[MINI-MOD] Resized Aldrin Big Rock
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Just downloaded this mini mod yesterday and for me it worked. Check if you installed it the right way.
To remove the rock at all, you could unpack it from the .cat/.dat, import it in gmax, delete it, export it in gmax, repack it as .cat/.dat
Seems complicated? Instead of importing, deletion and exporting you could use a unpacked .bod or .bob file from a existing "no complex tubes" mod which is empty too. You only would have to rename it, so that it's name fits aldrin rock's name of the file.
To remove the rock at all, you could unpack it from the .cat/.dat, import it in gmax, delete it, export it in gmax, repack it as .cat/.dat
Seems complicated? Instead of importing, deletion and exporting you could use a unpacked .bod or .bob file from a existing "no complex tubes" mod which is empty too. You only would have to rename it, so that it's name fits aldrin rock's name of the file.
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Quick question, on the X3TC initial startup Popup, the smaller square window, did you hit the "Mods" button & highlight the Mod?Lazyhead wrote:Hmm.. Weird. Mod manager says its enabled and running, but the rock is as big as ever.
As for the rest you said... no idea what that means. Ill have my PC engineer friend look at it.
I just tried that and failed to import. I'm beeing told that there is no proper import module for asteroid_AAA_ClassMoon.bob. Can you help?Saetan wrote:To remove the rock at all, you could unpack it from the .cat/.dat, import it in gmax, delete it, export it in gmax, repack it as .cat/.dat
Edit: OK I get it. It needs DBOX. Now I can select .bod files. How do I get DBOX to import .bob?
Edit2: Found it. x2bc -d and -c --bob. Moon is gone now, at last!
Is there one that reduces its size a good deal more, perhaps even turns it into a rock/removes it completely?
Auto-crash loves that sector. Ya don't get blown up (so far) but omg it just cant get anywhere.
Auto-crash loves that sector. Ya don't get blown up (so far) but omg it just cant get anywhere.
If I seem super-critical lately, it's due to having played X2 and X3, which were awesome games. X:R's release was a hard fail, however there *were* improvements, especially with stations, capitals, and capturing/boarding. X4 right now feels like the best parts of X2/3 and Rebirth all got thrown out the friggin window. I'm honestly hopeful that X4 will turn out awesome, but I'm already hugely disappointed in ES as I have seen them do better and really expect more from them.
For the SPK version, you have to select in in the X3TC launcher. Click the Mods button, selct it, hit ok, then start the game. voila. For the raw cat/dat method, open the folder x3tc.exe is in, set the folder view to sort by name, find 1.dat, 1.cat, 2.dat, 2.cat, and so on, go to the final pair, and rename the mod cat/dat to the next sequential number. (I believe vanilla TC has 9 cat/dats, so it'd be 10.cat, and 10.dat.)Ratlaw wrote:This mod is broken. I tryed to use the SPK version...dont work. Then I downloaded the zip and added it to my mods folder....it dont work. Am I doing something wrong here or what? I hate that rock and I want it gone!
EDIT: Typo, thanks for spotting it, Saetan!
Last edited by Killa17 on Thu, 18. Mar 10, 03:42, edited 1 time in total.
XenTech Industries: Currently engaged in corporate warfare with The Phanon Corporation.
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Thank you that did the trick=)Killa17 wrote:For the SPK version, you have to select in in the X3TC launcher. Click the Mods button, selct it, hit ok, then start the game. voila. For the raw cat/dat method, open the folder x3tc.exe is in, set the folder view to sort by name, find 1.dat, 1.cat, 2.dat, 2.cat, and so on, go to the final pair, and rename the mod cat/dat to the next sequential number. (I believe vanilla TC has 9 cat/dats, so it'd be 10.cat, and 11.dat.)Ratlaw wrote:This mod is broken. I tryed to use the SPK version...dont work. Then I downloaded the zip and added it to my mods folder....it dont work. Am I doing something wrong here or what? I hate that rock and I want it gone!
That's what I meant, typos in instructions are a bad thing, and I just noticed that.Saetan wrote:Correct answer would be 10.cat and 10.dat in your case. The .cat- and .dat-files of the same mod must be the same number.Killa17 wrote:[...] so it'd be 10.cat, and 11.dat.)
No problem, glad to help!Ratlaw wrote:Thank you that did the trick=)
XenTech Industries: Currently engaged in corporate warfare with The Phanon Corporation.
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Shoot, I'm sorry man. It dident work. I found it in the SPK pacages, and I enabled it...so I thought it worked,but I went out to Aldrin and that huge mother is still there! So, thanks for trying to help me, but I think that rock is going to haunt me forever!Killa17 wrote:That's what I meant, typos in instructions are a bad thing, and I just noticed that.Saetan wrote:Correct answer would be 10.cat and 10.dat in your case. The .cat- and .dat-files of the same mod must be the same number.Killa17 wrote:[...] so it'd be 10.cat, and 11.dat.)
No problem, glad to help!Ratlaw wrote:Thank you that did the trick=)
Are you sure you selected it in the Mods section of the X3TC launcher? When done via SPK, that HAS to be done.
XenTech Industries: Currently engaged in corporate warfare with The Phanon Corporation.
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