[LIB] Tertiary Signals (v3)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Post by 7ate9tin11s » Wed, 12. Aug 09, 11:11

It requires hooking into the !job.* scripts started by the jobs.txt file. Like !job.patrol.pirat.long.

I guess new signals are a bit outside the scope of this script though. If it has to be done I can do it myself :D

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