If the pilot ejects in a system with no stations, he can send you a signal to pick him up personally.7ate9tin11s wrote:Finally getting a little time to work on this some more...
So far for the next version I have fixed terran sector interaction problems and added a shared exploration database. The database lets your explorers know the last time a sector was explored so they can re-scan it to find new stations if more than 24 hours has passed. This also allows explorers to explore sectors which the player visited but may not have found everything in.
I've also adjust the searching system to be based on the farthest away known gate in a system instead of whatever gate was used to enter the system.
No work on the pilot ejection yet though, still considering the best method to use for recovery:
1. You buy a ship with exploration software and it will have a command to pick up a pilot making that ship theirs.
2. The explorer just orders a ship from a nearby shipyard of the same type ejected from, the ship will then come and pick them up (Kinda expensive!)
3. Some other method as of yet undertermined.
I am leaning towards 1 with 2 being an option in the config screen for those with no money worries
Perhaps I should just write a universal pilot recovery script the I and others can use (ie the scripters just specify the local var(s) to keep and the script to call once recovery is done).
Also, please make it so that they do not enter sectors that we have set to Enemy. I always lose my explorers in Xenon sectors. They enter, even though it is set to Enemy and gets confused, attacked and die.
Otherwise setting a race to Enemy has no impact