[Script] JumpPoint v1.40b (19/10/2011)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Problem with menu jumppoint
Hi!
First, thanks for your work. I installed your "Jumppoint" Script and the necessary mod, i got the jumppoint flashpacks and the menuline under "special" (jumppoint), but there is no further select option.
The insert of the menu, "deploy" etc., is not there. When i select "jumppoint", the computervoice of the game says "computer activated", but nothing happens (i have the flashpacks allready in my ship).
Can there be a problem with the language? My game operates in german.
Is it regular that the flashpacks are named in code? I checked the correct copy of the scripts and haven't found any wrong thing.
I would appreciate your further help.
Bye!
Gundus - Austria
First, thanks for your work. I installed your "Jumppoint" Script and the necessary mod, i got the jumppoint flashpacks and the menuline under "special" (jumppoint), but there is no further select option.
The insert of the menu, "deploy" etc., is not there. When i select "jumppoint", the computervoice of the game says "computer activated", but nothing happens (i have the flashpacks allready in my ship).
Can there be a problem with the language? My game operates in german.
Is it regular that the flashpacks are named in code? I checked the correct copy of the scripts and haven't found any wrong thing.
I would appreciate your further help.
Bye!
Gundus - Austria
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- Posts: 357
- Joined: Sat, 13. Dec 08, 22:02
the t-files for your game all end in L049, whereas english uses L044. thing is, changing the filename isn't enough, and i don't know what else to do.
so: open the tfiles with, um, something that can read them, and find L044 and change it to L049, then change the filename, is I THINK the procedure.
but i have not done this myself so no guarantees.
so: open the tfiles with, um, something that can read them, and find L044 and change it to L049, then change the filename, is I THINK the procedure.
but i have not done this myself so no guarantees.
About to start X3TC, so I'm looking for mods and happened to come across this one.
I have an idea/question.
The X-Universe, as good as it is, has always seemed distinctly... well, flat to me. Two-dimensional. And it's easy to see why, just have a look at any map and you see that sectors are only connected with NSWE gates.
However, since I read here that sectors can support a maximum of six jumpgates, would it not be possible to use a script that destroys existing jumpgates and makes new ones to reorganize the universe in a 3D fashion?
If it was done with some thought, i.e. not just by linking sectors at random, the AI should adapt to the existing paths and gameplay shouldn't be broken, but the universe would become a lot more interesting.
Has anyone ever tried this, or is anyone interested in trying?
I have an idea/question.
The X-Universe, as good as it is, has always seemed distinctly... well, flat to me. Two-dimensional. And it's easy to see why, just have a look at any map and you see that sectors are only connected with NSWE gates.
However, since I read here that sectors can support a maximum of six jumpgates, would it not be possible to use a script that destroys existing jumpgates and makes new ones to reorganize the universe in a 3D fashion?
If it was done with some thought, i.e. not just by linking sectors at random, the AI should adapt to the existing paths and gameplay shouldn't be broken, but the universe would become a lot more interesting.
Has anyone ever tried this, or is anyone interested in trying?
Eat, drink and be merry, for tomorrow you may die.
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- Posts: 24
- Joined: Thu, 2. Jul 09, 05:36
- Deadbeat_Spinn
- Posts: 6483
- Joined: Wed, 19. Nov 08, 20:47
I want to ask, what is the size of the gate in the cargo and what type is it?
because if its to small then I wont use it because of balance issues... an ST or min an XL cargo and a lot of space should be the min, even if its miniaturized...
because even the smallest gate is bigger then the biggest ship ingame ^^"
because if its to small then I wont use it because of balance issues... an ST or min an XL cargo and a lot of space should be the min, even if its miniaturized...
because even the smallest gate is bigger then the biggest ship ingame ^^"
Sry for my bad english ^^"