If I had known you'd be so happy about losing your M6 - I could have achieved that far easier! =Pwyvern11 wrote:am gaming right now and am looking at the damage logs. They look rather well to me (my vanilla totally overrated springblossoms are dying like flies - which is a good sign (eSSW was a real killer, not anymore))
The SB should still do very well against fighters or drones, especially with 0.23.
But if you order it to attack an M7 or M2 you got to ask yourself one question. Do I feel lucky? Well do ya, punk?
The highest damage I've seen so far from a Q was 2 or 3 millions. I think that was a full "2nd round", so a 30 seconds of fire.
This amassing of seconds could prove a problem. But a problem that can be fixed. $Seconds is just a variable and will do as I say.
The first round of an engagement (anything after a 45+ sec fire break) is capped at 5 sec.
Those are the initial shots fired at long range and this ends the combat round.
Enough to get the attention of your enemy but not instantly fatal.
I haven't seen enough Q vs M2 situations to see what will happen but I will tweak it so that an undamaged M7 has a fair chance against an undamaged M2. Which means one dead M7.
So far I've only had a kaleidoscopic look at the logs. I was more interested in the usability of the formatting than the actual values.
There was the pirate Nova attacking a Raptor (equally brave and stupid) a Disco valiantly poking at the shields of a station and an Elite, actually using 4 mass drivers and hurting that same station. Well, sometime next century but in principle it was hurting it.
One of the cool points is that a parked M2 without orders (or just passing through) is never taken out by a lone M4.
The M2 will shoot back. And an M4 is not dressed for that... occasion.