[SCR][june 08][v. 2.5-] STO 1.57 - overtake sectors
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As now TC 2.5 is out, here is the STO-version for it. No changes on the functions, but faster and less scripts needed. Will not run under TC-versions before 2.5.
Download STO for TC 2.5
Edit: While creating the archive, i put a wrong script into it, so when overtaking a sector or loosing one, the script is returning a readtext to the subtitle-line. The bug is already fixed, just download the archive again and it should be ok. Sorry for the inconvenience.
EDIT2: Also in the tax message was a readtext, also now fixed, please download again;)
Download STO for TC 2.5
Edit: While creating the archive, i put a wrong script into it, so when overtaking a sector or loosing one, the script is returning a readtext to the subtitle-line. The bug is already fixed, just download the archive again and it should be ok. Sorry for the inconvenience.
EDIT2: Also in the tax message was a readtext, also now fixed, please download again;)
Last edited by Trickmov on Tue, 20. Oct 09, 10:50, edited 1 time in total.
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- Posts: 518
- Joined: Sun, 22. Feb 09, 20:13
No, in 2.5 there are new menu-commands which allow columns.
In the previous version i had solved this by my own library-scripts, which was relativly slow (because many things had to be calculated). Now in the new version the new commands are used, so that the menu is faster built (especially when many sectors are owned).
Also the former library scripts are not longer needed and some lines in the menu-script were obselete.
Greets
Trickmov
In the previous version i had solved this by my own library-scripts, which was relativly slow (because many things had to be calculated). Now in the new version the new commands are used, so that the menu is faster built (especially when many sectors are owned).
Also the former library scripts are not longer needed and some lines in the menu-script were obselete.
Greets
Trickmov
- vampirecosmonaut
- Posts: 329
- Joined: Thu, 17. Aug 06, 21:23
I haven't had much time using this script, but so far, it's very impressive.
There's one thing I do not understand, what does the consume option do?
The PDF states: allows consume of tradedocks (up to 10% per hour). This doesn´t work with HQ and Xenon-HUB. I'm afraid I don't understand the wording.
Also, "- prevent consume of a tradedock in an own sector, while others consume:for that you have to rename the tradedock, so that the first letter is „$“."
Does this mean their wares consumption? If they don't consume wares how do they produce?
There's one thing I do not understand, what does the consume option do?
The PDF states: allows consume of tradedocks (up to 10% per hour). This doesn´t work with HQ and Xenon-HUB. I'm afraid I don't understand the wording.
Also, "- prevent consume of a tradedock in an own sector, while others consume:for that you have to rename the tradedock, so that the first letter is „$“."
Does this mean their wares consumption? If they don't consume wares how do they produce?
The first documented attempt in human history to use a rocket for spaceflight
was made in the 16th century by a Chinese Ming dynasty official named Wan Hu.
The resultant explosion presumably killed him.
was made in the 16th century by a Chinese Ming dynasty official named Wan Hu.
The resultant explosion presumably killed him.
Trick, getting readtext errors in the message that tells you how much tax was taken out by the governments.
As usual, awesome script, been using it since it came out. Like the new menu system.
Can you update the first post as to what the tax, and raid systems are, etc, etc?
Thanks! Appreciate the great work, as usual.
As usual, awesome script, been using it since it came out. Like the new menu system.
Can you update the first post as to what the tax, and raid systems are, etc, etc?
Thanks! Appreciate the great work, as usual.
Yes, thank you. Fixed it now, just download againrussbo wrote:Trick, getting readtext errors in the message that tells you how much tax was taken out by the governments.
No, sorry, no time for that... look into the online-pdfrussbo wrote: Can you update the first post as to what the tax, and raid systems are, etc, etc?
Yes their ware consumption is meant - stored wares will be sold, if activated. Producing? Tradedocks don`t producevampirecosmonaut wrote: Does this mean their wares consumption? If they don't consume wares how do they produce?
- vampirecosmonaut
- Posts: 329
- Joined: Thu, 17. Aug 06, 21:23
Got me there. I should read what I post.Trickmov wrote:Producing? Tradedocks don`t produce
Does the dock consume anything you stock it with?
Can I stock my trade post with things that don't usually sell?
The first documented attempt in human history to use a rocket for spaceflight
was made in the 16th century by a Chinese Ming dynasty official named Wan Hu.
The resultant explosion presumably killed him.
was made in the 16th century by a Chinese Ming dynasty official named Wan Hu.
The resultant explosion presumably killed him.
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- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
Hi,
I installed this and its working great. However, for some reason it won't let me take over Gaian Star. I've scouted the sector and there are defiantely no pirates left and I've got an equipment dock in there.
Is it because the sector is a "plot" sector? I have completed the goner plot which features this sector...
I installed this and its working great. However, for some reason it won't let me take over Gaian Star. I've scouted the sector and there are defiantely no pirates left and I've got an equipment dock in there.
Is it because the sector is a "plot" sector? I have completed the goner plot which features this sector...
There were two bugs in the raid-routine, one which created Mammothes instead of the correct ships and one which destroyed sometimes the raid ships.
Here is the corrected version:
http://www.thexuniverse.us/downloads/tr ... TOv1_11.7z
Here is the corrected version:
http://www.thexuniverse.us/downloads/tr ... TOv1_11.7z
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- Posts: 273
- Joined: Fri, 14. Apr 06, 22:47
so, let me get this strait, this gives me the chance to kill a sector and place an trade station there to conquer it?
then when the place is mine, I can build my own stations there and tax the other races stations?
will my stations be "free" or do I tax myself to?
will there be shipyards build by the other races?
what will the sectors owner be? my name?
is this compatible with Response Force script?
then when the place is mine, I can build my own stations there and tax the other races stations?
will my stations be "free" or do I tax myself to?
will there be shipyards build by the other races?
what will the sectors owner be? my name?
is this compatible with Response Force script?
Sry for my bad english ^^"
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- Posts: 273
- Joined: Fri, 14. Apr 06, 22:47