On Page 2? These files are french dummy files. Do you have the file "8000.pck" in your t-folder?JackSlaughter wrote:I installed the English??? and then I downloaded both of the links you posted in the post you made on Page 2.
[SCR] Commercial Agent [2010-04-28 X3TC 3.3.03]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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I can't get my agent to buy stuff for my HQ, it just sends a message that all wares are blocked. When I try to add them via the ware list, I get as far as the choose ware window, I click ware, and a window flickers with -null- in it, then drops back to the main command console for the ship.
EDIT: I played around with it on another station, and found that even with ships qued for construction, the HQ is not listing any products/resources, thus the ware selection issue, not seeing anything to pick. No idea why this is happening, and I'd like to be able to automate the construction of my ships as much as I can without having a complex to support it, as I stole the sector from the Split and they are quite angry about it.
Code: Select all
Commercial Agent
Script version: 3100
Libraries version: 3106
Pilot Union version: 3100
Pilot: Neol Gisler
Pilot rank: Apprentice
Flight time: 0:03 hour
Employ time: 0:43 hour
Payment: 0 credits
Profit: 0 credits
Expenses: 0 credits
Promotion: Yes
Payment: Global account
Ship name: CAG Your Mistral A-TSH
Ship class: TS
Ship type: Mistral
Transport class: Extra Large Containers XL
Cargo bay size: 40000 units
Cargo bay volume: 114 units
Relation to Argon: Neutral
Relation to Boron: Neutral
Relation to Split: Foe
Relation to Paranid: Neutral
Relation to Teladi: Neutral
Relation to Xenon: Foe
Relation to Kha'ak: Foe
Relation to Pirates: Foe
Relation to Goner: Neutral
Relation to ATF: Neutral
Relation to Terran: Neutral
Relation to Yaki: Foe
Fight Command Software MK1: installed
Fight Command Software MK2: installed
Jump Drive: installed
Jump Drive: activated
Jump Drive: not allowed
Jump Drive energy: 4000 energy cells
Jump Drive minimum jumps: 1 jumps
Detected enemy ship: Thuruk's Beard
Home base: Aesir Headquarters (Thuruk's Beard)
Home base class: Headquarters
Home base type: Headquarters
Station account: 197,974,184 credits
Trade jumps: 9 jumps
Black list stations: -
Black list sectors: -
Trader job: Trader
Purchase resources: 80 %
Sell products: 20 %
Sell products freighter cargo bay: 30 %
Purchase intermediate products: 10 %
Sell intermediate products: 80 %
Purchase stations credit balance: 30,000 credits
Home sector: Argon Prime
Home jumps: 20 jumps
Ware list type: Trade list
Ware list:
Tradeable ware from home base:
EDIT: I played around with it on another station, and found that even with ships qued for construction, the HQ is not listing any products/resources, thus the ware selection issue, not seeing anything to pick. No idea why this is happening, and I'd like to be able to automate the construction of my ships as much as I can without having a complex to support it, as I stole the sector from the Split and they are quite angry about it.
Rawr!
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8000-L044 is supposed to be an XML right?
Edit:
Wait I just checked your first post and you state.
Language file
8000.xml (ID 8000)
8000-L039.xml (ID 8000)
8000-L049.xml (ID 8000)
Command Slot (Change command slots)
COMMAND_TYPE_TRADE_16 (416)
COMMAND_TYPE_CUSTOM_16 (716)
COMMAND_TYPE_STATION_16 (1116)
Object-Task
Global (restart)
Ship Task 0, 40 und 41
Except I just looked in my T folder and all those files are PCK not XML. I'm going to change their names and see if that works.
Edit:
Wait I just checked your first post and you state.
Language file
8000.xml (ID 8000)
8000-L039.xml (ID 8000)
8000-L049.xml (ID 8000)
Command Slot (Change command slots)
COMMAND_TYPE_TRADE_16 (416)
COMMAND_TYPE_CUSTOM_16 (716)
COMMAND_TYPE_STATION_16 (1116)
Object-Task
Global (restart)
Ship Task 0, 40 und 41
Except I just looked in my T folder and all those files are PCK not XML. I'm going to change their names and see if that works.
@JackSlaughter: The *.pck files are simply compressed data files. The game will in fact load foo.pck instead of foo.xml, if both are present in the folder. I think the used compression algorithm is 'Deflate' from zlib. Most compression programs can uncompress that; at least '7zip' and 'gunzip' do.
@Tiberiumkyle: The pilot has to be at least "Courier" in order to have Dock as home. PHQ is not quite a Dock, but it is not a Factory either. I bet the script treats the PHQ ad Dock.
Trivial check: you have already added wares to the PHQ, so it does stock something?
@Tiberiumkyle: The pilot has to be at least "Courier" in order to have Dock as home. PHQ is not quite a Dock, but it is not a Factory either. I bet the script treats the PHQ ad Dock.
Trivial check: you have already added wares to the PHQ, so it does stock something?
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
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no, hadn't added anything yet, the agent was supposed to. lol
eh, I'm gonna be playing around with it after I finish the sector defenses...
though, I tried it with a solar plant, and it would just sit around on standby, didn't matter if I had just crystals for wares, just energy cells, or both, log was same otherwise. I did have a handfull of energy cells and crystals in the solar plant. After fiddling with it some, I yelled at the pilot and sent him on EST duties so he'd be doing something at least.
eh, I'm gonna be playing around with it after I finish the sector defenses...
though, I tried it with a solar plant, and it would just sit around on standby, didn't matter if I had just crystals for wares, just energy cells, or both, log was same otherwise. I did have a handfull of energy cells and crystals in the solar plant. After fiddling with it some, I yelled at the pilot and sent him on EST duties so he'd be doing something at least.
Rawr!
@Tiberiumkyle
You must add wares to the HQ befor the CAG can work for it. Perhaps with the Dockware Manager. But an Apprentice can not work for the HQ.
http://www.lucike.info/x3_terran_confli ... _V3a02.zip
(An English language file is included)
@ViceGrips
You must delete the "8000-L044.pck". The "8000.pck" is the current English basic language file.
@JackSlaughter
The "8000.pck" must be exists, also "8013.pck". PCK-files are compressed XML-files.
You must add wares to the HQ befor the CAG can work for it. Perhaps with the Dockware Manager. But an Apprentice can not work for the HQ.
http://www.lucike.info/x3_terran_confli ... _V3a02.zip
(An English language file is included)
@ViceGrips
You must delete the "8000-L044.pck". The "8000.pck" is the current English basic language file.
@JackSlaughter
The "8000.pck" must be exists, also "8013.pck". PCK-files are compressed XML-files.
Last edited by Lucike on Thu, 20. Nov 08, 07:51, edited 1 time in total.
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@Lucike: I had time to peek some more into the source. Configuration has "percentage" section for some BuySellCondition values. Logically, it does use [0..100] as valid range. Which is intuitive.
IIRC, the X3R version had [0..101] as valid range, negative values did "reset to default", and values over 101 clamped to 101. For some of those conditions, the 101 prevented the condition from never being true, which may occasionally be desirable.
As you may recall my "tiny" blurb in the main HVT thread about Frachterladeraum, seeing valid range for that condition expand way beyond ..100] could be most interesting. ("Could" assumes that my line of logic has any sense. A dangerous assumption. )
IIRC, the X3R version had [0..101] as valid range, negative values did "reset to default", and values over 101 clamped to 101. For some of those conditions, the 101 prevented the condition from never being true, which may occasionally be desirable.
As you may recall my "tiny" blurb in the main HVT thread about Frachterladeraum, seeing valid range for that condition expand way beyond ..100] could be most interesting. ("Could" assumes that my line of logic has any sense. A dangerous assumption. )
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
jup, I'll change that.jlehtone wrote:IIRC, the X3R version had [0..101] as valid range, negative values did "reset to default", and values over 101 clamped to 101. For some of those conditions, the 101 prevented the condition from never being true, which may occasionally be desirable.
jup, dangerous.jlehtone wrote:("Could" assumes that my line of logic has any sense. A dangerous assumption. )
My TS also just sits at my SPP on standby that has no resources. Here's my log:
Thanks!
edit: nvm
Code: Select all
Commercial Agent
Script version: 3100
Libraries version: 3106
Pilot Union version: 3100
Pilot: Sendy Selek
Pilot rank: Apprentice
Flight time: 0:35 hour
Employ time: 8:22 hour
Payment: 0 credits
Profit: -359,253 credits
Expenses: 0 credits
Promotion: Yes
Payment: Global account
Ship name: Your Mercury Super Freighter
Ship class: TS
Ship type: Mercury Super Freighter
Transport class: Extra Large Containers XL
Cargo bay size: 5550 units
Cargo bay volume: 120 units
Relation to Argon: Neutral
Relation to Boron: Neutral
Relation to Split: Neutral
Relation to Paranid: Neutral
Relation to Teladi: Neutral
Relation to Xenon: Foe
Relation to Kha'ak: Foe
Relation to Pirates: Neutral
Relation to Goner: Neutral
Relation to ATF: Neutral
Relation to Terran: Neutral
Relation to Yaki: Neutral
Fight Command Software MK1: installed
Fight Command Software MK2: installed
Jump Drive: installed
Jump Drive: activated
Jump Drive: not allowed
Jump Drive energy: 555 energy cells
Jump Drive minimum jumps: 1 jumps
Home base: Your Solar Power Plant M alpha (Home of Light)
Home base class: Factory
Home base type: Argon Solar Power Plant M
Station account: 2,781,724 credits
Trade jumps: 2 jumps
Black list stations: -
Black list sectors: -
Trader job: Trader
Purchase resources: 80 %
Sell products: 20 %
Sell products freighter cargo bay: 30 %
Purchase intermediate products: 10 %
Sell intermediate products: 80 %
Purchase stations credit balance: 30,000 credits
Home sector: Home of Light
Home jumps: 2 jumps
Ware list type: Blacklist
Ware list: -
Tradeable ware from home base:
Energy Cells: price 18 credits, cargo bay 0 units, cargo bay 0 %
Crystals: price 1,519 credits, cargo bay 0 units, cargo bay 0 %
Energy Cells (Product (Standard search engine))
Cahoona Bakery L alpha (Home of Light): price 18 credits, cargo bay 6,343 units, cargo bay 25 % ( Free )
edit: nvm
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I also have all CAG's sat in station on standby.
Still apprentice after 37 hours ! Obviosly something not set right.
After studying previous posts of logs, I have checked logs and can't find a problem.
All settings are generally default...and only set to purchase base resource.
Still not moving. [/quote]
Still apprentice after 37 hours ! Obviosly something not set right.
After studying previous posts of logs, I have checked logs and can't find a problem.
All settings are generally default...and only set to purchase base resource.
Still not moving. [/quote]
Lucike,
I was wondering if the was a way to turn this into an over-glorified ferrying service? Essentially, I want to use my transports as a way to constantly be moving X, Y, Z wares from my production factories over to my HQ for storage... for example: CIG, HEPT, Flail and Hammers... which I use a ridiculous amount of.
Any thoughts on this?
Thanks
I was wondering if the was a way to turn this into an over-glorified ferrying service? Essentially, I want to use my transports as a way to constantly be moving X, Y, Z wares from my production factories over to my HQ for storage... for example: CIG, HEPT, Flail and Hammers... which I use a ridiculous amount of.
Any thoughts on this?
Thanks
Where is the log?Darvik wrote:After studying previous posts of logs, I have checked logs and can't find a problem.
Do you mean the CLS?kipstafoo wrote:I was wondering if the was a way to turn this into an over-glorified ferrying service? Essentially, I want to use my transports as a way to constantly be moving X, Y, Z wares from my production factories over to my HQ for storage... for example: CIG, HEPT, Flail and Hammers... which I use a ridiculous amount of.
http://forum.egosoft.com/viewtopic.php?t=221815
Commercial Agent
(Version 3.1.01 - 22. November 2008)
[ external image ]
[ external image ] [ external image ] [ external image ]
-> Commercial Agent (Version 3.1.01)
-> Necessary Libraries (You must install these !)
Required: X³ Terran Conflict Version 1.2 (not compatible with X³ Reunion) !!
22.11.2008 (Version 3.1.01)
- Percentages over 100% are posible in the "Trade Duties".
- Change the English language file from "8000.pck" to "8000-L044.pck", because too many problems.
- Various minor fixes.