[Script] Headquarters Management and Upgrade Framework - [1.1][updated 25/07/09]
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- Posts: 3
- Joined: Sat, 13. Sep 08, 10:56
'HQ Automation: This version of X3:TC in not compatable with this script'
WOW
if this works it would be the answer to all my head aces. However
I get this message after installing the script using Cycrows Plugin manager
'HQ Automation: This version of X3:TC in not compatable with this script'
I have tried if with X3:TC 2.6 with and 2.7 but with no luck.
Please help.
DAn
In a world with out walls or fences, why do we need windows or gates.
if this works it would be the answer to all my head aces. However
I get this message after installing the script using Cycrows Plugin manager
'HQ Automation: This version of X3:TC in not compatable with this script'
I have tried if with X3:TC 2.6 with and 2.7 but with no luck.
Please help.
DAn
In a world with out walls or fences, why do we need windows or gates.
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- Posts: 422
- Joined: Thu, 24. Aug 06, 13:45
i need to test this for the superbox, Ive not had time recently to check or update my scripts because of exams etc. Hopefully i will be able to check, and fix any problems running in v2.7
:EDIT: Version 1.1 works just fine with v2.7, i tested it reasonably thoroughly last night. I am fairly happy to help resolve the issue now i have some more time.
Sam
:EDIT: Version 1.1 works just fine with v2.7, i tested it reasonably thoroughly last night. I am fairly happy to help resolve the issue now i have some more time.
Sam
OS, so how do you get this script to keep a certain lower limit of credits in each station? I thought i set this up correctly, but it's not working.
BTW, this script is a great accompaniment, and a necessity, to use in conjunction with this: http://forum.egosoft.com/viewtopic.php?t=280620
BTW, this script is a great accompaniment, and a necessity, to use in conjunction with this: http://forum.egosoft.com/viewtopic.php?t=280620
OH, I see that you need the money in your HQ before it can transfer it to your stations. I think.... (it keeps buying stuff with the money I put into it, LOL)
EDIT: but after a few hours, the lower limit for PHQ is not maintained, despite plenty of money in the player account, and the lower limit (nor upper limits) are not managed with all of the other stations. Does this script work with existing stations, or just newly built ones after the PHQ starts the automate command? I'm using TC 2.7
EDIT: but after a few hours, the lower limit for PHQ is not maintained, despite plenty of money in the player account, and the lower limit (nor upper limits) are not managed with all of the other stations. Does this script work with existing stations, or just newly built ones after the PHQ starts the automate command? I'm using TC 2.7
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- Posts: 422
- Joined: Thu, 24. Aug 06, 13:45
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- Posts: 422
- Joined: Thu, 24. Aug 06, 13:45
No, what i meant is, every time the main code repeats, it creates an array of all the player owned stations then checks them. A cycle is one complete run through of the main code, the timing is random, but is certainly more frequent than changing sector (something between a 30 seconds and 2 minutes, but it does depend on the script engine)
The PHQ will transfer money to the station if its below the specified level, and from the station if its over the specified level, there is no upper/lower bound so to speak.
The PHQ will transfer money to the station if its below the specified level, and from the station if its over the specified level, there is no upper/lower bound so to speak.
- Jaga_Telesin
- Posts: 435
- Joined: Sat, 16. Sep 06, 22:48
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- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24
Thanks Storming. Much appreciated.Storming wrote:Hi everyone,
here is a new link : http://www.megaupload.com/?d=5TOBW4RS
Have lots of fun
Has anyone created add-on modules for this? It seems to have a lot of untapped potential, especially if it could be used to bridge together or manage some other scripts. The kind of stuff people call scripts playing the game for me but that eliminate tedious micromanagement.
"Only the dead have seen the end of war." -Plato
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- Posts: 17
- Joined: Thu, 30. Apr 09, 07:21
PHQ upgrade
I have been playing with the PHQ for a while now. What are the advantages of the benefits of upgrading the PHQ?
Thanks,
squidoutofguam
Thanks,
squidoutofguam
Working Links
Can someone post a link or email me the file and I will upload it for people to use ^.^ PM me for email if you want to go that route