[ALP]Imperial Laboratories 1.4 19/3/09

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fireexit
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Post by fireexit » Tue, 13. Jan 09, 21:28

Cheers for the script.

Bit of feedback :

Imperial Labs seem to gain a new sector very quickly in my game, roughly a sector every 2 - 3 in-game hours. Seem way too fast to me.
(This is without me trading with them or depositing any money)

Always when they fight, there is no resistance. Other races are too stupid to defend themselves.
( Am I missing something here? Is there a RRF script to make the other races defend themselves? )
It always seems to be an Armada of IL warships against a station and a couple of TSs.

With this script and Decent RRF for the other races, we would be seeing some lovely fireworks :)

Other than that, I think everything seems to be going well.

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Idea
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Post by Idea » Fri, 16. Jan 09, 13:30

LV will you give me a permission to use and to change your wonderful script especially the part of the script that is in relations with the banking job? :)
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LV
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Post by LV » Fri, 16. Jan 09, 18:54

expand Idea....

Also the banking in your build isn't finished, in mine there is a stock market, I've no problem with peeps implementing my scripts into their work but IL is still WIP
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I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses

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Idea
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Post by Idea » Fri, 16. Jan 09, 19:25

Ok.I am in no hury.I will wait to see what else you will put in IL.
Now please say something more about stock market.I AM DYING TO KNOW MORE :D :D
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LV
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Post by LV » Fri, 16. Jan 09, 19:36

this is how it currently (nearly) works

I have currently 10-11 different trade commodities gold,bronze,hull plating, foodstuffs etc and on starting x(not decided amount yet) IL Stockbrokers are created who just wander around the Uni in their ships. They will buy and sell the wares meaning the prices fluctuate.

You can have RSS updates popping up in your subtitle menu if you wish to see who has bought what.

You can then buy and sell yourself if you keep your eye on prices.

I've alot to do yet inc better menu to show things, price setting and alteration and getting large math sums not to return - values

I'm also waiting for my force powers to enlighten me how to add the Forum Name Library pilots to sell stock in their company's which means over 200 different trade options

I've also in my infinate stupidity started to re-write RRF which is taking priority atm ;)
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses

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Idea
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Post by Idea » Fri, 16. Jan 09, 20:22

:o :o :o :o :o
After this post that you wrote about stock market
I REALISE MY COMPLETE INSIGNIFICANCE COMPARE TO YOU.
YOU have surpassed my expectations thus you have earn the name
----The Mighty LV----
May you Empire rule as ALL


EDIT:I can wait to see this script finished.I will be watching

:D :D :D :D :D
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Idea
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Post by Idea » Fri, 16. Jan 09, 22:45

One proposal for banking in IL:
There should be two types of loans.
One you allready make-take a loan and if you do not return they send someone to collect.Biger interest rate for loan.Value of loan depend from relations with company.Value can go over 100% value of current player property.
Other type of loan have lower interet rate but if you do not return they take yours stations and ships(except playership) and sell it on the auction.What left from the auction they return to you after they take
their cut+ekstra interset from not paying on time.The approved loan can not be biger than 80% of current player property.

edit LV Idea please use the edit button instead of double posting :)
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Thrandisher
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Post by Thrandisher » Sat, 17. Jan 09, 03:39

The stock idea sounds great.

I havent had time to do any x3tc for a week or so, so havent found or broken anything yet with this ;)

I will say tho, as someone stated somewhere, It almost seems to be fast when IL goes out to take over another sector. I can do a DMA and going through a full thing can take anywhere from 1 hour to a few hours. This again tho is on the first release you did with IL since i havent had time to do anything.
The mongrels will never get over THIS wall.

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LV
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Post by LV » Sat, 17. Jan 09, 20:27

updated to 1.2

Time for IL invasions now doubled

Stock Market Now available

Next Build Surrender and Drop Freight Commands

You need to re-read the first post!!!!!! :wink:
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses

Thrandisher
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Post by Thrandisher » Sat, 17. Jan 09, 22:05

Looks great. Only problem i see is my stock value is low!

To bad i downgraded to the new beta OS and cant play untill a tages patch is released, oi!


Will the mk4 be somewhat compatable with EST from Lucike or only use the default egosoft traders?
The mongrels will never get over THIS wall.

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Idea
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Post by Idea » Sat, 17. Jan 09, 22:16

O boy o boy o boy :D :D :D
Downloading NOW.
Thanks O Mighty LV for releasing stock market so fast :D :D
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Idea
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Post by Idea » Sat, 17. Jan 09, 23:42

How exactly persuade SMT?I have more then 100 mil in deposit and I donate 10 mil.I don't have any command in IL menu :( I know that I instal script in right way.So what should I do?
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nitromethane
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Post by nitromethane » Sun, 18. Jan 09, 01:25

will races be able to retake there sectors or will this mod take over the entire universe?

fireexit
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Post by fireexit » Sun, 18. Jan 09, 04:28

In my game the other races were unable to defend themselves, and also would never retake sectors, so it was a one-sided battle.

But then I installed that Conflicts Script, along with some Race Patrol script. And with those scripts, the races will fight back against Imperial Labs. The argon just took a sector from IL in my game :)

Akilae94
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Post by Akilae94 » Sun, 18. Jan 09, 04:46

fireexit wrote:In my game the other races were unable to defend themselves, and also would never retake sectors, so it was a one-sided battle.

But then I installed that Conflicts Script, along with some Race Patrol script. And with those scripts, the races will fight back against Imperial Labs. The argon just took a sector from IL in my game :)
Good to know :)
I tried without Conflics and Races were just owned without any fight.
I will try with those two scripts to see hows going, waiting to finish my plots before, because with Conflics you have some plot's stations being owned and then you are stuck :/

Also.. since Patrol script is adding "finite race forces" thing, and, i think IL forces are unlimited... would be cool to make IL forces limited too.

Anyway, thanks LV, one of the best script in development atm :)

And sorry for my English :P

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