[MOD-WIP] X2 Ship Callback Mod

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Sir Squallus
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Post by Sir Squallus » Mon, 9. Feb 09, 23:21

did you tried Gimp?
i read something about the possybility to change jpeg into dds

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Krewzur
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Post by Krewzur » Mon, 9. Feb 09, 23:22

no the textures have been converted to .dds, it just didn't solve the problem
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TERRAN-CONFLICTOR
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Post by TERRAN-CONFLICTOR » Mon, 9. Feb 09, 23:28

I don't have X2, but can you send me the particular files your having problems with?

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Sir Squallus
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Post by Sir Squallus » Mon, 9. Feb 09, 23:34

I have postet the problem in the german Forum, hope someone ther can help
i also have seen a long time ago a topic where the same problem was discussed
I have a look for it, tomorrow, to mutch Vodka now in my head (i hate it to be a Waiter in a bar)

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Krewzur
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Post by Krewzur » Mon, 9. Feb 09, 23:40

TERRAN-CONFLICTOR wrote:I don't have X2, but can you send me the particular files your having problems with?
i'm uploading the files now, but it's really slow. It'll take a while.....

I'm uploading the Titan model as well as all the textures in .dds as well as the original .jpg
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Krewzur
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Post by Krewzur » Mon, 9. Feb 09, 23:41

Sir Squallus wrote:did you tried Gimp?
What is gimp anyway?
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killerog
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Post by killerog » Mon, 9. Feb 09, 23:43

Where are you placing the textures? If i remember correctly when i made my first TC model my textures wouldn't show up until i placed them in the dds folder.

Do they show up in 3dmax ok ?
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TERRAN-CONFLICTOR
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Post by TERRAN-CONFLICTOR » Mon, 9. Feb 09, 23:45

Thanx amurph0
Last edited by TERRAN-CONFLICTOR on Mon, 9. Feb 09, 23:51, edited 1 time in total.

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Krewzur
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Post by Krewzur » Mon, 9. Feb 09, 23:45

killerog wrote:Where are you placing the textures? If i remember correctly when i made my first TC model my textures wouldn't show up until i placed them in the dds folder.

Do they show up in 3dmax ok ?
yeah they show up in max grand, and yes they are in the .dds folder.

I just thought of something, x2 used bump maps, do bump maps work in TC??
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Sir Squallus
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Post by Sir Squallus » Mon, 9. Feb 09, 23:48

gimp is a free picktureprogram similar to others
there are plugins for X3 also
Ill link it tomorrow

killerog
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Post by killerog » Tue, 10. Feb 09, 00:04

Yes bump maps do work in TC as long as the models are recompiled as .bob.
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Sir Squallus
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Post by Sir Squallus » Tue, 10. Feb 09, 00:05

ok found the topic, for all thoose speak german here is the Link
ill try to understand it tomorrow, (too trunken now)
here is a Nvidia Tool for changing JPEG (not testet)
And here you get Gimp

killerog
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Post by killerog » Tue, 10. Feb 09, 00:33

One more thing dose it show up in the scene file in 3dmax correctly?

It could either be the textures not working or the body of the ship not working.
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Krewzur
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Post by Krewzur » Tue, 10. Feb 09, 00:38

i've only got the scene file..... i think

x2 ships are only labeled with numbers, it does not tell you whether or not its a scene file. In a scene file does the whole model itself show up as well? Because in mine i have the whole model as well as cockpit/turret dummies.

I guess that must not be the problem anyway because the model shows up fine in X3:R, but in TC is a ghost. Did you look at the pic a few pages back? That is the result i'm getting in TC

EDIT: DBOX loads it as a scene file so i guess thats what it is, but i thought body files are sometimes included within scene files?
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Sir Squallus
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Post by Sir Squallus » Tue, 10. Feb 09, 00:47

try This8its in German but the picktures should help
OK if you have questions you can ask me for Translation (tomorow) or askk the autor
He is aktive in the english forun too

killerog
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Post by killerog » Tue, 10. Feb 09, 00:53

in 3dmax the scene file should show the body file if its linked probably.

But in X3 and X3:tc there is a separate body file which contains the bodies data, same for the turrets, engines ect.

Ive never look at X2 models so not sure on there File structure

The picture you posted shows that either the model it self isn't loading up or the textures are not.

I am guessing in the scene file the lights ect are separate from the main body of the ship?

I am wondering if TC doesn't like the fact that there isn't a body file. You could always make a body file for it and try that.
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Krewzur
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Post by Krewzur » Tue, 10. Feb 09, 00:56

how would i make a body file and link it to the scene file?

EDIT: I'm currently uploading the model to file front so maybe you can have a look at it when it's done?
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Krewzur
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Post by Krewzur » Tue, 10. Feb 09, 00:59

ah, it's done, heres the link to the model, including the original textures:
http://files.filefront.com/Titanzip/;13 ... einfo.html

EDIT: Don't download, this one doesn't work
Last edited by Krewzur on Tue, 10. Feb 09, 16:47, edited 1 time in total.
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killerog
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Post by killerog » Tue, 10. Feb 09, 01:11

Just downloaded your file. The scene file is far to small to contain any body data wot so every. And when i load it up all i get are green squares (no x3 x3:tc or x2 on this os Win7)

(( this makes no sense if it works in x3 unless tc no longer conatins the body file))

So if that is correct you can either find the body file or make your one one following the follwoing steps

Delete everything in the scene file apart form the model name it something like test_M1, export that as a body file.

Reload the scene file up delete the ship from it and create a Dummy and name it Bships\argon\test_M1_1b. Re export the scene file then load it up again and hopefully the model will be in it.

The place both files in the location "objects\ships\argon" point the tship file to the new scene and fingers crossed.
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Krewzur
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Post by Krewzur » Tue, 10. Feb 09, 01:14

i've also noticed that the model only loads when i'm pointing the the DBOX data to an unpacked x2 directory rather than an x3 directory so i suppose your right.
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