[SCR] CODEA Weapon System [09-06-03 X3TC 3.beta.19]

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Lucike
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Post by Lucike » Wed, 22. Apr 09, 10:23

@atroav

In the German topic we talk about free names for the branches. I still don't know if I do that. Perhaps ...
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LarryBurstyn
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pck problem

Post by LarryBurstyn » Wed, 22. Apr 09, 15:43

Is there a program out there that can be used to translate pck files into text or xml files--which I can read and change. And reverse would be nice also. Does X3TC2 use PCK files "better" than XML files?

atroav
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Post by atroav » Wed, 22. Apr 09, 16:48

Thanks for the reply Lucike.
I hope you do decide to add a feature like that.

Perhaps you could add a rename function in the hanger menu when you add the fighters .
That way ,people who aren't fussed about naming ,can just add and forget,while OCD types like myself can happily keep order in their game :)

It might be a lot of work to do to an already great script but thanks for at least thinking about it.

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Lucike
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Re: pck problem

Post by Lucike » Wed, 22. Apr 09, 17:06

LarryBurstyn wrote:Is there a program out there that can be used to translate pck files into text or xml files--which I can read and change. And reverse would be nice also. Does X3TC2 use PCK files "better" than XML files?
Not better, but smaller. Look at this topic. You find there all language files in XML format.

http://forum.egosoft.com/viewtopic.php? ... 15#2577315

CODEA language file in XML format
http://www.lucike.info/x3_terran_confli ... 4-L044.xml
(Save target as ...)
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Locksley
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Post by Locksley » Wed, 22. Apr 09, 21:35

Lucike wrote:
dminor wrote:Quick question does a pilots rank add anything to their fight skills?
Not to the standard fight skills, but we get "Flying Aces" in the next versions. "Flying Aces" fight better, than normal pilots.

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But the general fight skill is attached to the pilot, if I read the Egosoft vanilla scripts right? So one might wanna check those to get the best fighters.

Will "Flying Aces" override the Egosoft scripts or complement them?

Looking forward to the next installment :D

Stealth17
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Post by Stealth17 » Thu, 23. Apr 09, 15:04

darkfear wrote:Frequently Asked Questions (FAQ):

CODEA fighters switch their main weapons dependant on the situation but they will never use different main laser at the same time, because a mixed armament is ineffective. Turret weapons will not be switched.

In sector the simultaneous usage of some laser is limited, e.g. only 4 HEPTS are installed on fighters to avoid an energy problem. OOS all available lasers are used without restriction.

Projectile cannons can be used IS but for OOS combat, regular energy weapons should be available to the fighters.

An example posted by Lucike on how to arm the fighters effectively:

Front: 8 x HEPT, 8 x PAC / Turret (if available): 1 x HEPT
Against Fighters: 8 x PAC
Against corvettes and capital class ships: 4 x HEPT IS / 8 x HEPT OOS

Front: 8 x HEPT, 8 x PRG / Turret (if available): 1 x PRG
Against Fighters: 8 x PRG
Against corvettes and capital class ships: 4 x HEPT IS / 8 x HEPT OOS

Front: 8 x EBC / Turret (if available): 1 x HEPT
Against Fighters: 8 x EBC
Against corvettes and capital class ships: 8 x EBC

HEPT = High Energy Plasma Thrower
PAC = Particle Accelerator Cannon
PRG = Phased Repeater Gun
EBC = Energy Bolt Chaingun
Does this mean that the fighters check whether this equipment is available on the carrier, equip themselves and launch to destroy the target CODEA has selected for them? :o
Like a thousand other commanders on a thousand other battlefields, I wait for the dawn...

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Lucike
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Post by Lucike » Thu, 23. Apr 09, 15:42

Stealth17 wrote:Does this mean that the fighters check whether this equipment is available on the carrier, equip themselves and launch to destroy the target CODEA has selected for them? :o
A CODEA fighter switch his front weapons dependant on the situation, but the weapons must be in the cargo bay of the fighter.

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With the menu point "Fighter Equipment" you can equip all fighters with weapons in one step.

@ALL

Darkfear will update the CODEA topic at the weekend, but also my English friends can download now the newest version (3.beta.05). I have added the corvettes. ;)

http://www.lucike.info/x3_terran_confli ... _V3b05.zip

Don't forget the libraries.

http://www.lucike.info/x3_terran_confli ... _V3208.zip
Last edited by Lucike on Thu, 23. Apr 09, 15:58, edited 3 times in total.
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Gazz
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Post by Gazz » Thu, 23. Apr 09, 15:44

Stealth17 wrote:Does this mean that the fighters check whether this equipment is available on the carrier, equip themselves and launch to destroy the target CODEA has selected for them? :o
Judging by this script's lucikeness I'd expect the fighters to arm themselves with those HEPT and if not enough are available, hire a TL to build a self sustained HEPT complex, train and attach WLS/HVT to it and send the carrier's tender to fetch the lasers when ready. =P
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Stealth17
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Post by Stealth17 » Thu, 23. Apr 09, 16:15

Sounds like a plan :)

@ Lucike: very interested in how Corvettes will play a part in the force :). This must be one incredibly complicated script by now. :o
Like a thousand other commanders on a thousand other battlefields, I wait for the dawn...

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Lucike
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Post by Lucike » Thu, 23. Apr 09, 16:19

Stealth17 wrote:This must be one incredibly complicated script by now. :o
Not realy, the configuration script only has 2600 lines. ;)
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aka1nas
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Post by aka1nas » Thu, 23. Apr 09, 18:00

Stealth17 wrote:Sounds like a plan :)

@ Lucike: very interested in how Corvettes will play a part in the force :). This must be one incredibly complicated script by now. :o
Awesome! Can the corvettes be docked into the carrier like M8s?

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Lucike
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Post by Lucike » Thu, 23. Apr 09, 19:14

aka1nas wrote:Can the corvettes be docked into the carrier like M8s?
Corvettes can't docked in the carrier, but to escort the carrier.
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Stealth17
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Post by Stealth17 » Thu, 23. Apr 09, 19:17

I don't mind them not-docking inside the carrier. If CODEA can control them to protect that carrier then that would be a major improvement over the Protect Me command :).
Like a thousand other commanders on a thousand other battlefields, I wait for the dawn...

LarryBurstyn
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fact

Post by LarryBurstyn » Thu, 23. Apr 09, 20:33

While experimenting with various ships I found the Vahalla can dock Corvettes (M6)...I did not discover how many the max was but I docked all of my M6's to it (about 10). This was before I found CODEA.

Will CODEA work with the docked M6's? Now if I could only find a LEGAL way (that will not destroy my Terran Rep) to own a Vahalla. The Vahalla will NOT fit through jumpgates or dock without being destroyed at almost anything (docks, shipyards, etc.,) IS.

OOS it will fly through jumpgates normally as long as the jumpgate it flys from/to would not be IS. OOS of course it can dock/undock at any station capable of handling a M2.

Stealth17
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Post by Stealth17 » Fri, 24. Apr 09, 15:09

About the automatic weapon-switching:
Does CODEA also equip Mass Drivers onto fighters if they're compatible?
Like a thousand other commanders on a thousand other battlefields, I wait for the dawn...

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