[Script] Bulk Transporter Upgrade
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Just where do I carry out this editing??? I have never done any scripting before so I am not sure where to start. Do I start by extracting the .xml file from the .spk and editing there? It looks like nothing like the example on the previouspage and I dont see a place to enter the 2027 data. Any help would be much appreciated. Should I be messing with the following code or not?:
<line linenr="016" indent=" "><var>if </var><var>$shiptype</var><text> </text><var>==</var><text> </text><var>M1</var></line>
<line linenr="017" indent=" "><var>$install = </var><var>1</var></line>
<line linenr="018" indent=" "><text>end</text></line>
<line linenr="019" indent=" "></line>
<line linenr="016" indent=" "><var>if </var><var>$shiptype</var><text> </text><var>==</var><text> </text><var>M1</var></line>
<line linenr="017" indent=" "><var>$install = </var><var>1</var></line>
<line linenr="018" indent=" "><text>end</text></line>
<line linenr="019" indent=" "></line>
[SCR] Bulk Freight Transporter Script - Fixed for TC2.0
Hi, I've just pulled this apart and fixed it to work with 2.0a. And if someone has already done it, I must've missed it!
Who do I need to speak to get this posted, since it's not my script and it appears to have had several owners? Also, I've made it work with TS ships. Seemed odd to me that it wasn't setup for that before....
Who do I need to speak to get this posted, since it's not my script and it appears to have had several owners? Also, I've made it work with TS ships. Seemed odd to me that it wasn't setup for that before....
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- Posts: 357
- Joined: Sun, 1. Jul 07, 03:33
Im not sure but i know id love to get it
snwboardn21 seemed to disapear or forgot about this post and has not been around, kind of like me when i went to a beta os.
Did you change around the command slot used? I remember there was a compatabity problem with Apricot Mapping Service i belive since it used a slot he was useing.
snwboardn21 seemed to disapear or forgot about this post and has not been around, kind of like me when i went to a beta os.
Did you change around the command slot used? I remember there was a compatabity problem with Apricot Mapping Service i belive since it used a slot he was useing.
The mongrels will never get over THIS wall.
Hi aXeL_UK,
Exactly what did you fix in this script for 2.0?
Reason I ask is because this script appeared to be working just fine in my previous 2.0 game - used by my TL and Xenon Q - without any update other than my M7 fix.
I've since restarted again after a clean install though I'm yet to apply my M7 fix to enable it on that class of ship as I've not got one yet.
I was hesitant to release a version with the M7 fix included as it's not my script. I have however mailed several people, yourself included, with the fix for their own games. It would be nice if permission was given for this fixed version to be uploaded somewhere...
Cheers,
Scoob.
Exactly what did you fix in this script for 2.0?
Reason I ask is because this script appeared to be working just fine in my previous 2.0 game - used by my TL and Xenon Q - without any update other than my M7 fix.
I've since restarted again after a clean install though I'm yet to apply my M7 fix to enable it on that class of ship as I've not got one yet.
I was hesitant to release a version with the M7 fix included as it's not my script. I have however mailed several people, yourself included, with the fix for their own games. It would be nice if permission was given for this fixed version to be uploaded somewhere...
Cheers,
Scoob.
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- Posts: 168
- Joined: Sun, 25. Nov 07, 22:39