[Mod]Engine Colours + particle trails[v1.21] [New images] [27/12 3.0 compatible]

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killerog
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Post by killerog » Thu, 18. Jun 09, 19:04

To get the newer effects of this mod into the x2 mod you would need to extract this mod and find the files 406.jpg and the particle3 file and put them in the x2 mod. It should replace 2 files in that mod.

This would give to some of the new effects but its the best you can do with out touching the tship file.
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StormMagi
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Post by StormMagi » Thu, 18. Jun 09, 19:12

How much of the Tship file is actually altered?
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killerog
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Post by killerog » Thu, 18. Jun 09, 19:14

every small ship has its particle emitter value chnaged.
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StormMagi
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Post by StormMagi » Thu, 18. Jun 09, 19:25

So it is just a matter of sitting down and going through umpteen ships to change :P I can manage that I think :D
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killerog
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Post by killerog » Thu, 18. Jun 09, 19:29

lol im working on the update x2 version now, should have it up in under an hour if you can wait.
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StormMagi
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Post by StormMagi » Thu, 18. Jun 09, 19:32

lol yeah I can wait.

*goes back to trying to get the X2 callback working fully
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killerog
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Post by killerog » Fri, 19. Jun 09, 01:41

Updated OP with new version (same as the one in X2 callback mod).
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arcana75
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Post by arcana75 » Fri, 19. Jun 09, 04:07

Hi killerog, I saw ur OP update. Does "speed bug" refer to the dolphin speed or the smoke appearing infront during seta for fast ships or something else?

killerog
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Post by killerog » Fri, 19. Jun 09, 13:11

arcana75 wrote:Hi killerog, I saw ur OP update. Does "speed bug" refer to the dolphin speed or the smoke appearing infront during seta for fast ships or something else?
I check my tship files none edit the dolphins speed. And the bug i was refering to was the one where it woudl turn into a ball if the ship went too fast.

The bug where it appears in frount i cant fix.
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Grishnak
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Post by Grishnak » Sat, 20. Jun 09, 06:42

is this mod compatable with CMOD 3? I read in here that it might mess with reballance mods :( It looks nice, but I dont wanna mess my game up!

killerog
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Post by killerog » Sat, 20. Jun 09, 15:00

If cmod3 edits the same files then no it is not compatable. If there is enough people wanting this mod to work with others i would be able to do that(with permission from the other mod creater).
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arcana75
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Post by arcana75 » Sat, 20. Jun 09, 16:55

Since we're talking about mods, could u speak to the player fix mod author (draffutt) about merging ur work with his fixes in TShips?

killerog
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Post by killerog » Sat, 20. Jun 09, 16:59

I have messaged him asking if it is ok with him.
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Algoran
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Post by Algoran » Sat, 27. Jun 09, 14:37

killerog, im playing around with trails and engine flairs etc at the moment, and ive been wondering how to edit trails in the particles3 file. Obviously you know how to do that, would you mind lending me some assistance? :)

killerog
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Post by killerog » Sat, 27. Jun 09, 22:23

Check the 3 pages in this link http://after-domination.net/xfpboards/v ... 88a0082c77 for a few topics on the subject, i dont have the time at the moment to write anything about editing them.
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Algoran
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Post by Algoran » Sun, 28. Jun 09, 01:15

Cool thanks :)

killerog
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Post by killerog » Sun, 26. Jul 09, 03:42

First non beta released. Check front page for changes. Pack B will be added soon, I am open to any other color combinations.

Report any problems you find so i can fix them.
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Hansi
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Post by Hansi » Mon, 27. Jul 09, 00:06

wow. The mod is great.

But i just recognised some "bugs". Well it's not a bug, it's just looks not so good.
Most of the ships have just one engine right in the back-center. So with this mod, there's just one particle emmiter activated an it looks fine. (That's the entry in the tships...)
But some of the ships look a bit unproper. I shot a few images to show what i mean...

[ external image ]

The hawk ('Raider' i think?) has got 4 small engines placed in a rhombus. (Here are just 3 engines and the engine effects are missing, i dont't know why, the image has been shot from a simple Teladi Hawk...) But the particle emmiter creates the engine trail just in the center of the ship. A better example is the paranid M5 with it's huge engine section. Just one trail out of NO engine. The Eclipse is a good example too.

[ external image ]

[ external image ]

Lot of other ships have the right alignment and number of engine trails (like the khaak-ships)



Now my question: Is it possible to edit all the ship-scene-files to add more particle emmiters to such ships? (or doing something else that results the same?)

I'm sure, when this mod reaches gold status, it'll be added in the Superbox. The trails look great, the effects look good (finally the same colour effects like X-BTF, X-T and X²), the Idea is great ;)

Sorry for my possibly bad english, i'm not from an english speaking country ;)
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killerog
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Post by killerog » Mon, 27. Jul 09, 00:55

Thanks for the feedback. My plan is to add more particle trails to ships that have spaced out engines. (where one emitter doesn't look right).But i don't have the time to check every ship so peoples feedback is helpful.

I take a look at why the hawk is missing the engine effect.
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Hansi
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Post by Hansi » Mon, 27. Jul 09, 19:53

hmm ok, then let's go to work ;)

I just managed to "repair" the eclipse's engine, take a loot at the result:

[ external image ]

Maybe I'll make a list of ships that look not that good and add them the engine trails, when you agree...
Was nich geht, geht nich... oder doch??

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