[SCRIPT] Manual Trade Extension v2.3.1 [2010-10-02]
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Nope, I have absolutely nothing in those sectors, and I none of my traders are using jumpdrives at this time, so they can't be refueling. I've lost so many ships from them just going into enemy territory or into sectors i purposely don't have satellites in so they stay out. But they go there and buy/sell anyway
Sorry, I'm new to the game and have a off topic question too.
Complex Kits state in the game manual and in their in game description that they hook 2 OR MORE factories together. Yet I can only hook 2 factories per complex kit, and it doesn't connect to the first complex kit. so where is this "MORE" coming from? am I missing something?
Also, I keep seeing mods to increase "hub" storage, where is this storage? i would love to have some off ship storage capability?
Sorry, I'm new to the game and have a off topic question too.
Complex Kits state in the game manual and in their in game description that they hook 2 OR MORE factories together. Yet I can only hook 2 factories per complex kit, and it doesn't connect to the first complex kit. so where is this "MORE" coming from? am I missing something?
Also, I keep seeing mods to increase "hub" storage, where is this storage? i would love to have some off ship storage capability?
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OK, I'll look into this. It uses the same script as the stock bestbuy/bestsell commands to select factories so it's surprising, but I'll do some testing and fiddling and see what crack is.Grimshad wrote:Nope, I have absolutely nothing in those sectors, and I none of my traders are using jumpdrives at this time, so they can't be refueling. I've lost so many ships from them just going into enemy territory or into sectors i purposely don't have satellites in so they stay out. But they go there and buy/sell anyway
Only ever deploy factories two at a time. Create two seperate complexes, your main complex and the two new stations you are adding. Make sure you position the complex hub of the new temporary complex near the main complex hub. Then use a third complex hub to connect the two other hubs together. Hope that makes sense.Grimshad wrote:Complex Kits state in the game manual and in their in game description that they hook 2 OR MORE factories together. Yet I can only hook 2 factories per complex kit, and it doesn't connect to the first complex kit. so where is this "MORE" coming from? am I missing something?
The 'hub' is a plot station. I dunno the specifics because I haven't got that far in the plot.Grimshad wrote:Also, I keep seeing mods to increase "hub" storage, where is this storage? i would love to have some off ship storage capability?
1. Thanks for looking into it.
2. I found out before you applied that you can use the complex kit to connect the first hub to another factory, so basically its 1 kit per factory. I understand the way you explained but i'de rather not have more then one hub.
3. Oh, I'm playing custom game, so I don't know anything about the plot, i hope ill eventually still be able to stash goods somewhere solid.
P.S. I installed a mod that was not in spk format, to uninstall it tells me to run the uninstall.trade.overview.xml. How exactly do you "run" an xml file? I thought it may have meant run it in game, so i found out how to get the script editor up, but i couldnt figure out how to run the script. Any help there?
2. I found out before you applied that you can use the complex kit to connect the first hub to another factory, so basically its 1 kit per factory. I understand the way you explained but i'de rather not have more then one hub.
3. Oh, I'm playing custom game, so I don't know anything about the plot, i hope ill eventually still be able to stash goods somewhere solid.
P.S. I installed a mod that was not in spk format, to uninstall it tells me to run the uninstall.trade.overview.xml. How exactly do you "run" an xml file? I thought it may have meant run it in game, so i found out how to get the script editor up, but i couldnt figure out how to run the script. Any help there?
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Think I've traced this problem. There is actually a bug in the stock !lib.get.bestbuy and !lib.get.bestsell scripts. I've worked around the problem for this script, but no telling how many other scripts are affected. Having some host trouble so can't upload the fix just yet.ThisIsHarsh wrote:OK, I'll look into this. It uses the same script as the stock bestbuy/bestsell commands to select factories so it's surprising, but I'll do some testing and fiddling and see what crack is.Grimshad wrote:Nope, I have absolutely nothing in those sectors, and I none of my traders are using jumpdrives at this time, so they can't be refueling. I've lost so many ships from them just going into enemy territory or into sectors i purposely don't have satellites in so they stay out. But they go there and buy/sell anyway
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For me it is .spk (just used 'copy link location' in firefox).zeddius wrote:the download has the file extention .man
Says it is supposed to be .spk format....Anyways, how do i install this script?
If the size is 33322 bytes it might have been downloaded fine anyway and you can just rename it to something.spk
Tried renaming it and installed ok. Will check ingame. TYThomasAH wrote:For me it is .spk (just used 'copy link location' in firefox).zeddius wrote:the download has the file extention .man
Says it is supposed to be .spk format....Anyways, how do i install this script?
If the size is 33322 bytes it might have been downloaded fine anyway and you can just rename it to something.spk
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Hello,
I have tried using this script, but maybe i'm not doing it properly.
So I set the product as Poltergeist missile and buy until full to disabled.
The ship has a jumpdrive, energy cells, and the required software installed.
The ship is in Omicron Lyrae.
Autojump is enabled.
However when I activate the command, all it does is dock at the Equipment Dock. Should it not jump to the nearest station with poltergeist missiles and buy them?
I have tried using this script, but maybe i'm not doing it properly.
So I set the product as Poltergeist missile and buy until full to disabled.
The ship has a jumpdrive, energy cells, and the required software installed.
The ship is in Omicron Lyrae.
Autojump is enabled.
However when I activate the command, all it does is dock at the Equipment Dock. Should it not jump to the nearest station with poltergeist missiles and buy them?
There is no victory without sacrifice.
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One question: I've installed the script by unpacking the zip in my folders. Now I want to uninstall them. Is it ok to stop the commands on all ships, save, quit, delte the script and start again?
(I have to uninstall all last new scripts because my game freezes at a specific time of the game and now have to search for the failur )
Another thing I've noticed: I've 2 ships for buying weapons, rockets and shields. There are enough in stock and I've satellites in all sectors. But my traders with your commands on it (buy ware x,y,z for any price is only buying one ware of the list ... When I have enough for this ware I delte it and in this case the ship buys another (one) ware of the list all the time.As long I delete this one too.
(I have to uninstall all last new scripts because my game freezes at a specific time of the game and now have to search for the failur )
Another thing I've noticed: I've 2 ships for buying weapons, rockets and shields. There are enough in stock and I've satellites in all sectors. But my traders with your commands on it (buy ware x,y,z for any price is only buying one ware of the list ... When I have enough for this ware I delte it and in this case the ship buys another (one) ware of the list all the time.As long I delete this one too.
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Yeah, the procedure you mention will work. But, out of interest, why not use Cyrow's package manager to install/uninstall scripts?Reisser wrote:One question: I've installed the script by unpacking the zip in my folders. Now I want to uninstall them. Is it ok to stop the commands on all ships, save, quit, delte the script and start again?
I'm not entirely clear what you mean. But I think maybe you want to set 'buy until full' enabled, which will go through the entire list buying, before switching to selling behaviour. It could also be that you just have to wait a while as it searches for the best station to purchase the next ware in the list from. Also, it could be that the freighter is full (I think 4/5 cargo space filled is classed as 'full', to leave room for ecells).Reisser wrote:Another thing I've noticed: I've 2 ships for buying weapons, rockets and shields. There are enough in stock and I've satellites in all sectors. But my traders with your commands on it (buy ware x,y,z for any price is only buying one ware of the list ... When I have enough for this ware I delte it and in this case the ship buys another (one) ware of the list all the time.As long I delete this one too.
I've just about finished a rather major update to this plugin, which allows you to select preferred sources for wares (which can be player owned ship or station), as well as maximum amounts to store at the homebase ship. So you can effectively use MTX as a resupply ship, or a trader, or even both at the same time...
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Ah yes - selecting an amount of wares is exactly what I need! (after sitting on about 100 weapons of one type - hehe)
And I use "buy until full" together with a ware-list (e.g. shields, weapons, rockets). I don't sell with your command - I only use it to buy fitting for my ships and "special tasks"). Perhapts "buy until full" is the wrong choice?
The cargo isn't full ... I've 1000 tons cargo and buy only things as shown above. Quite difficult to geht enough 25MW-shields and firestorm-torpedos to make it full
Ok, I wait for your update - sounds very good!
And I use "buy until full" together with a ware-list (e.g. shields, weapons, rockets). I don't sell with your command - I only use it to buy fitting for my ships and "special tasks"). Perhapts "buy until full" is the wrong choice?
The cargo isn't full ... I've 1000 tons cargo and buy only things as shown above. Quite difficult to geht enough 25MW-shields and firestorm-torpedos to make it full
Ok, I wait for your update - sounds very good!
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