The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.
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- Joined: Sat, 12. Nov 05, 00:18
It requires hooking into the !job.* scripts started by the jobs.txt file. Like !job.patrol.pirat.long.
I guess new signals are a bit outside the scope of this script though. If it has to be done I can do it myself