[SCR][june 08][v. 2.5-] STO 1.57 - overtake sectors
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Maybe it's something in the cheat pack that corrupts the STO I don't know. Maybe I'll make a clean install and start all over again.milytar wrote:I have yet no problem and i installed it two day ago and work as charm!
and i want thank you,Trickmov, for this mod!
milytar
@Trickmov: Thanks in advance!
Ps. Isn't it possible to make the "STO" Plugin Manager compatible...?
@Trickmov
Is this possible;when you have own sector and when others(if you allowed) start build facktorie then they first send msg and ask,like-"Hi!We are from Argon(or paranid,or Teladi,or what ever race)coverment and whit pleasure want to build your sector some factory ofcource if you allowed!Please respond!"-and then you acsept it or not,and nice to be seeing when they build then appers som TL to your sector and placed it there where you want it!
Why i think so:ok,now they build factories when you in OOS or docked stations and they placed it where happens(they placed it so badly that i must all re-placed)and i dont see TL at all!
I hope that you understand my bad english and get a point!So is it possible?
milytar wrote:
I have yet no problem and i installed it two day ago and work as charm!
and i want thank you,Trickmov, for this mod!
milytar
Maybe it's something in the cheat pack that corrupts the STO I don't know. Maybe I'll make a clean install and start all over again.
@japie1979
I use lot of scripts and cheats but they(yet) dont conflict with STO
Is this possible;when you have own sector and when others(if you allowed) start build facktorie then they first send msg and ask,like-"Hi!We are from Argon(or paranid,or Teladi,or what ever race)coverment and whit pleasure want to build your sector some factory ofcource if you allowed!Please respond!"-and then you acsept it or not,and nice to be seeing when they build then appers som TL to your sector and placed it there where you want it!
Why i think so:ok,now they build factories when you in OOS or docked stations and they placed it where happens(they placed it so badly that i must all re-placed)and i dont see TL at all!
I hope that you understand my bad english and get a point!So is it possible?
milytar wrote:
I have yet no problem and i installed it two day ago and work as charm!
and i want thank you,Trickmov, for this mod!
milytar
Maybe it's something in the cheat pack that corrupts the STO I don't know. Maybe I'll make a clean install and start all over again.
@japie1979
I use lot of scripts and cheats but they(yet) dont conflict with STO
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- Posts: 7
- Joined: Fri, 12. Feb 10, 07:04
Hi i'm trying tu use your Script. i'm not english. sorry about my poor language level.
I can claim sector following your instruction but when i go to the plugin menu to define options about the sector options, i can't read anything else but message like "Text044-x1si" for example. So it's unusable maybe i did something wrong?
I'm running X3 TC 2.5 with
Anarkis Defense System 2.0,
Cargo Delivery Service 2.02,
Pirate Guild 3,
RRF 1.7 ,
CheatCollectionPackage-V1.30 ,
and XTendedGalacticNewSystemV102. -For Scripts
and M.A.R.S -For the Mod.
Is there anyone in the same case, did i just prove my noobish style in installing plugin or is that a common way of this version ? thnx forward.
I can claim sector following your instruction but when i go to the plugin menu to define options about the sector options, i can't read anything else but message like "Text044-x1si" for example. So it's unusable maybe i did something wrong?
I'm running X3 TC 2.5 with
Anarkis Defense System 2.0,
Cargo Delivery Service 2.02,
Pirate Guild 3,
RRF 1.7 ,
CheatCollectionPackage-V1.30 ,
and XTendedGalacticNewSystemV102. -For Scripts
and M.A.R.S -For the Mod.
Is there anyone in the same case, did i just prove my noobish style in installing plugin or is that a common way of this version ? thnx forward.
@milytar: placing of NPC-stations by the player is not possible directly... and would make too much work to change this. As I don't have enough time to make any changes at all to the script (except eventual bugs), I will definatly not include this... and it doesn't make sense imo, if you could determine, where a NPC places his station. TLs are btw in use, but only when you are out of sector.
@japie1979: No plugin-manager-version due to missing time, as I said already above. My time goes into XTC... I wished I never had published these scripts
@Onemanfromfar: Seems as if you did do something wrong during installation... perhaps the 7410-L044 missing in your t-folder?
@japie1979: No plugin-manager-version due to missing time, as I said already above. My time goes into XTC... I wished I never had published these scripts
@Onemanfromfar: Seems as if you did do something wrong during installation... perhaps the 7410-L044 missing in your t-folder?
Xenon 598, not having xenon killed
So I worked hard to get two trading stations one for xenon sector 598, and one for sector 627.
I cannot hold 598 as the xenon just keep re-spawning , in 627 they disappear like they are supposed to .
I am not all the way through the plot yet, could this be the issue? Is that sector pivotal to the story and will not be fully mine until the store it done? Or is this just a "bug" in the scripts?
I would like to not have the xenon 598 sector between mine (627) and the other races.
I cannot hold 598 as the xenon just keep re-spawning , in 627 they disappear like they are supposed to .
I am not all the way through the plot yet, could this be the issue? Is that sector pivotal to the story and will not be fully mine until the store it done? Or is this just a "bug" in the scripts?
I would like to not have the xenon 598 sector between mine (627) and the other races.
Re: Xenon 598, not having xenon killed
Ok... I have checked this at me and the destroying works in both sectors. Either you have the raids enabled or there is anywhere a bug in the script. For the second case, try the deinstall in the menu, save and reload.pmyers101 wrote:So I worked hard to get two trading stations one for xenon sector 598, and one for sector 627.
I cannot hold 598 as the xenon just keep re-spawning , in 627 they disappear like they are supposed to .
I am not all the way through the plot yet, could this be the issue? Is that sector pivotal to the story and will not be fully mine until the store it done? Or is this just a "bug" in the scripts?
I would like to not have the xenon 598 sector between mine (627) and the other races.
This should work.
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- Posts: 7
- Joined: Fri, 12. Feb 10, 07:04
@Onemanfromfar: Seems as if you did do something wrong during installation... perhaps the 7410-L044 missing in your t-folder?
No : ( did it good twice didn't forget anything place script and t both in X3TC folder script and t.
Always have ReadText7410-1016 in the shoutbox with ok box under.
Can someone have an idea to help please?
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- Posts: 163
- Joined: Fri, 27. Jun 08, 18:47
What language are you running the game in?Onemanfromfar wrote:@Onemanfromfar: Seems as if you did do something wrong during installation... perhaps the 7410-L044 missing in your t-folder?
No : ( did it good twice didn't forget anything place script and t both in X3TC folder script and t.
Always have ReadText7410-1016 in the shoutbox with ok box under.
Can someone have an idea to help please?
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- Posts: 7
- Joined: Fri, 12. Feb 10, 07:04
In French.
Oh i see the only foreign language scripts i run on are under X cyrow plugin manager that perform language option modification automatically it seems. i think i have to change something with 44 or 33? i ll search it but if you come back and have the solution i'll be pleased you explain to me.(i'm not playing X3 as long).
Edit ok thnx for the comment i found where it was wrong just changed the id.. thnx very much have fun all.
Oh i see the only foreign language scripts i run on are under X cyrow plugin manager that perform language option modification automatically it seems. i think i have to change something with 44 or 33? i ll search it but if you come back and have the solution i'll be pleased you explain to me.(i'm not playing X3 as long).
Edit ok thnx for the comment i found where it was wrong just changed the id.. thnx very much have fun all.
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- Posts: 7
- Joined: Fri, 12. Feb 10, 07:04
My Sector 598, no longer Xenon!!!
Figured out my issue with the 598 sector not working.. I had used a different take over script before, and that was the first sector I had used it on. I did not like the spamming of the Xenon spawns. Which led me to find a new takeover script.
I fixed it by uninstalling this mod, changing the ownership of my station to Xenon, re-enabling the mod, and then re-claiming my station.
The script told me I had claimed the sector and it worked GREAT!!!
It told me it had claimed it the first time the scripts loaded but I think the script thought since it belonged to me to begin with it dint need to keep it clear.
This script is Great and works Awesome.
THANK YOU!!!!!
I fixed it by uninstalling this mod, changing the ownership of my station to Xenon, re-enabling the mod, and then re-claiming my station.
The script told me I had claimed the sector and it worked GREAT!!!
It told me it had claimed it the first time the scripts loaded but I think the script thought since it belonged to me to begin with it dint need to keep it clear.
This script is Great and works Awesome.
THANK YOU!!!!!
Hmmpf, this shouldn't happen, and I don't know, why it does. However, the fix is simple, try this fix:
Beep-Fix
copy the script from the archive to your scripts-folder and execute the plugin.sto.restart.menu-script inside the ScriptEditor by pressing "r".
Beep-Fix
copy the script from the archive to your scripts-folder and execute the plugin.sto.restart.menu-script inside the ScriptEditor by pressing "r".