[software] X3 Editor 2.0.23.0 [10.1.2012]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
I think I found a lil' bug.
I editted tcockpits with the editor to add a few custom turret loadouts and after saving and reopening later it seemed to give a syntax error while expenting identifier it was finding ";"
well, the point is I extracted the file and uncompressed it (thx for the X Mod manager ) and:
this was the last line for the original file:
0;0;0.000000;0.000000;0.000000;0;0;4512;268436480;0;0;0;0;0;0;-100000;0;0;SS_COCKPIT_TER_SPECIAL_TS;
and this was how it was the new entries I added:
;0;0.000000;0.000000;0.000000;;0;4512;9447488;0;0;0;0;0;0;0;0;0;SS_COCKPIT_PI_FRONT_M2B;
;0;0.000000;0.000000;0.000000;;0;4512;12597740;0;0;0;0;0;0;0;0;0;SS_COCKPIT_PI_RILE_M2B;
;0;0.000000;0.000000;0.000000;;0;4512;35496;0;0;0;0;0;0;0;0;0;SS_COCKPIT_PI_UPDO_M2B;
;0;0.000000;0.000000;0.000000;;0;4512;8403562;0;0;0;0;0;0;0;0;0;SS_COCKPIT_PI_REAR_M2B;
It just seems it is wrongly missing some 0's like:
0;0;0.000000;0.000000;0.000000;0;0;4512;9447488;0;0;0;0;0;0;0;0;0;SS_COCKPIT_PI_FRONT_M2B;
0;0;0.000000;0.000000;0.000000;0;0;4512;12597740;0;0;0;0;0;0;0;0;0;SS_COCKPIT_PI_RILE_M2B;
0;0;0.000000;0.000000;0.000000;0;0;4512;35496;0;0;0;0;0;0;0;0;0;SS_COCKPIT_PI_UPDO_M2B;
0;0;0.000000;0.000000;0.000000;0;0;4512;8403562;0;0;0;0;0;0;0;0;0;SS_COCKPIT_PI_REAR_M2B;
Hope that helps!
I editted tcockpits with the editor to add a few custom turret loadouts and after saving and reopening later it seemed to give a syntax error while expenting identifier it was finding ";"
well, the point is I extracted the file and uncompressed it (thx for the X Mod manager ) and:
this was the last line for the original file:
0;0;0.000000;0.000000;0.000000;0;0;4512;268436480;0;0;0;0;0;0;-100000;0;0;SS_COCKPIT_TER_SPECIAL_TS;
and this was how it was the new entries I added:
;0;0.000000;0.000000;0.000000;;0;4512;9447488;0;0;0;0;0;0;0;0;0;SS_COCKPIT_PI_FRONT_M2B;
;0;0.000000;0.000000;0.000000;;0;4512;12597740;0;0;0;0;0;0;0;0;0;SS_COCKPIT_PI_RILE_M2B;
;0;0.000000;0.000000;0.000000;;0;4512;35496;0;0;0;0;0;0;0;0;0;SS_COCKPIT_PI_UPDO_M2B;
;0;0.000000;0.000000;0.000000;;0;4512;8403562;0;0;0;0;0;0;0;0;0;SS_COCKPIT_PI_REAR_M2B;
It just seems it is wrongly missing some 0's like:
0;0;0.000000;0.000000;0.000000;0;0;4512;9447488;0;0;0;0;0;0;0;0;0;SS_COCKPIT_PI_FRONT_M2B;
0;0;0.000000;0.000000;0.000000;0;0;4512;12597740;0;0;0;0;0;0;0;0;0;SS_COCKPIT_PI_RILE_M2B;
0;0;0.000000;0.000000;0.000000;0;0;4512;35496;0;0;0;0;0;0;0;0;0;SS_COCKPIT_PI_UPDO_M2B;
0;0;0.000000;0.000000;0.000000;0;0;4512;8403562;0;0;0;0;0;0;0;0;0;SS_COCKPIT_PI_REAR_M2B;
Hope that helps!
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Fixed - new X3E2 version available via Internet update. It would be probably wise to change the update interval to "Every day" (default is weekly).ezra-r wrote:I think I found a lil' bug.
I editted tcockpits with the editor to add a few custom turret loadouts and after saving and reopening later it seemed to give a syntax error while expenting identifier it was finding ";"
I will add them Soon(TM), but either there is little to change or I was lazy - can't tell for sure...draffutt wrote:what about tfactories and tdocks i notice it wasn't on the list of missing things?
currently i am getting tfactories/tdock is not supported.
hehehe, keep up the great work!doubleshadow wrote:I will add them Soon(TM), but either there is little to change or I was lazy - can't tell for sure...draffutt wrote:what about tfactories and tdocks i notice it wasn't on the list of missing things?
currently i am getting tfactories/tdock is not supported.
Will try the Tfactories and Tdocks when available!
Im getting hooked at playing with these things, scripting is out of reach though (never ever did any programming besides some xml or html code and that's no programming).
I think I reported the bug in the wrong way or.. something:
just opened an original tcockpits, entries like this:
0;0;0;0;0;0;0;4512;8493534;0;0;0;0;0;0;-100000;0;0;SS_COCKPIT_OTAS_UPDO_M2;
0;0;0;0;0;0;0;4512;268435456;0;0;0;0;0;0;0;0;0;SS_COCKPIT_SPECIAL;
0;0;0;0;0;0;0;4512;1074283520;0;0;0;0;0;0;-100000;0;0;SS_COCKPIT_TERSP_FRONT_M1;
0;0;0;0;0;0;0;4512;268436480;0;0;0;0;0;0;-100000;0;0;SS_COCKPIT_TER_SPECIAL_TS;
---
new entries by me with editor and previous ones all modified since X3editor:
0;0;0.000000;0.000000;0.000000;0;0;4512;9447488;0;0;0;0;0;0;-100000;0;0;SS_COCKPIT_PI_FRONT_M2B;
0;0;0.000000;0.000000;0.000000;0;0;4512;12597322;0;0;0;0;0;0;-100000;0;0;SS_COCKPIT_PI_RILE_M2B;
0;0;0.000000;0.000000;0.000000;0;0;4512;33452;0;0;0;0;0;0;-100000;0;0;SS_COCKPIT_PI_UPDO_M2B;
0;0;0.000000;0.000000;0.000000;0;0;4512;8651392;0;0;0;0;0;0;-100000;0;0;SS_COCKPIT_PI_REAR_M2B;
---
errrmm.. did I report it wrong?
Im having problems with a turrets in a new ship I created and checking the files I saw this comparing to the original.
the strange thing is the RILE entry works and shoots... the rest show up, allow me to load the specified guns but dont shoot, and I dont know any more if its this or another screw up of mine.
Sorry.
just opened an original tcockpits, entries like this:
0;0;0;0;0;0;0;4512;8493534;0;0;0;0;0;0;-100000;0;0;SS_COCKPIT_OTAS_UPDO_M2;
0;0;0;0;0;0;0;4512;268435456;0;0;0;0;0;0;0;0;0;SS_COCKPIT_SPECIAL;
0;0;0;0;0;0;0;4512;1074283520;0;0;0;0;0;0;-100000;0;0;SS_COCKPIT_TERSP_FRONT_M1;
0;0;0;0;0;0;0;4512;268436480;0;0;0;0;0;0;-100000;0;0;SS_COCKPIT_TER_SPECIAL_TS;
---
new entries by me with editor and previous ones all modified since X3editor:
0;0;0.000000;0.000000;0.000000;0;0;4512;9447488;0;0;0;0;0;0;-100000;0;0;SS_COCKPIT_PI_FRONT_M2B;
0;0;0.000000;0.000000;0.000000;0;0;4512;12597322;0;0;0;0;0;0;-100000;0;0;SS_COCKPIT_PI_RILE_M2B;
0;0;0.000000;0.000000;0.000000;0;0;4512;33452;0;0;0;0;0;0;-100000;0;0;SS_COCKPIT_PI_UPDO_M2B;
0;0;0.000000;0.000000;0.000000;0;0;4512;8651392;0;0;0;0;0;0;-100000;0;0;SS_COCKPIT_PI_REAR_M2B;
---
errrmm.. did I report it wrong?
Im having problems with a turrets in a new ship I created and checking the files I saw this comparing to the original.
the strange thing is the RILE entry works and shoots... the rest show up, allow me to load the specified guns but dont shoot, and I dont know any more if its this or another screw up of mine.
Sorry.
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- Posts: 671
- Joined: Fri, 12. Mar 04, 08:14
You've reported "missing zeroes" - i.e. when saving an empty string, zero should be written and I didn't do that. That's fixed now.ezra-r wrote:I think I reported the bug in the wrong way or.. something:
If the error is on my side, the only "wrong" thing will be the rotation outputed as float with 6 decimal places: 0.000000;0.000000;0.000000
Hmm. I wanted to write something smart but as I'm now looking at the old X2 and X3 cockpits and other files, zeroes were always outputed as simple "0". How could I missed that... And why the game has problems with such things in the first place. The rotation is a float for God's sake...
Fix available via Internet update. If it's a fix... I'm starting to be sceptical...
Probably the game does not have problems with that, because I corrected the file and I still have problems with the turrets of the ship I was defining, but its surely due to something else, although last night in my almost sleepy state I was freaking out when I saw so many 0's in the previous Tcockpits.
It's a semi-imported ship from X3:R - XTM (I have another bugging thread about it).
It's a semi-imported ship from X3:R - XTM (I have another bugging thread about it).
I just installed and ran the program and I get this error on startup:
Couldn't find the app event long.
And I don't suppose there will be support for Tdocks at some point?
Code: Select all
Error loading plugin file 'C:\X3 Editor 2\3DViewer.plugin':
Could not load file or assembly 'SlimDX, Version=2.0.3.37, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more detail. (Exception from HRESULT: 0x800736B1)
And I don't suppose there will be support for Tdocks at some point?
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Bug?
editor doesn't seem to like the same position used more then once for the cockpit slot. i have circled this in the pic. and this is a stock ego tship i was trying to fix.
[ external image ]
editor doesn't seem to like the same position used more then once for the cockpit slot. i have circled this in the pic. and this is a stock ego tship i was trying to fix.
[ external image ]
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- Joined: Wed, 20. May 09, 07:46
Editing Tships problem.
Hi, I am pretty new to modding but I have gotten most of the basics down. I opened the Tships file in X3 Editer 2 and changed my Woden flagship's hangar capacity to 60 and made the mod and it worked fine.
The problem im having is that I want to expand its compatible lasers list to include the Photon Pulse Cannon and the Concussion Impulse Generator. I open the Tships file and it gives me numerous messages along the the lines of "Cannot open the file types/Tlasers.pck. File types/Tlasers.pck does not exist." Then I look at the "Lasers" section of the T file in the editor and there are not any available or compatible lasers listed.
I believe it is because it cannot get the information necessary from the Tlasers file in the .cat directory but I cannot for the life of me figure out how to use the editor to allow them to feed off one another. I just want to expand the compatible lasers list for my Woden. Any helpful hints or ideas?
The problem im having is that I want to expand its compatible lasers list to include the Photon Pulse Cannon and the Concussion Impulse Generator. I open the Tships file and it gives me numerous messages along the the lines of "Cannot open the file types/Tlasers.pck. File types/Tlasers.pck does not exist." Then I look at the "Lasers" section of the T file in the editor and there are not any available or compatible lasers listed.
I believe it is because it cannot get the information necessary from the Tlasers file in the .cat directory but I cannot for the life of me figure out how to use the editor to allow them to feed off one another. I just want to expand the compatible lasers list for my Woden. Any helpful hints or ideas?
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
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- Posts: 2972
- Joined: Sun, 18. Jun 06, 13:37
I have the same exact problem of draffutt, but when modding the Big OWP, it has 2 right and 2 left turret and the editor doesn't let me change the cockpit, saying that "another turret is already in position left".
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
another one for you dealing with the Jobs:
[ external image ]
the blue circled area is missing TM class of ship as a selectable ship.
the red circled area can you add the custom races? I.E. race 1, race 2, enemy, etc so if i wanted to create a job entry for those i could?
[ external image ]
the blue circled area is missing TM class of ship as a selectable ship.
the red circled area can you add the custom races? I.E. race 1, race 2, enemy, etc so if i wanted to create a job entry for those i could?
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- Joined: Tue, 20. Jun 06, 02:29
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- Joined: Fri, 12. Mar 04, 08:14
Big fat reply that will answer things you haven't even asked yet:
@StormMagi
You are likely missing the 2008 C++ runtime files - check X3E2 download page - there's link to it.
Docks and factories are done but released yet. Be patient.
@draffutt
I thought there cannot be more than one cockpit on the same position. Seems like I was mistaken. Will fix that.
Jobs - the structure is fixed - you can only select what you see: there are no "more ship classes" or "more races". Every time Ego need something more, they simply change the file structure so I have something to do.
@DariusMorrokain
Lasers use Bullets, Bullets use Ammo (TWare[something - cannot remember - editor knows])
@StormMagi
You are likely missing the 2008 C++ runtime files - check X3E2 download page - there's link to it.
Docks and factories are done but released yet. Be patient.
@draffutt
I thought there cannot be more than one cockpit on the same position. Seems like I was mistaken. Will fix that.
Jobs - the structure is fixed - you can only select what you see: there are no "more ship classes" or "more races". Every time Ego need something more, they simply change the file structure so I have something to do.
@DariusMorrokain
Lasers use Bullets, Bullets use Ammo (TWare[something - cannot remember - editor knows])
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- Joined: Fri, 12. Mar 04, 08:14
New version available via Internet update.
Added couple of templates for TDebugger:
BodyData
Dummies
Materials
TAsteroids
TDocks
TFactories
TPlanets
TSpecial
Wrecks
Added support for TDocks/TFactories and TGates/TSpecial to TFile Editor.
Fixed the issue with turret positions (multiple turrets sharing single position).
Added couple of templates for TDebugger:
BodyData
Dummies
Materials
TAsteroids
TDocks
TFactories
TPlanets
TSpecial
Wrecks
Added support for TDocks/TFactories and TGates/TSpecial to TFile Editor.
Fixed the issue with turret positions (multiple turrets sharing single position).