RRF (Race Response Fleets with Race Wars) 2.2 21/9/10
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Very sweet. I think this fills a much needed gap between Race Patrols and Conflicts. Both are extreme ends of the scale and while I like Race Patrols a lot, this seems a little deeper (but not conflicts-crazy).
To be honest I like the idea of neverending loops. I mean one side has to win eventually, but as long as there a crashing safeguards in place I would love to see a battle going on for days in one sector
Question: what are the 'boundaries' of the responses? I have a game where my character is super pissed at the Paranid and would like to start pirating some of their ships for payback. I want there to be some degree of risk vs. reward though. If I attack a Paranid freighter in a Teladi sector I assume I'd probably get away scot-free, but at which point (in relation to this mod) will I be pushing my luck?
To be honest I like the idea of neverending loops. I mean one side has to win eventually, but as long as there a crashing safeguards in place I would love to see a battle going on for days in one sector
Question: what are the 'boundaries' of the responses? I have a game where my character is super pissed at the Paranid and would like to start pirating some of their ships for payback. I want there to be some degree of risk vs. reward though. If I attack a Paranid freighter in a Teladi sector I assume I'd probably get away scot-free, but at which point (in relation to this mod) will I be pushing my luck?
-TEVE
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- Joined: Wed, 17. Dec 08, 19:07
That'd be GOLD!!! Pure, yellowish, peely, wonderful.... Wait, wait, wait... I'm dreaming of bananas again... Nvm... It will be gold if it came out...
LV,
I don't quite get you there... 'nobody had made'?? What? Where? And what's Adam got to do with spaceflight?
Anyways... Great script you got there... You still want that banana fudge?
LV,
I don't quite get you there... 'nobody had made'?? What? Where? And what's Adam got to do with spaceflight?
Anyways... Great script you got there... You still want that banana fudge?
To each, his own.
Ok heres a bug report:
My game freezes when I load my save after installing the plugin. It works again after I uninstall it. Heres my scripts list to help you track the problem down:
Script Packages:
Auto-Rename Player Property :: Graxster :: Yes :: 1.0 :: 25/11/2008
Cmod3 for Terran Conflict :: Ulfius :: Yes :: Beta 4.2 :: 15/01/2009
Community Plugin Configuration :: Cycrow :: Yes :: 1.10 :: 28/10/2008
Imperial Laboratories :: Lord Vader :: Yes :: 1.3 :: 25/01/2009
Invasion warnings :: ThisIsHarsh :: Yes :: 1.1 :: 28/11/2008
Khaak Invasions :: ttl :: Yes :: 1.1 :: 22/01/2009
Military HUD for Terran Conflict :: Ulfius :: Yes :: 1.0 :: 25/10/2008
Mobile Ship Repairs :: Graxster :: Yes :: 1.7 :: 06/11/2008
NPC Bailing Addon :: ThisIsHarsh :: Yes :: 1.6.3 :: 05/12/2008
Salvage Claim Software :: Cycrow :: Yes :: 1.00 :: 25/10/2008
Turbo Booster :: Cycrow :: Yes :: 1.00 :: 20/10/2008
Also included is MARS, EST, Prospector and CAG.
My game freezes when I load my save after installing the plugin. It works again after I uninstall it. Heres my scripts list to help you track the problem down:
Script Packages:
Auto-Rename Player Property :: Graxster :: Yes :: 1.0 :: 25/11/2008
Cmod3 for Terran Conflict :: Ulfius :: Yes :: Beta 4.2 :: 15/01/2009
Community Plugin Configuration :: Cycrow :: Yes :: 1.10 :: 28/10/2008
Imperial Laboratories :: Lord Vader :: Yes :: 1.3 :: 25/01/2009
Invasion warnings :: ThisIsHarsh :: Yes :: 1.1 :: 28/11/2008
Khaak Invasions :: ttl :: Yes :: 1.1 :: 22/01/2009
Military HUD for Terran Conflict :: Ulfius :: Yes :: 1.0 :: 25/10/2008
Mobile Ship Repairs :: Graxster :: Yes :: 1.7 :: 06/11/2008
NPC Bailing Addon :: ThisIsHarsh :: Yes :: 1.6.3 :: 05/12/2008
Salvage Claim Software :: Cycrow :: Yes :: 1.00 :: 25/10/2008
Turbo Booster :: Cycrow :: Yes :: 1.00 :: 20/10/2008
Also included is MARS, EST, Prospector and CAG.
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- Posts: 409
- Joined: Sat, 28. Jan 06, 13:11
I have the same issue as the previous posters. I load RRF and I cannot continue a saved game - looping on station welcome message.
If I try to start a new game, the game hangs on the loading screen. Only way to exit is to CTL ALT DEL and close from there. I have noticed that cpu usage is doubled compared to a running game. Removal of RRF makes the game work fine again, I can carry on from existing save or start a new game.
Hopefully this can be ironed out, I'm looking forward to seeing its ingame effects on the universe.
If I try to start a new game, the game hangs on the loading screen. Only way to exit is to CTL ALT DEL and close from there. I have noticed that cpu usage is doubled compared to a running game. Removal of RRF makes the game work fine again, I can carry on from existing save or start a new game.
Hopefully this can be ironed out, I'm looking forward to seeing its ingame effects on the universe.
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- Joined: Wed, 17. Dec 08, 19:07
- Telkorenar
- Posts: 282
- Joined: Mon, 29. Dec 03, 21:45
issue fixed
it was the setup script from TR that is now deleted from the package
please remove your current rrf version and install via the links in the first post
If you have manually installed the plugin without cycrows installer make sure you delete setup.rrf.commands from your script dir
it was the setup script from TR that is now deleted from the package
please remove your current rrf version and install via the links in the first post
If you have manually installed the plugin without cycrows installer make sure you delete setup.rrf.commands from your script dir
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Btw LV, your dma, IL and RRF seem to make the game crash
I tried the DMA without the IL, and game crashed, but only in the area where the DMA is going on, and only in intence battles.
I tried having only IL installed, and it crashes when I'm in an area with a lot of fighting.
RRF same thing. Tried only having that one installed, and game crashes.
I've never seen the game crash without one of those mods installed.
Since the mods seem to bring in a lot of different ships, this leads me to believe that it might bring in some ships with weapons or something like that that are a bit unfinished or something like that?
I tried the DMA without the IL, and game crashed, but only in the area where the DMA is going on, and only in intence battles.
I tried having only IL installed, and it crashes when I'm in an area with a lot of fighting.
RRF same thing. Tried only having that one installed, and game crashes.
I've never seen the game crash without one of those mods installed.
Since the mods seem to bring in a lot of different ships, this leads me to believe that it might bring in some ships with weapons or something like that that are a bit unfinished or something like that?
none of these are mods, there are no new ships or weapons
my suspicion especially as your saying all 3 cause crashes which others are not having is that there is a cpu overload element where the player is in a sector with an intense battle
what are your specs?
my suspicion especially as your saying all 3 cause crashes which others are not having is that there is a cpu overload element where the player is in a sector with an intense battle
what are your specs?
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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Disabling RRF
Hey LV the script is working fine but just in case something comes up in the near future can you share with us the best way to remove the script without corrupting the saved games....I have the newest version of DMA along with IL...thanks
sounds like the old memory leak problem... Serial Kicked faced it with his pirate guild... it means that an array got too big to be read completly and stops all other scripts from running... just a little question... are npc escorts standing still while the traders are still flying while you are in the same sector.. it's the most reconizeable sign for a bad memory leak.Unkillable Cat wrote:Just a quick one to say that the new version works a treat, one minor bug outside of the extra cpu overhead slowdown is that the autopilot ow occasionaly forgets what it is doing and stops dead
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