at the moment i am not going to release another patch. as the devs are getting ready to release the 2.1 patch i am currently in the process of updating this to work with 2.1. hopefully this well be ready the day after they release there's.
but i will take a look at what both of you have pointed out.
MutantDwarf wrote:Also: The ATF M7M (the Skirnir) doesn't work right, methinks. It has weapons in turrets that should have none, as it's a missile frigate. Make it have no guns in the left and right turrets and it'll work properly.
you were right. this ship was having an identy crisis. i've fixed it.
pewpew wrote:Some little things that are bugging me :
-"mammoth" roll rate seems 10 times too high
going to leave this as is
-"mammoth" and "mobile mining base ship" (terran TL) have the same stats
i have slightly changed the stats of mobile mining to reflect it as a mining ship as the label suggests rather then a true TL so the stats are no longer the same as the mammoth
-"mobile mining base ship" has seven fighter exit but can only carry five
actually the mobile mining has 9
-the ATF tyr has 16 cannons on each side but you can only equip 12 weapons (this might be hard to fix adding the corresponding turrets in tship didn't work you still can only mount 12 weapons)
-the "mobile mining base ship" has 4 cannons on top and at the rear but can only mount 2 (easy to fix by adding the corresponding turrets)
going to leave this as is as well. this isn't a problem with the number of installable turrets. i know what the dev's intended but there are only currently 3 captial ship turrets graphics to choose from and they are all double barrel. it looked funny replace the double barrel for the fighters version of the single barrel. so i am going to leave this as is.
-the terran tokyo (M1) weapon recharge rate seems 10 times too high
the only ship that even came close to the tokyo in stats was the #deca and that ship is suppose to be a unqiue ship. (at least i have only come across one and that was during the terran campain). so i have slightly adjusted this to be closer to stats of other carrier classes.
rather then wait for the 2.1 to come out i decided to update a couple of elements:
-Mosquito: change the blast radius from 0 to 1
-Ghoul missile: speed is more in line with other missiles of its class
-specter missile: lifetime is more in line with other missiles of its class
-wraith: reduced the blast radius of the swarm. so if one goes off it doesn't/shouldn't automatically destroy the whole swarm.
42) fixed the skirnir. it was having an identy crisis. it had trouble deciding if it was a cruiser or missile frig.
43) adjusted the stats for the tokyo. only ship that even came close in stats was the #deca and that is a unique ship (at least in my game it is). now the tokyo is more in line with other M2 classed ships.
44) since the dev's added a turret to the truelight with the release of TC i made it functional.
just overwrite the old patch and your good to go.
this does not contain any file(s) from the 2.1 update.