I don't think that this script is responsible because it always aborts the "auto docking" when used on the playership.ThomasAH wrote:I do not have problems with ships being destroyed, only with being sent into the void when trying to fly the docked the TS myself.
It looks like I am outside and the ship still is landed (internally). After that I can only restart TC.
Yah, but it's only an idea and leads to... different issues. =)But your idea with turning of collisions while undocking might be a good thing anyway.
A TS undocking from a complex needs to fly away from it. With collisions off it would not evade the complex hub but directly fly away from the docking clamps ignoring the hub structure.
So it might just as easily fly straight through the hub or another station... at which point the collision avoidance would come back on and it turns into a pretty but brief fireball.
So while the idea itself has merit, it will take a lot of brain sweat to secure it against all possible eventualities and turn it into a working concept.