[SCRIPT] Pandora Tunings -v0.2 - updated 15/11/2008
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First time poster here...long time luker. I have loaded the Pandora script but I am not sure how to do what you suggest - "get a read out of the TD. Pandora Sectors" whatever it is. How do you go about getting into this? I have found it I think in the scripts section while in the game, but can't figure out how to open it to figure out which sectors to look in...thanks.
jklick wrote:First time poster here...long time luker. I have loaded the Pandora script but I am not sure how to do what you suggest below - "get a read out of the TD. Pandora Sectors" whatever that is. How do you go about getting into this? I have found it I think in the scripts section while in the game, but can't figure out how to open it to figure out which sectors to look in...thanks.
Spoiler
But your current game knows.
The script places the array of the sectors names used in global variable TD.PANDORA.SECTORS.
You could always read out that variable and narrow the search down... to some degree.
The exact coordinates of the crates within a sector are not saved anywhere though, a little searching would still be necessary.
Spoiler
Maybe I am not asking the question correctly or perhaps I should post this somewhere else I don't know how to open or look at or read the TD.Pandora.Sectors to narrow down the search a bit...anyone home?jklick wrote:jklick wrote:First time poster here...long time luker. I have loaded the Pandora script but I am not sure how to do what you suggest below - "get a read out of the TD. Pandora Sectors" whatever that is. How do you go about getting into this? I have found it I think in the scripts section while in the game, but can't figure out how to open it to figure out which sectors to look in...thanks.Spoiler
But your current game knows.
The script places the array of the sectors names used in global variable TD.PANDORA.SECTORS.
You could always read out that variable and narrow the search down... to some degree.
The exact coordinates of the crates within a sector are not saved anywhere though, a little searching would still be necessary.
Spoiler
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- Posts: 35
- Joined: Sat, 24. Mar 07, 15:46
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- Posts: 35
- Joined: Sat, 24. Mar 07, 15:46
I did it - again!
I took this little but very good piece of script and reworked it....
Features of my version:
I took this little but very good piece of script and reworked it....
Features of my version:
- - the choosen sectors for spawnig the tunings are COMPLETELY random!
- the coordinates choosen are COMPLETELY random! Only conditional: min 100km and max 150km away from the center of the sector. (hehe, happy searching)
- because of the raised difficulty to find the tunigs, every crate now has 20 units of tunings
- added an incomming message for successfull installation of the script. (Sorry, cracker0501, there was no popup message in the original version, just a logbook entry. I missinformed you last time)
- added german/englisch support (well, it's only the short incoming sentence)