDN aimed at both fleet escort duties and sector patrols :)

LA

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Re: [WIP] Logain Industries Light Support Drone Carrier (LSDC)

Post by Logain Abler » Wed, 22. Jul 09, 13:45

Gazz wrote: Oh and as for clearing (attacking) hostile mines - MARS goblins can do that (use a Mk2) but try it with a regular drone. Or with any fighter for that matter.
Great fan of MARS it’s in totally another league to what I’m trying to do.

I must admit that I only use it for the turret side of things which is amazing. To be honest I’ve never really bothered with Drones at all until I had the idea for SSDN.

I view LSDC just to be another option and in no way a competing script to MARS, I just like the idea of a Drone carrier using the same technology as SSDN.

Clearing mines, class. SSDN will clear out LT’s, Drones and Sats, but never even considered mines, or missiles which have been mentioned.

LA

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Post by Logain Abler » Wed, 22. Jul 09, 14:01

someone else wrote:may I point out that My Elephant can kill a M2 in seconds? 1000 Keris mean death. 8)

if the drone carrier has not some interesting features to make drones do something intelligent, people will use TLs full of drones, defying your scope.
creating a script that caps the number of launchable drones from other ships to 10-20 will probably solve the issue.
LSDC will teleport the Drones from it's cargo bay to within strike distance of the target, it will also recover the drones back via teleport.

It will be able to assess the threat and launch a default or user defined response, not just launch drones when attacked as with TL/TS’s (correct me if I’m wrong).

Stock it, turn it and let it do its thing, automation is my aim.

Yes 1000 Keris mean death, couldn’t agree more! :)

LA

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Post by Killjaeden » Wed, 22. Jul 09, 14:15

teleport it to the target? I would prefer that they actually fly to the target...
teleporting feels a bit like cheating to me.

Edit: maybe you could also use the edit-button to edit your post instead of making triple post...
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Post by someone else » Wed, 22. Jul 09, 15:10

Clearing mines, class. SSDN will clear out LT’s, Drones and Sats, but never even considered mines, or missiles which have been mentioned.
in a Vanila Game clearing mines is futile. no mines around out of specific plot missions... killing LT is another feature that will be underused.

if you use Improved Races by 1ate9tin11s... well that is another thing alltogether... Pirates and Yaki put down rings of LT's and Tracker Minefields... :twisted:
LSDC will teleport the Drones from it's cargo bay to within strike distance of the target
300 drones teleport in front of the enemy... it is a bit overkill imho. :P
Maybe make the drone carrier able to pick the drones from the same drone pool that the SSDN uses, but the drones must fly from carrier to enemy by themselves. This is a bit more fair.
Anyways, making something to lessen the drone ramming (BOOM) when they launch will be useful.

another cool thing to have... NPC ships equipped with that...
"hey in this pirate sector there is only a Carrack and some fighters! We are gonna Nuke 'em!!!"...
"WTF!!! Carrack is launching drones! Lots of them! OMG! A LSDC Carrack! RUN FOR YOUR LIVES!!!!" :D
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Post by Logain Abler » Wed, 22. Jul 09, 19:46

Killjaeden wrote:teleport it to the target? I would prefer that they actually fly to the target...
teleporting feels a bit like cheating to me..
someone else wrote:
Clearing mines, class. SSDN will clear out LT’s, Drones and Sats, but never even considered mines, or missiles which have been mentioned.
in a Vanila Game clearing mines is futile. no mines around out of specific plot missions... killing LT is another feature that will be underused.

if you use Improved Races by 1ate9tin11s... well that is another thing alltogether... Pirates and Yaki put down rings of LT's and Tracker Minefields... :twisted:
LSDC will teleport the Drones from it's cargo bay to within strike distance of the target
300 drones teleport in front of the enemy... it is a bit overkill imho. :P


Drones are wares, wares can be teleported, would never consider it with a manned ship :wink:

SSDN does it this way, FDN moves wares this way, but I do see your point :)

Easy one to solve, the player can choose to use or not. Will create a option to deploy via FTL-P2P-T, TRUE or FALSE. :twisted:

LA

Update:
I've set-up 3 Modes of Deployment:
Normal - Deploy as normal, recovered by teleport
Combat Launch - Used teleport to deploy quickly in close vicinity of the Carrier, recovered by teleport
Target Launch - Uses teleport to deploy quickly in close vicinity of the target, recovered by teleport

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Post by Logain Abler » Thu, 23. Jul 09, 14:30

Hi All,

I should have the script converted from SSDN over to a Carrier capable this evening.

Other than linking into the player Adv Sat network and the engagement history LSDC will have all the same functionality as SSDN.

There was a few grumbles ;) about LSDC teleporting Drones within vicinity of its target. So we have the best of both works LSDC has three deployment Modes:

Normal – Drones are deployed from the Carrier, how fast Drones deploy will be based on the number of exits I’m assuming
Combat – Drones are teleported out of the Carriers cargo bay to muster in close vicinity with the Carrier, they will than travel under their own power to the target
Target – Drones are teleported out of the Carriers cargo bay to within striking distance of their target

Once the script has been completed I will start to look at model options. I’ll also need to look an how the Carrier itself responds when it deploys Drones. If it’s on a patrol route you don’t want it flying through a jump gate while its Drones are busy....

LA

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Post by Logain Abler » Fri, 24. Jul 09, 15:52

I've converted the SSDN script to run on a TL as a test.
I'll post the script this evening for anyone who would like to try/test/pick holes.

It's limited to just drone deployment, wish list & would likes will be dealt with at a later date.

Again, this is just a test version on a TL not the completed/release version.

Cheers all.

LA

Edit: Test files: Link

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Post by Logain Abler » Tue, 28. Jul 09, 11:25

Hi All,

I’m currently testing drone production which I’ve scripted on my SSDN mod.
Once happy I’ll be transferring to LSDC and will look somethng like this:
[ external image ]

As I don’t have the 3D modelling skills to do justice to X3, I’ll more than likely be using an existing model.

LA

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Post by Troubleshooter11 » Sat, 1. Aug 09, 02:12

Logain Abler wrote:Hi All,

As I don’t have the 3D modelling skills to do justice to X3, I’ll more than likely be using an existing model.

LA
Looks great, cant wait till drone production is released.

*chants* Griffon, Griffon, Griffon, Griffon, Griffon, Griffon

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Post by Logain Abler » Sat, 1. Aug 09, 02:54

Troubleshooter11 wrote:
Logain Abler wrote:Hi All,

As I don’t have the 3D modelling skills to do justice to X3, I’ll more than likely be using an existing model.

LA
Looks great, cant wait till drone production is released.

*chants* Griffon, Griffon, Griffon, Griffon, Griffon, Griffon
Should have a beta out tomorrow (today!), it will work on any carrier & yes the Griffon has been added to Argon SY's :)


LA

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Post by Troubleshooter11 » Sat, 1. Aug 09, 06:24

Logain Abler wrote:
Troubleshooter11 wrote:
Logain Abler wrote:Hi All,

As I don’t have the 3D modelling skills to do justice to X3, I’ll more than likely be using an existing model.

LA
Looks great, cant wait till drone production is released.

*chants* Griffon, Griffon, Griffon, Griffon, Griffon, Griffon
Should have a beta out tomorrow (today!), it will work on any carrier & yes the Griffon has been added to Argon SY's :)


LA
Hurraaaaaay :D

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LSDC v1 Beta

Post by Logain Abler » Sat, 1. Aug 09, 12:13

LSDC v1 Beta is ready fro download. See OP for details.

Please let me know how you get on, all feedback, comments & ideas welcome. :)


LA

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Post by rubberman » Sat, 1. Aug 09, 15:50

Download package appears to be missing an AL plugin file?

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Post by Troubleshooter11 » Sat, 1. Aug 09, 16:36

Something wrong with the script. It cancelled out the Ship Rebalance Mod. :o

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Post by Logain Abler » Sat, 1. Aug 09, 18:24

Troubleshooter11 wrote:Something wrong with the script. It cancelled out the Ship Rebalance Mod. :o
:?: Not sure how it would do that, do you have more details on "cancelled out the Ship Rebalance Mod".

This script only uses Command Slot - COMMAND_TYPE_FIGHT_41 which arrording to the submissions page is free.

LA

Edit: I missed the AL plugin files, surprised you got it working :?:
Last edited by Logain Abler on Sat, 1. Aug 09, 18:31, edited 1 time in total.

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