[Mod]Engine Colours + particle trails[v1.21] [New images] [27/12 3.0 compatible]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Post Reply
bounty_hunter66
Posts: 465
Joined: Tue, 15. Aug 06, 13:36
x3tc

Post by bounty_hunter66 » Wed, 10. Jun 09, 16:33

So i take it no one likes my mod?

someone else
Posts: 2970
Joined: Sun, 18. Jun 06, 13:37
x3tc

Post by someone else » Wed, 10. Jun 09, 16:48

your mod is cool... but killerog is working on having a exact copy of yours... for now he has only engines with different colours.... but will surely add all types of things to make it better than yours...
And will surely make major improvements over time, to be sure your mod will be never remembered. :P

that is why I hate competition... 8)
and always post my work into the Community Library, it is like the Patent Office.
As I said before, once your mod is in the Library you can say that all other similar mods that people create after yours "have stolen your work".
And make them feel bad and nasty. :P

p.s. when I'll decide to integrate a trail mod I'll choose from the best of the two... :D
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.

bounty_hunter66
Posts: 465
Joined: Tue, 15. Aug 06, 13:36
x3tc

Post by bounty_hunter66 » Wed, 10. Jun 09, 16:56

and always post my work into the Community Library, it is like the Patent Office.
And how do i do that exactly?

the comunity scripts topic is locked

killerog
Posts: 2590
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog » Wed, 10. Jun 09, 17:08

Post in here : http://forum.egosoft.com/viewtopic.php?t=229421

And i didnt mean to step on anyones toes with this mod. Like i said i check the stickys, searched and didnt come up with any mod that did this for Tc. Only started this as i added the trails to my X2 ships.
Image

killerog
Posts: 2590
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog » Wed, 10. Jun 09, 18:29

Updated Op.
Image

User avatar
arcana75
Posts: 2158
Joined: Tue, 2. Dec 03, 10:28
x3tc

Post by arcana75 » Thu, 18. Jun 09, 04:23

Hi... just wanted to say, no offense to all mod devs, but I tried bounty's mod then 2 weeks later tried killerog's and I have to say killerog's is better. The trails look richer. :)

StormMagi
Posts: 1324
Joined: Sat, 17. Mar 07, 04:53
x4

Post by StormMagi » Thu, 18. Jun 09, 05:01

Is there a way to add super short trails/particles to capital ship engines?

So I take it this is compatible with your X2 callback mod?
MOD XR Show Skills

Flying spaceships since 1993.

bounty_hunter66
Posts: 465
Joined: Tue, 15. Aug 06, 13:36
x3tc

Post by bounty_hunter66 » Thu, 18. Jun 09, 07:29

arcana75 wrote:Hi... just wanted to say, no offense to all mod devs, but I tried bounty's mod then 2 weeks later tried killerog's and I have to say killerog's is better. The trails look richer. :)
In the earlyer version of my mod, the Boron had blue trail and smoke (like in x2) but after playin for a while i realised......blue trail emitted from a green ship? i dont think so....i doesnt fit. I never understood why ego changed the theme color for boron from BLUE to GREEN. And WHY they removed trails in the first place, leaving only the black smoke and blue static trail for ALL ships

So you see, every person with its taste. I cant please everyone

User avatar
arcana75
Posts: 2158
Joined: Tue, 2. Dec 03, 10:28
x3tc

Post by arcana75 » Thu, 18. Jun 09, 11:39

Killerog could u check if u didn't accidentally change the Dolphin XL Superfreighter's speed to 122? My game has their speed at 122ms!

killerog
Posts: 2590
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog » Thu, 18. Jun 09, 18:05

arcana75 wrote:Killerog could u check if u didn't accidentally change the Dolphin XL Superfreighter's speed to 122? My game has their speed at 122ms!
Hmm ill check that.
StormMagi wrote:Is there a way to add super short trails/particles to capital ship engines?

So I take it this is compatible with your X2 callback mod?
My x2 mod includes the older version of this. I will be updating the x2 mod with 2.1 compatibility and the newer version of this, this weekend.
Image

Mutko
Posts: 6
Joined: Thu, 19. Mar 09, 11:28

Post by Mutko » Thu, 18. Jun 09, 18:30

Would be cool to make engine trail/smoke for larger ships also! This is a great mod!

killerog
Posts: 2590
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog » Thu, 18. Jun 09, 18:41

Mutko wrote:Would be cool to make engine trail/smoke for larger ships also! This is a great mod!
I will be looking into this but for the time being it is for small ship only, not enough time to start editing every big ship.
Image

StormMagi
Posts: 1324
Joined: Sat, 17. Mar 07, 04:53
x4

Post by StormMagi » Thu, 18. Jun 09, 18:44

Yeah that would be a bit of a challenge :P

Does this work with your X2 callback mod Killer?
MOD XR Show Skills

Flying spaceships since 1993.

killerog
Posts: 2590
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog » Thu, 18. Jun 09, 18:57

StormMagi wrote:Yeah that would be a bit of a challenge :P

Does this work with your X2 callback mod Killer?
This mod dose not work with it, but like i said above the x2 mod contains the first version of this mod. So you will still get trails ect.
Image

StormMagi
Posts: 1324
Joined: Sat, 17. Mar 07, 04:53
x4

Post by StormMagi » Thu, 18. Jun 09, 19:01

Sorry I missed that :( What would be the easiest way to get them working together?
MOD XR Show Skills

Flying spaceships since 1993.

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”