X1: Past and Future Mod (Total Conversion)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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SS_T
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Post by SS_T » Fri, 17. Apr 09, 12:10

Treelor wrote:Don't try to fix the Gauss Cannon "glitch". I think it's more realistic for it to not have a smoke trail in space - for there to be smoke, there's gotta be heat, and in space it'll dissipate really quick.
Maybe so, but I don't particularly want to mess with the weapons atm. I might release a plugin to remove the smoke in the future or someone else can. But for now I will stay with the terran conflict and combat mod style.
Treelor wrote: There's a suggestion I also made on the ModDB comment section, but I don't think you've seen it.

For the X2 ships, have you thought about adding a script in that adds them to currently existing shipyards instead of editing the galaxy map? That would still allow people to purchase X2 ships without forcing a game restart.
I didn't edit the map I used a MD script to add them to a new shipyard in argon prime and ore belt iirc. I did see your comment on moddb, and I will be sorting something but the latest update was to fix the graphics problem ;).
Street21309 wrote:Another thing to consider is the X2 Variants of the Colossus and Titan are a wee bit too fast and agile. Considering they would be like a light destroyed and light carrier. Say speeds of around a max of around 75-90. Other than that, everything else is good except for adding the ships to a shipyard as what Treelor said.
The x2 ships have the same stats as in x2 ;). I could slow them down if nessesary but in doing so they would lose there only advantage over the x3 ships except the X2 argon M1 which hold 130 ships.

thanks for all your comments they have been helpful so far :)
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Post by SS_T » Fri, 17. Apr 09, 19:32

X1PF beta 2.0 trailer released, see here: http://www.moddb.com/mods/x1-the-pirate ... er-release

It shows a couple of the new x2 ships and effects aswell as some of the features you haven't seen if you haven't played the mod ;)
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Post by SS_T » Wed, 6. May 09, 00:32

Latest

I have been on the most boring 2 week course I have ever been on probably as a punishment for being on job seekers allowance for too long. So I didn't do much to the mod :(.

News

  • The mod has been on the mod video spotlight for the first time see here
  • 94 X1PF Beta 1.1 mod downloads via moddb
  • 82 X1PF Beta 1.0 mod downloads via moddb
  • 4GB of bandwidth used since 11/04/2009 to 05/05/2009 just for the mod


Development News

Xenon M1 (COMPLETE)
Xenon M2 (COMPLETE)
Xenon M3 (IN PROGRESS)
Xenon M4 (IN PROGRESS)
Xenon M5 (IN PROGRESS)

ARGON FSTS (IN PROGRESS)
ARGON FSTS Cockpit (IN PROGRESS)
ARGON FSTS Front Turret (IN PROGRESS)
ARGON FSTS Big Turret (IN PROGRESS)

Shipyard Script (IN PROGRESS)
Mass Shipyard Script (SUGGESTED)

HUD (TO DO)
MENU (TO DO)
MUSIC (TO DO)
EFFECTS (IN PROGRESS)

Testing (TO DO)

If you have any suggestions or comments I'm happy to hear them :)
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SS_T
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Post by SS_T » Tue, 19. May 09, 00:23

Finished the xenon ships :), but the reason for this post:

I'm allowing you the public to alpha/beta test the mod, there is a reason for this please read: http://www.thexuniverse.com/forum/showt ... adid=15889

I will not be doing any of the alpha work over here, so if you want to help me test it please can you sign up at the TXU so you can use the project tools.

I will still keep you informed here of any stable releases or media :)
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Post by SS_T » Wed, 20. May 09, 13:51

More testing images: 19/05/2009


[ external image ] [ external image ]

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Post by SS_T » Sun, 24. May 09, 01:06

One thing I notice when looking at screenshots is how dull they look sometimes, maybe its just me or my monitor :P but I like some more colour. This is what I have come up with in a 5 minute experiment:

[ external image ]

At first glance it looks a bit too blue, what do you think?

[You can test in game when I upload the next alpha update tomorrow]

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SS_T
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Post by SS_T » Mon, 8. Jun 09, 22:30

Here is some renders of the custom future ships for you to enjoy, or hate. That's up to you :P

X1PF TC Argon m3 var 1
[ external image ]
One of the first ships made but wasn't included into the first release because of a texture problem. I am currently re-texturing it and adding more detail. (Front of model)
X1PF TC Argon m3 var 2
[ external image ]
This render shows one of the future argon m3 ships, it is a strong ship that can with stand much punishment but only has two gun mounts. This version is included with the first release.
X1PF TC Argon m4 Not Finished
[ external image ]
This is the latest ship I am building for the mod, it is nearly finished but needs a little more detail. (Front of model)
X1PF TC Argon m6
[ external image ]
This model was the very first in the mod, however if you played the release mod it doesn't look the same. This is because I have went back to re-edit it to make it more detailed and better textured. (Front of model)
X1PF TC Argon TL Not Finished
[ external image ]
This model I completed a while ago, but was useless in it state as it had no weapons or docks. The model was in game and working with its own cockpit.

This render shows the latest version of the ship, with turrets and docks, however I haven't managed to get the custom turrets to work yet so it didn't make it into the first release. (Front of model)
CONCEPT Not Finished
[ external image ]
With this model I was just experimenting, it is not finished and is not in game. (Back of model)
that all for now :)
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kuruptx3
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Post by kuruptx3 » Mon, 8. Jun 09, 23:24

nice work SS_T glad to see you around here really nice models cant wait to see the textured versions

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Post by Meltdown » Tue, 9. Jun 09, 00:06

It'd be really great if you could release the single ships after you're done with the mod. I've been dying to have the old X-T designs of the Elite, Discoverer and Xenon ships in a recent game (and yes, I know about the Elite model for X3R - it lacked several things to make it good), but I'm not particularly crazy about the other old ships.
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SS_T
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Post by SS_T » Tue, 9. Jun 09, 14:20

Meltdown wrote:It'd be really great if you could release the single ships after you're done with the mod. I've been dying to have the old X-T designs of the Elite, Discoverer and Xenon ships in a recent game (and yes, I know about the Elite model for X3R - it lacked several things to make it good), but I'm not particularly crazy about the other old ships.
I might be able to release the single xtension ships later on, x2 ships I can't as I have done them differently and they cannot be easily separated, my custom ships I can if requested. But that's a long way off before I finish them all. :) .
kuruptx3 wrote:nice work SS_T glad to see you around here really nice models cant wait to see the textured versions
thanks
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Post by SLeeZeCoRe » Tue, 9. Jun 09, 15:50

I only have one thing to mention for this.

For the love of god, make Paranid Prime as beautiful as it was in X2.

Flying through the fire -like sector the first time was amazing, then in X3R it turned into wading through mud :(

Win :D
[ external image ]

Fail :cry:
[ external image ]

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SS_T
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Post by SS_T » Tue, 9. Jun 09, 16:54

I only have one thing to mention for this.

For the love of god, make Paranid Prime as beautiful as it was in X2.

Flying through the fire -like sector the first time was amazing, then in X3R it turned into wading through mud Sad
yeah I know what you mean, I haven't experimented with editing a sector that much but I would love to sometime :)

---------------------------------

I have been working on the future m4 or "Argon buster [X4]", sorry a bit lazy with names :P. To improve it graphically.

Here is what it looked like yesterday:
and this is the latest of it (in game):
[ external image ]
This screenshot shows the latest version of the fm4, I remade the boxy back bit of it and added blue and grey coloured panels. Still a little more to do!. Hope you like so far.
It is getting better, and once it finished a hope you like it :)
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Meltdown
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Post by Meltdown » Tue, 9. Jun 09, 23:52

SS_T wrote:I might be able to release the single xtension ships later on, x2 ships I can't as I have done them differently and they cannot be easily separated, my custom ships I can if requested. But that's a long way off before I finish them all.
Don't care about X2 ships. I'm of the opinion that of all the games in the X series X2 was the one with the ugliest, most unlikely ship designs by far. I actually stopped playing it because I couldn't stomach how the darn things looked - every time I had one in front of me I'd think "this cannot possibly be a spaceworthy vessel. It belongs in an amusement park, not in space" :p

I really really liked some of the designs from XT though, so if I could have updated models of those for X3TC I'd be a happy man. :D
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Post by SS_T » Thu, 18. Jun 09, 19:00

Beta 2.0 released, see here for more info and downloads: http://www.moddb.com/mods/x1-the-pirate ... -released1
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Street21309
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Post by Street21309 » Thu, 18. Jun 09, 19:19

Me personally in response to the Paranid Prime background and everything Id love to see more of the X2 Variant sector backgrounds instead of the X3 ones...In X2 the ways the sectors looked it made you feel tiny with the scope and scale of everything, in X3 its like trying to see five feet in front of you sometimes. Personally a lot of sectors can do without the fog type deal..
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[ external image ]

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SS_T
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Post by SS_T » Sun, 21. Jun 09, 12:09

If you have any problems with the mod there is a support forum here: http://www.moddb.com/mods/x1-the-pirate ... -mod/forum
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Post by SS_T » Mon, 22. Jun 09, 17:39

Has anyone tested this with the German version of the game yet?, because someone here is having problems with it crashing on start up. I can't test it, as I don't have that version :(
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Post by Yacek » Mon, 22. Jun 09, 18:14

t directory, there are files 0001-L044.xml and 0001-L044.pck
Why? Just one.
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SS_T
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Post by SS_T » Mon, 22. Jun 09, 22:27

Yacek wrote:t directory, there are files 0001-L044.xml and 0001-L044.pck
Why? Just one.
I think that was when I was experimenting with the text files in the cat, the game reads from the cat file but the editor didn't so I had to extract the file and I guess one time it didn't decompress.

If its bothering you, you can delete the .pck one :)
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Yacek
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Post by Yacek » Mon, 22. Jun 09, 22:59

For me, this is not the problem. But for others?
Do wprowadzałeś changes to the file 0001-L044.xml?
If it does can not be extracted to a separate file .xml? This is me with a translation into other languages.
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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