[SCRIPT] Marine Training Manager *Updated - v3* 12/23/2008
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- Posts: 362
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OK, so i got it to do its thing... but when i select bulk training, it seems they start from lvl 1, and go up... on top of that it costs me a crap load but it seems they never get better... i checked on my marines when they shoulda been at lvl 2, and none of them were... (got the message they were BEGINNING lvl 3, meaning they shoulda completed lvl 2...)
I duno... maybe i'm just not doing it right...
I duno... maybe i'm just not doing it right...
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- Posts: 201
- Joined: Wed, 24. Dec 08, 18:24
Any chance of changing each training level to a separate training operation so that stars show up as they're earned? Like if we set it to train from 1 -> 4, train from 1 -> 2, add stars, train from 2 -> 3, add stars, etc. After spending all day training some new marines, I ended up running out of credits at the 4 -> 5 training stage. So now I have 0 credits, I've spent millions on training I didn't get, and I've got a ship full of completely untrained marines.
It's still a useful script, but that was a bit annoying.
It's still a useful script, but that was a bit annoying.
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- Posts: 362
- Joined: Wed, 2. Aug 06, 03:41
ah okay, that was my problem... i dumped like 7 mill into marine training (seemed like way too much btw) and didnt get anything out of it... btw, if i have marines at lvl 3/4, and other s at 0/1, and i tell them to train to 5, do i pay for ALL marines, including the ones that already have lvl 3/4 while the others train 1/2?
As for the other issue - simply use Bulk Training and select "Train to 1 Star". Once it's completed, repeat and train to 2 stars, etc... (if you don't like training from zero to 5 stars or are afraid you'll run out of money).Graxster wrote:Bulk Trainer allows training of an entire ship full of marines, without having to select each one individually. It assumes all your marines have a skill of zero.
-Grax
This is very handy -- the bulk training command streamlines the process nicely, and it's great to be able to give my marines some combat training before putting them in harm's way.
I have one feature request and one possible bug report, though.
The request: could the progress report messages include the name of the ship the marines are on? (Perhaps have them appear from the ship instead of "Unknown"?)
And the bug, which appeared after I installed the script but may have other causes: When I pick up marines from space, they turn into passengers. (I can understand wanting to retire after the boarding pod you're in gets shot down, but...) I also recently upgraded MARS Fire Control to v. 4.25, so I guess that's the other major suspect.
I have one feature request and one possible bug report, though.
The request: could the progress report messages include the name of the ship the marines are on? (Perhaps have them appear from the ship instead of "Unknown"?)
And the bug, which appeared after I installed the script but may have other causes: When I pick up marines from space, they turn into passengers. (I can understand wanting to retire after the boarding pod you're in gets shot down, but...) I also recently upgraded MARS Fire Control to v. 4.25, so I guess that's the other major suspect.
Nothing in the scripts that would cause marines to change into passengers. Must be some other script(s) doing that.
If you have the Plugin Manager, then you have the Plugin Manager Packager. Simple enough to make it into an SPK yourself. I don't have the time ATM.
As for cost and time per level... it's in the scripts, for anyone who wants to read it.
-Grax
If you have the Plugin Manager, then you have the Plugin Manager Packager. Simple enough to make it into an SPK yourself. I don't have the time ATM.
As for cost and time per level... it's in the scripts, for anyone who wants to read it.
Code: Select all
Train to level 1:
021 |$cost = 42000
022 |$learn.time = 1200 (divided by 60 = 20 minutes)
lev 2:
029 ||$cost = 64000
030 ||$learn.time = 2700
lev 3:
036 |||$cost = 96000
037 |||$learn.time = 7200
train.to >= 4
043 ||||$cost = 116000
044 ||||$learn.time = 12600
train.to == 5
050 |||||$cost = 144000
051 |||||$learn.time = 21600
I'm pretty sure this is a (rare) vanilla bug. It happened to me a long time ago, and it's happened to Squiddy in his adventures as well, and he plays strict vanilla.ephemeron wrote:Thanks. I'll ask around and see if I can find the guilty party.Graxster wrote:Nothing in the scripts that would cause marines to change into passengers. Must be some other script(s) doing that.
Creston
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- Posts: 830
- Joined: Fri, 30. Dec 05, 22:14
Why does only v2. come in .spk, and not v3.??
Great script idea though, Graxter.
When DDRS mod ports to XTC, methinks it would be very cool if a few M2's, possibly an M7 were setup with Graxters' Marine Training infrastructure. If it were enabled only for certain ships, the value of those ships would go up indeed. They'd need to be at least mildly handicapped in some other way, to compensate--for playbalance' sake. What say you? Are you ok with your script--fully accredited--becoming a dedicated 3rd party mod script?
Great script idea though, Graxter.
When DDRS mod ports to XTC, methinks it would be very cool if a few M2's, possibly an M7 were setup with Graxters' Marine Training infrastructure. If it were enabled only for certain ships, the value of those ships would go up indeed. They'd need to be at least mildly handicapped in some other way, to compensate--for playbalance' sake. What say you? Are you ok with your script--fully accredited--becoming a dedicated 3rd party mod script?
Excellent script but I seem to have an issue...
When I try to "bulk train" the entire marine crews of my TPs and my Hyperion I keep getting the messages "Now training to 2/3/4... stars" but when I actually check their stats in "freight" I see no change at all? Is that normal? I'm currently trying it with all skills at once (yes, I have EMP rifles in the carhobay for the Fighting one). I don't see they made any training in the stats, but it takes my money anyways...
1.4 with some other scripts that shouldn't affect much...
Sorry if this has been asked before...
When I try to "bulk train" the entire marine crews of my TPs and my Hyperion I keep getting the messages "Now training to 2/3/4... stars" but when I actually check their stats in "freight" I see no change at all? Is that normal? I'm currently trying it with all skills at once (yes, I have EMP rifles in the carhobay for the Fighting one). I don't see they made any training in the stats, but it takes my money anyways...
1.4 with some other scripts that shouldn't affect much...
Sorry if this has been asked before...
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- Posts: 1225
- Joined: Mon, 12. Dec 05, 07:41
If you choose to train more than one level at a time, then the stars gained will be applied after all training is complete, not before. So once you've finished all their training for that skill, the stars will show up.Seathal wrote:Excellent script but I seem to have an issue...
When I try to "bulk train" the entire marine crews of my TPs and my Hyperion I keep getting the messages "Now training to 2/3/4... stars" but when I actually check their stats in "freight" I see no change at all? Is that normal? I'm currently trying it with all skills at once (yes, I have EMP rifles in the carhobay for the Fighting one). I don't see they made any training in the stats, but it takes my money anyways...
1.4 with some other scripts that shouldn't affect much...
Sorry if this has been asked before...
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- Posts: 1225
- Joined: Mon, 12. Dec 05, 07:41
Actually, only 12hrs, 34min, 48sec with this script. In game, that is.fud wrote:haha, yeah. Training 20 up to 5 stars takes a bit.
Unless you decided that you want elite marine shorter, and changed the timing. I set mine to a flat rate of 10 min per star. Okay, unbalancing, I know, but it is a single player game, right? What I do doesn't affect anyone else. And it makes boarding more fun when I actually have the good marine to use.