[SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

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Cycrow
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by Cycrow » Sun, 12. Jun 22, 16:22

Did you install via the plugin manager, and did you make sure it was closed before running the game ?

the blank wares means it is referencing a ware that isn't in the data file. This means its missing the additional wares, the ware file should be generated automatically by the plugin manager

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alexalsp
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by alexalsp » Sun, 12. Jun 22, 20:29

Understood thanks. It works now. :lol:

atsjewell
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by atsjewell » Wed, 26. Apr 23, 19:46

How is this mod installed for FL?

I see AJD as an installable option for AP and TC. When modding FL, this mod is absent from the list of mods presented via the Package Browser even though the FL index on the forum says its compatible.
I understand that I can install an SPK from the filesystem directly, but is that the intent for this one?

Just thought I'd point this out in case its an oversight.

-thanks

dragon0110
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by dragon0110 » Sun, 25. Jun 23, 09:15

Would absolute be nice if it come an Version for FL. Than this is in the List for FL but not work with the Game can not be found than this works for now with the Mod Manager for TC and AP. Would really be nice when it give an Version for FL

Than the SPK Tells this is for the Wrong Version that is in the Mod FL List FL Combatible. But with the SPK File can not be installed, than this is only for TC and AP same like this both screens.

https://i.imgur.com/oVkIciJ.png
https://i.imgur.com/wWrdjlr.png
Last edited by Terre on Sat, 12. Aug 23, 06:30, edited 1 time in total.
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alexalsp
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by alexalsp » Sun, 25. Jun 23, 14:23

Cycrow wrote:
Tue, 31. May 22, 14:32
It may already work fine in FL, although i havn't tried it

Only the main script though, not the Script Replacement Addon.

i do plan to update this along with a number of other scripts to FL, i just havn't had the time yet

Officer Hotpants
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by Officer Hotpants » Sat, 12. Aug 23, 03:00

Here's an odd one for you. When I install this, it initially works without any issues. However once I purchase any of these upgrades...
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https://media.discordapp.net/attachment ... xt_Bug.PNG
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... they turn into the above. That one is the jumpdrive energy generator. It does this in both pre-installation & new games. Tested the other devices and they do the same thing. What's more, purchasing any of them does this to all of them. Not sure what to make of this. They still function, mind you; their names just revert to this. I tried uninstalling & reinstalling and the issue persisted. Tried redownloading the mod, too. No good. I've already got all the listed requirements installed. Any ideas?

Oh, and this is in both Albion Prelude and Farnham's Legacy if that matters.
Last edited by Terre on Sat, 12. Aug 23, 06:31, edited 1 time in total.
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