[AL PLUGIN] Pirate Guild 3: Dynamic AI and Guild System - v1.59 - [2010-07-22]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Another question unfortunately.
I've got an excellent rep with the Guild and I'm a member, but am enemy with other Pirates. The problem is, I've got assets (carriers, destroyers, etc.) patrolling my most used sectors and they either attack the Pirate guild pirates if I have Pirates set as enemy, or ignore the enemy pirates, not just the Guild if they're set as friends, and those regular enemy pirates then attack my freighters.
Defense script that is giving me most problems with this is CODEA whose carrier immediately sends a wing at the [friendly] Guild, which then makes me an enemy to them and I worked hard to be friends.
Any idea how to circumvent that? Too bad Pirate guild couldn't have been made a separate race in those friend/foe settings.
I've got an excellent rep with the Guild and I'm a member, but am enemy with other Pirates. The problem is, I've got assets (carriers, destroyers, etc.) patrolling my most used sectors and they either attack the Pirate guild pirates if I have Pirates set as enemy, or ignore the enemy pirates, not just the Guild if they're set as friends, and those regular enemy pirates then attack my freighters.
Defense script that is giving me most problems with this is CODEA whose carrier immediately sends a wing at the [friendly] Guild, which then makes me an enemy to them and I worked hard to be friends.
Any idea how to circumvent that? Too bad Pirate guild couldn't have been made a separate race in those friend/foe settings.
The most important thing for me though, would this stop random pirate patrols from being hostile to me, even though im at rank 10 with the pirate faction? my own patrol ships keep getting assaulted by pirates, causing me to drop in notoriety fast, my ships are set to defend only, yet M3 pirates belive they stand a chance against my M2s... Might as well exterminate pirates from the galaxy, its starting to bother me slightly.
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- jack775544
- Posts: 1277
- Joined: Tue, 13. Dec 11, 08:27
It works for me
http://afmodding.comli.com/down/pirate.guild.zip
http://afmodding.comli.com/down/pirate.guild.zip
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
These links are very broken!!!
Why does everyone stick there downloads on a pornsite? Use filefront even media fire works now and then.
For those who'd like to avoid the key logger cookies and pornsites.
This site seems to have done less!!!
http://www.x1tp.com/root/index.php?opti ... 2&catid=45
This site seems to have done less!!!
http://www.x1tp.com/root/index.php?opti ... 2&catid=45
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i seem to have missed something....i cant figure out how to get the ecs screen to appear. i have it linked to shift-I but it wont do anything :/ is there another way to access the menu? or do i need to be at a specific location for it to work?
With enough mods X:Rebirth has a mildly working economy. After about 7 of each kind of auto trader sent out by me there were finally enough traders helping the universe.
you need to press it after selecting a pirate basepeppy tails wrote:i seem to have missed something....i cant figure out how to get the ecs screen to appear. i have it linked to shift-I but it wont do anything :/ is there another way to access the menu? or do i need to be at a specific location for it to work?
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- Posts: 85
- Joined: Tue, 7. Feb 12, 01:18
are pirate guild outpost, pirate guild shipyard and pirate anarchy ports included/considered "pirate bases"? i havent actually spotted a simple "pirate base" yet. i almost figured they had been rewritten into the above mentioned guess i will have to look for one if these dont work.
thanks,
pep
thanks,
pep
With enough mods X:Rebirth has a mildly working economy. After about 7 of each kind of auto trader sent out by me there were finally enough traders helping the universe.