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The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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tatakau
Posts: 697
Joined: Sat, 21. Oct 06, 08:09
x3tc

Post by tatakau » Sat, 25. Oct 08, 09:41

deleted
Last edited by tatakau on Wed, 12. Jun 19, 12:00, edited 3 times in total.

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-Dusty-
Posts: 2301
Joined: Fri, 30. Dec 05, 20:17
x3tc

Post by -Dusty- » Sat, 25. Oct 08, 15:56

Code: Select all

Other Scripts:

[url=http://forum.egosoft.com/viewtopic.php?t=219504]Factory Complex Constructor[/url] by Dusty

8845: Dusty, Factory Complex Constructor

<t id="829">COMMAND_TYPE_GENERAL_29</t>  : Factory Complex Constructor by Dusty
<t id="843">COMMAND_TYPE_GENERAL_43</t>  : Factory Complex Constructor by Dusty

tatakau
Posts: 697
Joined: Sat, 21. Oct 06, 08:09
x3tc

Post by tatakau » Sat, 25. Oct 08, 19:24

deleted
Last edited by tatakau on Wed, 12. Jun 19, 12:00, edited 1 time in total.

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Graxster
Posts: 817
Joined: Sat, 14. Oct 06, 01:01
x3tc

Post by Graxster » Sat, 25. Oct 08, 21:01

Code: Select all

Other Scripts

[url=http://forum.egosoft.com/viewtopic.php?t=219619]Friendly Pirates[/url] by TycHouse & Graxster

Friendly Pirates by TycHouse & Graxster

ThisIsHarsh
Posts: 1135
Joined: Sun, 19. Oct 08, 18:46
x3tc

Post by ThisIsHarsh » Sun, 26. Oct 08, 21:22

A couple for you here...

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AL plugin

[url=http://forum.egosoft.com/viewtopic.php?t=219440]NPC Bailing Addon[/url] by ThisIsHarsh

7101: ThisIsHarsh, NPC Bailing Addon
Also...

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Navigation scripts

[url=http://forum.egosoft.com/viewtopic.php?t=219385]Explorer Command Extension[/url] by ThisIsHarsh

7100: ThisIsHarsh, Explorer Command Extension

<t id="216">COMMAND_TYPE_NAV_16</t>  : Auto explore, Explorer Command Extension by ThisIsHarsh
<t id="217">COMMAND_TYPE_NAV_17</t>  : Scan asteroids, Explorer Command Extension by ThisIsHarsh

Temmujin
Posts: 70
Joined: Mon, 22. Mar 04, 17:59
x2

Asteroid script

Post by Temmujin » Mon, 27. Oct 08, 15:47

Does anyone have the "asteroid creator script" created by "Fud" or anyone else? will the old X3 scripts work with Terran conflict?
Life is like a roll of toilet paper, the closer you get to the end, the more it seems to slip through your fingers...

jlehtone
Posts: 21811
Joined: Sat, 23. Apr 05, 21:42
x4

Re: Asteroid script

Post by jlehtone » Tue, 28. Oct 08, 07:36

[Done to here.]
Temmujin wrote:Does anyone have the "asteroid creator script" created by "Fud" or anyone else? will the old X3 scripts work with Terran conflict?
  • Request conversion from the original author of the script, if possible.
  • All "cheat" requests to here, please.
  • X3R scripts do require a port, as they do not work in X3TC.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.

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Graxster
Posts: 817
Joined: Sat, 14. Oct 06, 01:01
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Post by Graxster » Sat, 1. Nov 08, 02:09

I hope I get this correct, lol.

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Ship Commands

[url=http://forum.egosoft.com/viewtopic.php?t=221081]Mobile Ship Repairs[/url] by Graxster

8000 - Mobile Ship Repairs by Graxster

<t id="530">COMMAND_GRAX_REPAIR_SHIP</t> :Adds "Repair Ship" to Special menu - Mobile Ship Repair by Graxster
If that's not correct... I used t file 8000 and t id 530 under Ship Command Slots: Special Commands.

-Grax

tatakau
Posts: 697
Joined: Sat, 21. Oct 06, 08:09
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Post by tatakau » Sat, 1. Nov 08, 09:25

deleted
Last edited by tatakau on Wed, 12. Jun 19, 11:54, edited 1 time in total.

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Samuel Creshal
Posts: 17833
Joined: Sat, 6. Mar 04, 16:38
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Post by Samuel Creshal » Sat, 1. Nov 08, 17:53

Code: Select all

Extension Mods:
[url=http://forum.egosoft.com/viewtopic.php?t=221230]X²-TR-HUD[/url] by Samuel Creshal

[Done to here. jlehtone]

Lancefighter
Posts: 3144
Joined: Sun, 19. Dec 04, 02:41
x4

Post by Lancefighter » Sun, 2. Nov 08, 07:02

not exactly a script or anything; but from what I am reading, there are now an unlimited number of custom command slots open? That is defiantly a step up from last time, i guess ego decided we write too many scripts and needed more slots ^^

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Sandalpocalypse
Posts: 4447
Joined: Tue, 2. Dec 03, 22:28
x4

Post by Sandalpocalypse » Mon, 3. Nov 08, 17:22

Code: Select all

 
Extension Mod: 
[url=http://forum.egosoft.com/viewtopic.php?t=220258]BMTC Stronger Capital Ships / Combat Rebalance[/url] by Sandalpocalypse 
.
Irrational factors are clearly at work.

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Graxster
Posts: 817
Joined: Sat, 14. Oct 06, 01:01
x3tc

Post by Graxster » Mon, 3. Nov 08, 22:22

New one for the tools section:

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Utility and Library Scripts

[url=http://forum.egosoft.com/viewtopic.php?t=221731]Sector Coordinates Finder[/url] by Graxster

Sector Coordinates Finder by Graxster
-Grax

Lazerath
Posts: 860
Joined: Tue, 22. Mar 05, 06:31
x4

Post by Lazerath » Tue, 4. Nov 08, 06:32

Code: Select all

Custom Script

[url=http://forum.egosoft.com/viewtopic.php?p=2617838#2617838]LazCorp Claim Sector[/url] by Lazerath

8875: Lazerath,  LazCorp Claim Sector

<t id="741">COMMAND_TYPE_CUSTOM_41</t> : Claim Sector, LazCorp Claim Sector by Lazerath

Name changed from "LazCorp Claim Unknown Sector" to "LazCorp Claim Sector"
Last edited by Lazerath on Sun, 9. Nov 08, 04:52, edited 1 time in total.
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ThisIsHarsh
Posts: 1135
Joined: Sun, 19. Oct 08, 18:46
x3tc

Post by ThisIsHarsh » Wed, 5. Nov 08, 01:47

Code: Select all

Ship commands

[url=http://forum.egosoft.com/viewtopic.php?t=221059]Salvage commands & NPCs[/url] by ThisIsHarsh

7102: ThisIsHarsh, Salvage commands & NPCs

<t id="621">COMMAND_TYPE_PIRACY_21</t> : Sector salvager, Salvage commands & NPCs by ThisIsHarsh
<t id="622">COMMAND_TYPE_PIRACY_22</t> : Universe salvager, Salvage commands & NPCs by ThisIsHarsh 

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Graxster
Posts: 817
Joined: Sat, 14. Oct 06, 01:01
x3tc

Post by Graxster » Wed, 5. Nov 08, 19:39

Another one for the tools section:

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Utility and Library Scripts

[url=http://forum.egosoft.com/viewtopic.php?t=222125]Compare Ship Stats[/url] by Graxster

Compare Ship Stats by Graxster
-Grax


[Done to here. jlehtone]

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Graxster
Posts: 817
Joined: Sat, 14. Oct 06, 01:01
x3tc

Post by Graxster » Thu, 6. Nov 08, 04:26

Tweaked the missile fire rate. 8)

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Combat Scripts

[url=http://forum.egosoft.com/viewtopic.php?t=222203]Reduced Enemy Missiles[/url] by Graxster

Reduced Enemy Missiles by Graxster
[Sounds more like "AI Plugin". jlehtone]

Code: Select all

Extension Mods

[url=http://forum.egosoft.com/viewtopic.php?t=222204]Improved Combat Frame Rate[/url] by Graxster

Improved Combat Frame Rate by Graxster
Cheers!

-Grax

ThisIsHarsh
Posts: 1135
Joined: Sun, 19. Oct 08, 18:46
x3tc

Post by ThisIsHarsh » Thu, 6. Nov 08, 08:51

Just added a command to one of my scripts:

Code: Select all

<t id="623">COMMAND_TYPE_PIRACY_23</t> : Strip all ships docked at..., Salvage commands & NPCs by ThisIsHarsh 

JumperBR
Posts: 163
Joined: Wed, 6. Nov 02, 20:31
x2

Post by JumperBR » Thu, 6. Nov 08, 21:25

Adding my Marine Trainer:

Code: Select all

[url=http://forum.egosoft.com/viewtopic.php?t=222159]Marine Trainer[/url] by JumperBR 
Command:

Code: Select all


<t id="1240">COMMAND_TYPE_SHIP_40</t> : Marine Trainer 

Mai ingrish iz gud?

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Graxster
Posts: 817
Joined: Sat, 14. Oct 06, 01:01
x3tc

Post by Graxster » Thu, 6. Nov 08, 23:18

Added a command to my existing MOD, Mobile Ship Repairs:

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<t id="531">COMMAND_TYPE_SPECIAL_31</t> Repair Ships in Sector... by Graxster
(Under Special Commands)

Edit:

There's a conflict in Text Files with my MOD and Lucike's scripts. Please remove the following:

Code: Select all

Text File ID: 8000 Graxster, Mobile Ship Repairs
and add the following:

Code: Select all

Text File ID: 3441 Graxster, Mobile Ship Repairs
-Grax


[Done to here. jlehtone]

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