[SCRIPT] Player Workshops V2.0 [28.07.2009]

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Logain Abler
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Post by Logain Abler » Fri, 19. Jun 09, 17:22

pelador wrote:The workshop is a completley isolated scripted interface applying no wares to the dock. This is so that it can be used without having ware volume related issues related to open ended volumes use like the Hub, PHQ or to not impact on other developments that also utilise volumes of wares like the FDN.

Without checking I couldnt say "hand on heart" they are completley compatible but I imagine them to be complimentary as a result of the above.
I've been using this great script from all my FDN docks with no issue, so yes it's 100% compatible with FDN.

This is one of my "must have" script.

LA

Sticks
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Post by Sticks » Tue, 7. Jul 09, 14:54

Great scripts so far...
will there be a feature, which allows me to equip more than one (eg. 48 :D ) ships at the same time?

pelador
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Post by pelador » Tue, 7. Jul 09, 15:04

Potentially.

I have been thinking wether to have an over watch script on the station to apply automatic updates in preference to using a signal due to incompatibilties with other scripts, but there are considerations to optimising it. I'm thinking it would be menu driven by class packages definable by the user.

At present I'm working on the DDTC beta so sorry if I'm dragging heels on this feature. You'll have to live with RSI for the moment. But for insurance purposes I except no responsibility for hand injuries due to the use of this script in the meantime. ;)

If you want it sooner, you could help with the DDTC beta process as the more the merrier in expediating that process. But I wont twist your arm, lets keep the injuries to a minimum eh? :P

Snowdogjoe
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Post by Snowdogjoe » Sat, 11. Jul 09, 17:24

I second all the praise!

SWEET! I just found this after I put up my PHQ, Great mod. thank you very much.
"so many socialists, so little ammunition :)"

pelador
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Post by pelador » Tue, 28. Jul 09, 18:16

Version 2.0 upgrade available for download.

Auto equipping features by class applied to workshops, details in main first post.

Logain Abler
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Post by Logain Abler » Tue, 28. Jul 09, 19:16

This script just keeps on getting better.

LA

Hyppe
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Post by Hyppe » Sun, 16. Aug 09, 17:38

:o

OMG, finally a script where i can apply equipment/software on one place without flying around the universe? ('finally' meaning I have somehow overlooked this before :shock: )

Great work, thanks for this :thumb_up:

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Avadhuta
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Post by Avadhuta » Fri, 28. Aug 09, 23:59

Thanks for this script... But it have one problem. I can't equip "custom" equipment. For example, it's "MARS Fire Control" from Gazz. Can you do something with it?

Madtrack
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Post by Madtrack » Sat, 29. Aug 09, 00:18

This script is great, I use it all the time :)

Custom equipment would be useful, I don't know if it can work automatically of you have to do it by hand, but in the second case MARS would be a safe bet, lucike's CLS1 and CLS2 would be enourmous time-savers too (and I believe it's in process of getting signed for the bonus pack too)

you can find it here

http://forum.egosoft.com/viewtopic.php?t=221815

Also, I don't know if it is possible, but could there be an option to augment the time between automatic checks for docked ships ? 25 seconds seems a bit overkill, 1 minute would more than sufficient for me, maybe more as equipping ships is usually a non-urgent matter for me (I try to save CPU cycles where I can :D)

Thanks again for the very useful script :)

pelador
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Post by pelador » Tue, 1. Sep 09, 13:14

See previous comments for views on collaboration for custom equipment.

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Changing the time would be very easy to do. Though I don't consider it to be a major performance consideration atm. Especially not for the volumes likley involved for the time frame and what the script does. Please let me know if you are having any performance issues with its use, but I really dont consider it to be a performance heavy script, and it has consideration wait functions applied within the processes to help not to impact with other things.

Logain Abler
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Post by Logain Abler » Tue, 1. Sep 09, 13:41

pelador wrote:See previous comments for views on collaboration for custom equipment.

---------------------------------------------------------------------------------------

Changing the time would be very easy to do. Though I don't consider it to be a major performance consideration atm. Especially not for the volumes likley involved for the time frame and what the script does. Please let me know if you are having any performance issues with its use, but I really dont consider it to be a performance heavy script, and it has consideration wait functions applied within the processes to help not to impact with other things.
Never has any issues with this script, performance or otherwise, again, great work :D

LA

ogamerdg
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Post by ogamerdg » Wed, 28. Oct 09, 15:59

so this lets you buy upgrades and hardware at your own EQ? If so your the best :D .

or is ther also some more you can do :?

pelador
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Post by pelador » Wed, 28. Oct 09, 17:33

ogamerdg wrote:so this lets you buy upgrades and hardware at your own EQ? If so your the best :D .

or is ther also some more you can do :?
Yep, pretty much allows ship software and hardware to be equipped at any dock the player owns including EQ, Trading stations, PHQ, Hub and any custom modded dock e.g. FDN.

It also has the option to apply it's use on player carriers including TL's and M1's.

There are a number of configurable options that the player can set to define how they wish to tailor its use for their playstyle and also includes options for package definitions and automatic equipping by class.

It could be made to do more, but I've kept it like it is so as to not to circumvent other custom features in the community but hopefully in doing so at least added some value to player owned docks which where pretty much lacking these features as desinged in vanilla.

ogamerdg
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Post by ogamerdg » Wed, 28. Oct 09, 17:35

ok thanks download it when i get home was starting to wonder what good trading stations and EQ's were.

ogamerdg
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Post by ogamerdg » Tue, 3. Nov 09, 02:24

ok i config the stuff i wanted but there is no change at my EQ? Do i have to get the docks after i download this script or what? Also i dont see a new tab at all? what does it say and where is it?

Jar B
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Post by Jar B » Tue, 20. Apr 10, 21:25

Please consider adding all language files even if they are in english.

I'd rather have an english command in my game but a ReadText2011-233 ;-) I've fixed it for me own copy but it would be really nice to have it ready for future realeases.

thx

Vivicector
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Post by Vivicector » Wed, 21. Apr 10, 09:50

ogamerdg

You must dock something with ED first, than look for the command in Console of docked ship.

How to get rid of ReadText...
Unpack language files somewhere (not in "t" folder). You can see the last 2 digits in it's name? It is language code of file. Then open lang.dat in your game directory with text editor (i. e. WordPad, Blocknote). There is a number there. It's your language code. Remember it. Return to unpacked lang files. Find one with digits 44 (it is English). Change ist's last digits (after L) to your lang. code (there always must be 3 digits, so lang code "7" would be "007"). Save. Now open the file with text editor. See second line? <language id="44"> . Change the number to your lang code (you don't need to add ant nulles here, so "7" would be just "7"). Save, done, copy file to "t" folder.[/b]

xenos84
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Post by xenos84 » Tue, 4. May 10, 23:56

Think I found a pretty nasty bug. Setting the workshop to automatically outfit ships of a given class, I found my HQ continuosly applying the same upgrades to docked ships, even if they were already maxed. Took me 100-ish million credits lost to find the issue :lol: Disabling the auto upgrade remove the problem and the mod remains fairly useful, but still, better fix up the thing.

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surferx
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Post by surferx » Tue, 11. May 10, 04:13

Sweet addition. You have done a lot in a short time. I'm going to use this.
If you want to go fast, go alone.
If you want to go far, go together.

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ADStryker
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Post by ADStryker » Mon, 17. May 10, 03:00

Kudos! That took a lot of the pain out of equipping my wing of Solanos. :thumb_up:
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