[Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]

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semiliterate
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Post by semiliterate » Tue, 3. Feb 09, 22:05

does beamdock let me dock an m8 anywhere?

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apricotslice
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Post by apricotslice » Wed, 4. Feb 09, 01:36

It should do.

If it doesnt, let me know so I can check the code.

I'm not sure I tested it for beaming onto TM though, but M1 and TL should be fine.

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klaatu
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Post by klaatu » Thu, 5. Feb 09, 22:43

Hi apricotslice,

You mentioned somewhere that you had a script in this mod that would equip a ship with shields, guns, missiles, etc., and of course charge a fair price for the convenience. What might that script be? I'd like to take a look at it and perhaps use it. Or am I remembering wrong?
"It's so simple. No, wait--it's needlessly complex!"
- Homer Simpson
You need this!: Cargo Delivery Service

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apricotslice
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Post by apricotslice » Thu, 5. Feb 09, 23:49

setup-apricot-basics.xml

The charging bit is starred out as yet. Never got around to changing it :)

Its rigged at the moment for specific ships, but theres code still in there for when I was using ship type instead.

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apricotslice
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Post by apricotslice » Sun, 8. Feb 09, 11:51

Normal HUB Plot with Early trigger of PHQ Plot.

This is an Alpha release of a version of the HUB plot that starts the HQ plot after you dock at the HUB for the first time. The PHQ plot should begin 6 game hours after you dock, give or take a bit.

Testers Needed please.

See here : http://forum.egosoft.com/viewtopic.php? ... 99#2763499

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apricotslice
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Post by apricotslice » Tue, 3. Mar 09, 01:36

Apricot Hard Hub Plot, thanks to AlderonDark

Stage 1:
400 Computer components (unchanged)
500 Microchips (unchanged)

Stage 2:
15.000 Teladianium (original value divided by 10)
45.000 Ore (original value divided by 10)

Stage 3:
500 nividium (unchanged)
75.000 Crystals (original value divided by 10)

Stage 4:
40.000 Silicon wafers (original value divided by 10)
8.500 Microchips (original value divided by 10)

Airship
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Post by Airship » Wed, 25. Mar 09, 01:39

Hi

Do I need to activate any of the apricot scripts in the SE, or are they good to go as is? (Specifically Med Hub Plot, Extended PHQ and Create Abandoned Ships)


Thanks :)

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apricotslice
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Post by apricotslice » Wed, 25. Mar 09, 01:51

Hub plot isnt a script, its a director file, so its go as soon as its in the director directory.

PHQ is a mod, so its go as soon as you place it as a false patch, but it wont effect any PHQ already in the game.

Abandonned ships does need the script editor activated, and will then create ships each time the game is started. So if the script editor is turned on in your game, the process is automatic each time you start up.

Airship
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Post by Airship » Wed, 25. Mar 09, 03:04

Every time the game is started? So I'll be drowning in them if I don't go hunting for them then? :P

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apricotslice
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Post by apricotslice » Wed, 25. Mar 09, 03:12

Depends how many you use. The pack comes with 12 scripts which each create 1 ship. But if you delete some out of the scripts directory, it will create as many as the number of scripts you leave in. Likewise, by duplicateing the scripts, you can have more if you like.

You probably wont notice them for a while. They do get put in the back of beyond for the most part, so if you stick to the gates areas of sectors, the majority will be outside scanner range.

Its why I wrote the jump to derelict command, because I couldnt find most of them otherwise :)

Airship
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Post by Airship » Wed, 25. Mar 09, 21:59

Well I want to try finding them on my own :)

Anyway, I tried installing your full sector map script as well, but for some reason, nothing happens. It doesn't even show up in the script editor... Any idea what I might be doing wrong?

EDIT: Found it in the script editor, but pressing R on it didn't do anything...

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apricotslice
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Post by apricotslice » Wed, 25. Mar 09, 23:49

Thats strange, I dont recall porting that from R. Theres a toggle for the map in the cheat scripts, so I dont think I bothered.

I'll have to look at that.

Airship
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Post by Airship » Thu, 26. Mar 09, 01:49

If it's for reunion, then that is probably the most probable explanation :P

...Ye might want to change the filename on your downloadsite though: "X3TC-Apricot-show-all-sectors.spk" :)

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apricotslice
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Post by apricotslice » Thu, 26. Mar 09, 02:03

:o

Seems I did port it.

I do vaguely recall getting the request to do so. But certainly never had any feedback it didnt work.

Something to check.

Edit : Some of the setup scripts dont execute until after you have saved and then loaded the save. Have you tried that ?

Airship
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Post by Airship » Thu, 26. Mar 09, 03:27

Yup. Oh, and I dunno if it will help, but the script didn't appear in the SE when I installed with Cycrows script manager, but it did appear when I installed manually.

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apricotslice
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Post by apricotslice » Thu, 26. Mar 09, 03:35

well there you go, the zip appears to be the latest version for TC, but the spk had the R version in it. Oops !

Ive deleted the spk for now.

Airship
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Post by Airship » Thu, 26. Mar 09, 04:57

Err... But even with the Zip, the map still doesn't show :roll: It's just that it appears in the script editor

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apricotslice
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Post by apricotslice » Thu, 26. Mar 09, 05:24

Havent had a chance to test it yet, patience grasshopper :D

Airship
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Post by Airship » Thu, 26. Mar 09, 05:31

I need no patience cause I figured it was more fun playing the game without anyways :P

I'm just moral supporting you now, in case others would want it fixed. Alongside with other useless intel I can come up with :)

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LiveAus
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Post by LiveAus » Mon, 30. Mar 09, 15:31

I didn't read the part where we're not suppose to use the Abeam to beam up plot characters and used it to get Capt. Pearle to come aboard my ship (he was wandering in Argon Prime after i sold the ship he was in) and now the mission is broken!

Can i salvage the character in any way (like blowing up my ship with him in it and then waiting for him to respawn and find another way to pick him up) or is the Terran plot doomed in this savegame (i will not begin again because i'm too advanced in the Final Fury plot).

Help... please... the pain...
Argnu beef.. now with 30% less Boron!

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