[SCRIPT] Equipment Research and Development V1.00 : Update 03/06/2009
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Love the current script, this post is just some thoughts.
Other race Shipyard + Equipment docks are easier to use than you own PHQ + EqD.
At a Race Shipyard you buy multiple ships and equip in one go. Despite the Race EqD only showing 2 sheild/weapons etc, you can buy 2 of them for each ship.
For PHQ + Shipyard you have solved the Ship Equipment problem but the Wares and Upgrades continue. The EqD will hold quite a few 1/5 Mj sheilds to load out a fighter wing, but not enough 25Mj+ sheilds or weapons for that matter. So we are still juggling (or using your cheat script)
So my thought was, add 'storage' some how to the EqD, so that it holds enough weapons / shields that we have bought / produced and delivered.
Adapt your 'Upgrades' cheat so that the EqD can offer full service. Then add the available wares / upgrades at the EqD to your loading menu. Maybe add a small cost in material / $$$ for the fitting/production of equipment and you have a really useful EqD managent system.
Second thought, can the script be added to the PHQ that already has greater storage.
If this is confusing, its because I haven't had a second cup of tea yet.
Other race Shipyard + Equipment docks are easier to use than you own PHQ + EqD.
At a Race Shipyard you buy multiple ships and equip in one go. Despite the Race EqD only showing 2 sheild/weapons etc, you can buy 2 of them for each ship.
For PHQ + Shipyard you have solved the Ship Equipment problem but the Wares and Upgrades continue. The EqD will hold quite a few 1/5 Mj sheilds to load out a fighter wing, but not enough 25Mj+ sheilds or weapons for that matter. So we are still juggling (or using your cheat script)
So my thought was, add 'storage' some how to the EqD, so that it holds enough weapons / shields that we have bought / produced and delivered.
Adapt your 'Upgrades' cheat so that the EqD can offer full service. Then add the available wares / upgrades at the EqD to your loading menu. Maybe add a small cost in material / $$$ for the fitting/production of equipment and you have a really useful EqD managent system.
Second thought, can the script be added to the PHQ that already has greater storage.
If this is confusing, its because I haven't had a second cup of tea yet.
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- Posts: 723
- Joined: Sat, 8. Nov 08, 02:51
hi,
look interesting but i am not sure if its gonna help me.
I m using the Auto-prepair-ships script (by ThisisHarsh) to upgrade and install equipment on my ships. its a real releave!! its sends all ships u put on the upgrade list to a race EquipmentDock were they buy cargospace rudder optimalisation n engine tuning. then a special assigned ships goes jumping around the univers sending drones to other race EQD's to buy all needed software upgrades. (after that its configures the commands of the new ships and goes get shield and weapons from my stock and deliver them.) FULL preparation with a verry vew clicking and commanding all those ships.
how ever i assume that one and this research-script wont really compliment each other. or will they?
the idea would be to have the autoprep script recognize the availabillity of all the opgrades on my own EQ. this way i could ignorge the need of a race EQD ISS for the autoprep script and do theopperation with my own EQD in an save unkown sector.
anyone have an idea? would that maybe work with the other mentioned playerworshop script? hmmm
look interesting but i am not sure if its gonna help me.
I m using the Auto-prepair-ships script (by ThisisHarsh) to upgrade and install equipment on my ships. its a real releave!! its sends all ships u put on the upgrade list to a race EquipmentDock were they buy cargospace rudder optimalisation n engine tuning. then a special assigned ships goes jumping around the univers sending drones to other race EQD's to buy all needed software upgrades. (after that its configures the commands of the new ships and goes get shield and weapons from my stock and deliver them.) FULL preparation with a verry vew clicking and commanding all those ships.
how ever i assume that one and this research-script wont really compliment each other. or will they?
the idea would be to have the autoprep script recognize the availabillity of all the opgrades on my own EQ. this way i could ignorge the need of a race EQD ISS for the autoprep script and do theopperation with my own EQD in an save unkown sector.
anyone have an idea? would that maybe work with the other mentioned playerworshop script? hmmm
it would be possible to add, but it would need adding to the auto-prep script to make use of them.MarioBr0 wrote:hi,
look interesting but i am not sure if its gonna help me.
I m using the Auto-prepair-ships script (by ThisisHarsh) to upgrade and install equipment on my ships. its a real releave!! its sends all ships u put on the upgrade list to a race EquipmentDock were they buy cargospace rudder optimalisation n engine tuning. then a special assigned ships goes jumping around the univers sending drones to other race EQD's to buy all needed software upgrades. (after that its configures the commands of the new ships and goes get shield and weapons from my stock and deliver them.) FULL preparation with a verry vew clicking and commanding all those ships.
how ever i assume that one and this research-script wont really compliment each other. or will they?
the idea would be to have the autoprep script recognize the availabillity of all the opgrades on my own EQ. this way i could ignorge the need of a race EQD ISS for the autoprep script and do theopperation with my own EQD in an save unkown sector.
anyone have an idea? would that maybe work with the other mentioned playerworshop script? hmmm
however, this script does have a means of auto installing upgrades to multiple ships that might work for you
instead of searching for them to buy, they will simply build anything thats been researched onto the ship
This is a really cool script. Would be cool if it was integrated into the plugin manager...so it could detect the equipment scripts you've added into the game and allow you to research/build them.
Same could be done for ships. So you can then research and build your installed ships...rather than just buying them at some shipyard. Much more immersive.
Same could be done for ships. So you can then research and build your installed ships...rather than just buying them at some shipyard. Much more immersive.
Wow. Researching a jumpdrive costs something like 1.2 million credits, 45,000 energy cells, 4000 Nostrop, and a handful of other stuff, and takes a little over a day. Doesn't feel much like cheating, that's for sure.
PSCO1 Cockpits | lowpolyroids-2.04 | Satellite Early Warning Network | Station Camper | Universal Best Buys/Sells | Invasion Warnings | ResizedAldrinBigRock | Equipment R&D | Lowpoly Complex Tubes | Mobile Ship Repairs | Player Workshop | Marauder Shipyard
- Lord Dakier
- Posts: 3243
- Joined: Fri, 8. Dec 06, 13:45
It will be worth it, just to have a dock that can supply jump drives in Aldrin so that I don't have to jump a carrier in and swap drives out.yeah its supposed to cost alot more, but once its researched, u can make plenty when ever u like
PSCO1 Cockpits | lowpolyroids-2.04 | Satellite Early Warning Network | Station Camper | Universal Best Buys/Sells | Invasion Warnings | ResizedAldrinBigRock | Equipment R&D | Lowpoly Complex Tubes | Mobile Ship Repairs | Player Workshop | Marauder Shipyard
Someone on the previous page had the same problem: to wit, that after a while, it reaches the point where it just says [HALTED] as part of the name. And from how long it had been at it, it seems like it should have actually completed the research (I made a point of testing a quick and easy Navigation Command research).
I check under the R&D menu, and it shows 0 researched technologies, and offers me no choice to install researched techs. What's happened to my dock?
I check under the R&D menu, and it shows 0 researched technologies, and offers me no choice to install researched techs. What's happened to my dock?