[MOD][05.08.2009] Hangarmod/External-Docking [v. 1.8 BETA]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 792
- Joined: Sat, 29. Dec 07, 03:05
Nice to have so much feedback in such a short time, the germans are much slower than you guys .
The Mod doesn't contain any scripts by now, I would like to add an AI-Plugin so GoD may use the Mod aswell, but as I don't know anything about scripting I'll have to learn that first...so that's not more than a wish by now *g*.
Also I will improve this mod. Attaching the dockingslots as close to the carrier as possible is one of the improvements I want to make, but that's not as easily done as it sounds. The ships vary in size and height, the Mistral Superfreighter for example is nearly twice the size of an Argon Merkur, attaching the dockingslot for both ships to look natural is the difficult part... What would help me most are screenshots of ships which don't look good when they are docked.
I don't know exactly which method fud used, but I just opened the scenefiles in Gmax than added the dockingbodies (with doubleshadows programms). Most of them are below the carrier, but I also added some fighterdocks on the upper surface or beneath structures which might look like a dockingspot on some ships.
Due to my study I don't have much time left for this mod, so improving it might take a while (examens are in sight now, so I have to learn...), but I will try to fix any bugs as fast as possible.
The Mod doesn't contain any scripts by now, I would like to add an AI-Plugin so GoD may use the Mod aswell, but as I don't know anything about scripting I'll have to learn that first...so that's not more than a wish by now *g*.
Also I will improve this mod. Attaching the dockingslots as close to the carrier as possible is one of the improvements I want to make, but that's not as easily done as it sounds. The ships vary in size and height, the Mistral Superfreighter for example is nearly twice the size of an Argon Merkur, attaching the dockingslot for both ships to look natural is the difficult part... What would help me most are screenshots of ships which don't look good when they are docked.
I don't know exactly which method fud used, but I just opened the scenefiles in Gmax than added the dockingbodies (with doubleshadows programms). Most of them are below the carrier, but I also added some fighterdocks on the upper surface or beneath structures which might look like a dockingspot on some ships.
Due to my study I don't have much time left for this mod, so improving it might take a while (examens are in sight now, so I have to learn...), but I will try to fix any bugs as fast as possible.
Rapid Share problems
Hey just curious, is it possible to have this hosted somewhere else? I seem to be having a great deal of trouble getting it from the current site. The captcha on the download page is always blank (Actually I don't think that is true. It has a little red dot in the lower right hand corner.).
If not I guess I can try again later, but it has been this way for the last 6 hours or so.
athelred
If not I guess I can try again later, but it has been this way for the last 6 hours or so.
athelred
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- Posts: 792
- Joined: Sat, 29. Dec 07, 03:05
FileFront maybe? It isn't much better than rapid share, but it is the next day and the captcha is still broken on rapid share.
http://uploadhosted.filefront.com/
I have no idea if they will accept files from Germany, but I see no reason why not.
athelred
http://uploadhosted.filefront.com/
I have no idea if they will accept files from Germany, but I see no reason why not.
athelred
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- Posts: 792
- Joined: Sat, 29. Dec 07, 03:05
That can be caused by a typo (typically a semicolon...) in the mod files.Stealth17 wrote:Ok, I got the -- Savegames are corrupt -- error. How do I get the mod to work? I'd like to use it rather than uninstall it.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Negative. Just me in Omicron Lyrae in my Disco in the shipyard. The only other ship there is a TS. All of my Capships are occupied or parked elsewhere.
Gazz: In my Modfolder the mod is called Hangermod14.cat. That could be the problem. I'll try renaming the mod to Hangermod.cat and see if that works.
Gazz: In my Modfolder the mod is called Hangermod14.cat. That could be the problem. I'll try renaming the mod to Hangermod.cat and see if that works.
Like a thousand other commanders on a thousand other battlefields, I wait for the dawn...
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- Posts: 792
- Joined: Sat, 29. Dec 07, 03:05
The mod will also change the AI-Ships, and there are propably TLs, M1s and M2s somewhere with you in omicron lyrae, which are causing these problems. Please follow the installation guide, fly to an empty unknown sector, save, install the mod, load that savegame!
@Gazz: no typos in my scenefiles (haven't typed them by hand, always klicked onetime at the old scenefile, switched directory, saved...so the name is the same as in the original game/your turret script), the mod is working fine for most users.
Also the name of the mod shouldn't be the problem, as I run the game with the "hangarmod14.cat" without any issues. But renaming it wouldn't affect it in any ways, so no risk in doing so *G*.
@Gazz: no typos in my scenefiles (haven't typed them by hand, always klicked onetime at the old scenefile, switched directory, saved...so the name is the same as in the original game/your turret script), the mod is working fine for most users.
Also the name of the mod shouldn't be the problem, as I run the game with the "hangarmod14.cat" without any issues. But renaming it wouldn't affect it in any ways, so no risk in doing so *G*.
Ok, the script it working in the sense that I can launch and play my game without fault. I can even get my M5 Disco to accept the order to dock at my M2 Boreas. Thing is, it never does dock. I just sit there in my Disco for an eternity waiting to dock. I may have read past something important, but I don't think so.
I've already tried to move the targetship (Boreas) to a different place to get the docking-procedure to start, but to no avail.
Any suggestions as to what I'm doing wrong?
Regards,
Stealth
I've already tried to move the targetship (Boreas) to a different place to get the docking-procedure to start, but to no avail.
Any suggestions as to what I'm doing wrong?
Regards,
Stealth
Like a thousand other commanders on a thousand other battlefields, I wait for the dawn...
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- Posts: 792
- Joined: Sat, 29. Dec 07, 03:05
Ok, I fear you have the most common bug with preexisting games. The shipscenes are loaded correctly but somehow the game doesn't recognise the new added dockingslots. You may try to send the ship OOS and than back IS and retry the command, though it only helps in some cases. If this doesn't work I can only give the advice to replace the ships by a new one, either scripting it/using cycrows cheat-script to create it, or buy it at a shipyard. The mod will work with new spawned ships in game.
I'll try to find a solution for this in the near future, but as I first have to learn and understand the scriptingengine it might take a while. Sorry for the complications.
I'll try to find a solution for this in the near future, but as I first have to learn and understand the scriptingengine it might take a while. Sorry for the complications.
Last edited by Coffee-Man on Wed, 17. Dec 08, 00:47, edited 1 time in total.
Buy a new Boreas (no need to equip it) and try again.
For some changes the ship needs to be recreated.
For some changes the ship needs to be recreated.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Thanks people.
I'll try buying a new Boreas and see if it works. Thing is, I have 3 Boreas M2s, 1 Akuma, 1 Shuryu, several M7s and 4 M7Ms. It's going to take A LOT of money to replace all that
Oh well, I have 600 mil in my account so I guess it'll work out.
I'll try buying a new Boreas and see if it works. Thing is, I have 3 Boreas M2s, 1 Akuma, 1 Shuryu, several M7s and 4 M7Ms. It's going to take A LOT of money to replace all that
Oh well, I have 600 mil in my account so I guess it'll work out.
Like a thousand other commanders on a thousand other battlefields, I wait for the dawn...
I can confirm that cloning the ships (or presumably buying another ship) will fix the docking. As far as I can tell just having the ships go from sector to sector is not sufficient. The docking slots show up, but the ships will not actually dock. Cloning the ships and then destroying the originals fixes this issue without losing anything.
Other than that issue (and the whole fly through the ship while undocking and docking thing, but that is cosmetic) it looks great.
BTW do you include all of Gazz's excellent turrent mod, or only the parts that intersect what you have changed? Correct me if I am wrong, but if you do the second, then we could install (and update frequently) Gazz's mod as a base line and this mod as a higher false patch number. Your changes would overwrite his on the ships you are interested in, but the ones you don't change would use his mod, correct? This would make it so that you did not have to update as frequently I think, since he tends to update his stuff often.
athelred
Other than that issue (and the whole fly through the ship while undocking and docking thing, but that is cosmetic) it looks great.
BTW do you include all of Gazz's excellent turrent mod, or only the parts that intersect what you have changed? Correct me if I am wrong, but if you do the second, then we could install (and update frequently) Gazz's mod as a base line and this mod as a higher false patch number. Your changes would overwrite his on the ships you are interested in, but the ones you don't change would use his mod, correct? This would make it so that you did not have to update as frequently I think, since he tends to update his stuff often.
athelred
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- Posts: 792
- Joined: Sat, 29. Dec 07, 03:05
There are 73 of 75 ships from Gazz Turretfix included in this mod by now, which means that also the ships are included, which I didn't mod (the M6 and M3 for example). I don't know which scenefiles would be read primary, the false patch or the mod, installing both (Gazz Turretfix and the hangarmod) might lead to the problem that only one of the mods is recognized by the game (I think the false patch has a higher priority, but I don't know that exactly). You can try to run both of them, I'm curious if that works, but I will add the missing 2 shipsscenes from Gazz this weekend anyways.