[SCRIPT] Equipment Research and Development V1.00 : Update 03/06/2009

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Fith
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Post by Fith » Thu, 6. Aug 09, 10:32

Love the current script, this post is just some thoughts. :?

Other race Shipyard + Equipment docks are easier to use than you own PHQ + EqD.

At a Race Shipyard you buy multiple ships and equip in one go. Despite the Race EqD only showing 2 sheild/weapons etc, you can buy 2 of them for each ship.

For PHQ + Shipyard you have solved the Ship Equipment problem but the Wares and Upgrades continue. The EqD will hold quite a few 1/5 Mj sheilds to load out a fighter wing, but not enough 25Mj+ sheilds or weapons for that matter. So we are still juggling (or using your cheat script)

:roll: So my thought was, add 'storage' some how to the EqD, so that it holds enough weapons / shields that we have bought / produced and delivered.
Adapt your 'Upgrades' cheat so that the EqD can offer full service. Then add the available wares / upgrades at the EqD to your loading menu. Maybe add a small cost in material / $$$ for the fitting/production of equipment and you have a really useful EqD managent system.

:roll: Second thought, can the script be added to the PHQ that already has greater storage.

If this is confusing, its because I haven't had a second cup of tea yet. :oops:

Troubleshooter11
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Post by Troubleshooter11 » Thu, 6. Aug 09, 13:47

Fith wrote:
:roll: Second thought, can the script be added to the PHQ that already has greater storage.
You might want to check out Player Workships by Pelador then. It adds upgrade capability to PHQ's.

Fith
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Post by Fith » Thu, 6. Aug 09, 16:40

Troubleshooter11 wrote:You might want to check out Player Workships by Pelador then. It adds upgrade capability to PHQ's.
Thanks for pointing that out. I would not have looked in Ship Upgrades for a dockside script. :D

jernau11
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Post by jernau11 » Fri, 25. Sep 09, 23:53

This script seems to be having some problems on my system. I currently have an Equiptment dock with [Research Halted] [Researching 24%] right next to its name. It looks like it gets confused and creates a second research que. I'm running 2.1 with CAG PSG and EST installed.

MarioBr0
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Post by MarioBr0 » Sat, 31. Oct 09, 14:03

hi,

look interesting but i am not sure if its gonna help me.

I m using the Auto-prepair-ships script (by ThisisHarsh) to upgrade and install equipment on my ships. its a real releave!! its sends all ships u put on the upgrade list to a race EquipmentDock were they buy cargospace rudder optimalisation n engine tuning. then a special assigned ships goes jumping around the univers sending drones to other race EQD's to buy all needed software upgrades. (after that its configures the commands of the new ships and goes get shield and weapons from my stock and deliver them.) FULL preparation with a verry vew clicking and commanding all those ships.

how ever i assume that one and this research-script wont really compliment each other. or will they?

the idea would be to have the autoprep script recognize the availabillity of all the opgrades on my own EQ. this way i could ignorge the need of a race EQD ISS for the autoprep script and do theopperation with my own EQD in an save unkown sector.

anyone have an idea? would that maybe work with the other mentioned playerworshop script? hmmm

xeon_1
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Post by xeon_1 » Tue, 3. Nov 09, 21:27

first off thankyou for this script.
But would it be possible to research the one of a kind weapons like phased array canon etc?
i mean most of those you only get one or two if your lucky and that limits there usefulness.

Cycrow
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Post by Cycrow » Tue, 3. Nov 09, 21:46

MarioBr0 wrote:hi,

look interesting but i am not sure if its gonna help me.

I m using the Auto-prepair-ships script (by ThisisHarsh) to upgrade and install equipment on my ships. its a real releave!! its sends all ships u put on the upgrade list to a race EquipmentDock were they buy cargospace rudder optimalisation n engine tuning. then a special assigned ships goes jumping around the univers sending drones to other race EQD's to buy all needed software upgrades. (after that its configures the commands of the new ships and goes get shield and weapons from my stock and deliver them.) FULL preparation with a verry vew clicking and commanding all those ships.

how ever i assume that one and this research-script wont really compliment each other. or will they?

the idea would be to have the autoprep script recognize the availabillity of all the opgrades on my own EQ. this way i could ignorge the need of a race EQD ISS for the autoprep script and do theopperation with my own EQD in an save unkown sector.

anyone have an idea? would that maybe work with the other mentioned playerworshop script? hmmm
it would be possible to add, but it would need adding to the auto-prep script to make use of them.

however, this script does have a means of auto installing upgrades to multiple ships that might work for you

instead of searching for them to buy, they will simply build anything thats been researched onto the ship

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eldyranx3
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Post by eldyranx3 » Fri, 13. Nov 09, 21:23

Does this script work with Orbital Defense Stations or just commonwealth EQ docks?

Cycrow
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Post by Cycrow » Fri, 13. Nov 09, 21:25

if its classified as an equipment dock,then it should work

i cant remember what sub group those are in

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eldyranx3
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Post by eldyranx3 » Fri, 13. Nov 09, 21:47

Looks like it does, thanks for the quick reply!

Toryn2
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Post by Toryn2 » Sun, 17. Jan 10, 05:50

This is a really cool script. Would be cool if it was integrated into the plugin manager...so it could detect the equipment scripts you've added into the game and allow you to research/build them.

Same could be done for ships. So you can then research and build your installed ships...rather than just buying them at some shipyard. Much more immersive.

Cycrow
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Post by Cycrow » Sun, 17. Jan 10, 17:16

i will make it work with EMP and custom wares eventually, i also plan some way to allow ship upgrades, like engine tunings

ADStryker
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Post by ADStryker » Tue, 23. Feb 10, 07:19

Wow. Researching a jumpdrive costs something like 1.2 million credits, 45,000 energy cells, 4000 Nostrop, and a handful of other stuff, and takes a little over a day. Doesn't feel much like cheating, that's for sure. :o
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Cycrow
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Post by Cycrow » Tue, 23. Feb 10, 07:24

yeah its supposed to cost alot more, but once its researched, u can make plenty when ever u like ;)

Lord Dakier
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Post by Lord Dakier » Tue, 23. Feb 10, 14:53

Hey Cycrow,

There is already another mod about somewhere that does max out tuning, rudder and cargo maybe you should ask the designer if you can combine work. Crank out the bugs between each other and send it off for signing.
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