[SCRIPT] [2012.04.02] Universal Best Buys/Sells Locator v2.51a

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
ptb_ptb
Posts: 142
Joined: Wed, 5. Sep 12, 18:56

Post by ptb_ptb » Sat, 24. Nov 12, 17:35

MrIgnem wrote:I get a "403 - Forbidden" error when I try to download this mod.
I think that GameFront is disallowing access from some countries because they don't want to get sued. Either that, or some countries are disallowing access to GameFront files because of copyright violations.

Here they are on 4Shared

****************************************

Universal Best Buys/Sells Locator v2.51a
by alex2069

:arrow: Install
  • SPK (recommended)

    [ external image ] 4Shared (.spk) [version 2.51]
    [ external image ] 4Shared (.spk) [version 2.51a by dblade - Note: This version does not have Ship IDs; if that doesn't concern you, get this one (see version history)]
    To install, use Cycrow's Plugin Manager.
  • ZIP

    [ external image ] 4Shared (.zip)
    To install, extract to your X3TC directory, or more specifically, open the zip file, files in the scripts folder go in scripts folder, t in the t folder.
    If it asks to overwrite any files, do so (will just be an older/same versions or my library files from some of my other scripts).
****************************************

fisiu
Posts: 57
Joined: Sat, 9. Apr 11, 17:45
x4

Sign up....

Post by fisiu » Tue, 8. Jan 13, 21:02

They force you too sign up.... why do I have to sign up to dpwnload, watch or do anything on the internet everywhere nowadays....

Brinnie
Posts: 800
Joined: Mon, 5. Jun 06, 08:26
x3tc

Post by Brinnie » Tue, 8. Jan 13, 23:48

You shouldn't have to. If the author doesn't object and it is not against forum rules, someone (including myself) could upload the files somewhere where you are not forced to register to download.

User avatar
DrBullwinkle
Posts: 5715
Joined: Sat, 17. Dec 11, 01:44
x3tc

Post by DrBullwinkle » Tue, 8. Jan 13, 23:52

What's wrong with using the author's links in the first post of this thread?

Brinnie
Posts: 800
Joined: Mon, 5. Jun 06, 08:26
x3tc

Post by Brinnie » Wed, 9. Jan 13, 00:00

Apparently some people are having problems downloading from gamefront.

The links are working fine, indeed GF not only works for me but it is a very fast download site too. According to some other post (ptb_ptb) GF is blocked in some countries.

Staxed
Posts: 14
Joined: Sat, 12. Jan 13, 21:55

Post by Staxed » Sun, 13. Jan 13, 06:02

Is there a way to get this to jump directly to the station, rather than to the sector and then AP to station?

Brinnie
Posts: 800
Joined: Mon, 5. Jun 06, 08:26
x3tc

Post by Brinnie » Sun, 13. Jan 13, 11:44

Staxed wrote:Is there a way to get this to jump directly to the station, rather than to the sector and then AP to station?


I don't understand what you mean.

Staxed
Posts: 14
Joined: Sat, 12. Jan 13, 21:55

Post by Staxed » Sun, 13. Jan 13, 14:20

Brinnie wrote:
Staxed wrote:Is there a way to get this to jump directly to the station, rather than to the sector and then AP to station?


I don't understand what you mean.
With the normal jumpdrive, you can have it jump directly to a station rather than a gate in your target sector.

With this mod, it seems to always jump near a gate (or is it the center of the sector, didn't pay attention), rather than using a default feature of the game and jumping near the target station.

So instead of jumping and being close to dock, sometimes it jumps and had 60-70km to fly...which for certain wares allows an NPC to get there first.

Brinnie
Posts: 800
Joined: Mon, 5. Jun 06, 08:26
x3tc

Post by Brinnie » Sun, 13. Jan 13, 15:45

OK, I now understand.


I have used this mod for both TC and AP, from my experience I would say that in your case it is not working as intended. When I use the script to send a ship to buy or sell, the ship will travel all the way to its destination, you can also instruct more than one ship to travel directly to one station with the same one search.


I do not know why you should have this problem but I can assure that jumping and docking to the selected station is the way this script works.


1 Search for ware.
2 Select a station from the displayed list.
3 Select a ship to dispatch to do business from your ships list (within the script)
4 You are given the option to send more ships to the same destination.


Those are the steps that I take. There are options in the script menu to sort search results differently, to notify you on arrival as well as whether to use the jumpdrive or not.

Just as a thought, is your reputation with the race who owns the stations high enough to dock at them. I am just clutching at straws here as I really can't think of why this is happening to you.

Staxed
Posts: 14
Joined: Sat, 12. Jan 13, 21:55

Post by Staxed » Sun, 13. Jan 13, 19:14

Thanks for the response.

My rep is high enough. Everything works other than it jumps me to the sector gate rather than the target station. It's not a huge deal, just a little less efficient time wise.

Brinnie
Posts: 800
Joined: Mon, 5. Jun 06, 08:26
x3tc

Post by Brinnie » Sun, 13. Jan 13, 21:09

It would be a big deal for me, having gotten used to the script working correctly. Do you have any other mods/scripts that might be causing some kind of conflicts?

What version of the game are you running?

There is another script that does a similar job to this one, it is not released yet but it might be soon especially if some more interest is shown in its thread http://forum.egosoft.com/viewtopic.php?t=331135.

Staxed
Posts: 14
Joined: Sat, 12. Jan 13, 21:55

Post by Staxed » Mon, 14. Jan 13, 01:27

Brinnie wrote:It would be a big deal for me, having gotten used to the script working correctly. Do you have any other mods/scripts that might be causing some kind of conflicts?

What version of the game are you running?

There is another script that does a similar job to this one, it is not released yet but it might be soon especially if some more interest is shown in its thread http://forum.egosoft.com/viewtopic.php?t=331135.
I didn't have any installed when I first started using it so I don't think a conflic was the issue. I do have more installed now though.

Which brings up another issue, I've got a mod installed to make jumps not use ECells (seems more realistic to me that way), but this mod still uses the default jumpdrive. Anyone know of a way to change that?

altay
Posts: 10
Joined: Thu, 2. Feb 12, 14:39
x3tc

Post by altay » Wed, 30. Jan 13, 04:02

Download links (gamefront and 4shared) don't work for me, could someone upload v2.51a to somewhere else please?


altay
Posts: 10
Joined: Thu, 2. Feb 12, 14:39
x3tc

Post by altay » Wed, 30. Jan 13, 05:36

Thanks Dr! :)

x3dt
Posts: 2
Joined: Sun, 17. May 09, 09:49
x3ap

Post by x3dt » Fri, 22. Mar 13, 15:20

I've been trying to make the script work with the Bulk Transporter Upgrade, so I can use it to supply and sell things from my complexes with a TL. But I'm hitting a wall... as in I am not very good with the X scripting language.

Has anyone else tried to do this? My basic idea was that within a2069.lib.moveto I could make an exception for when TL class with BTU is detected. It would then just pass the parameters (station, ware, buy or sell) to tnal.bulk.beam.trade and then that script would take it from there.

Seems really simple but I haven't gotten anywhere yet. Any pointers on how I can call the script and pass vars to it would be welcome.

Another problem I am facing is that a2069.lib.moveto does not really hold information on the transaction itself (what ware, and should it be bought or sold at the station?), and I can't find the script that does.

P.S.
@alex2069: I know you are not actively developing this script anymore, that's why I am trying to do it myself (with help from the community). However, if you are interested, then you can consider this a feature suggestion :)

mjl1966
Posts: 29
Joined: Fri, 2. Apr 10, 19:41

Post by mjl1966 » Tue, 9. Apr 13, 07:44

:x3:

TOTALLY INSANE AWESOME SAUCE!

OMG, this is a *GREAT* mod. I spent hours going throgh my satellite list, 5ing and 6ing over and over and over. Plus, if I wanted to find the best selling price, I had to actually own some of it. Sure, I bought it for under average, but then find out I have to beat the NPCs 8 hops away in the only sector that has the best price. For 5 units. This tool is exactly what I was wishing I had.

After all that, I got dead-ended with my cattle ranch because I just didn't realize how bad the prices were. Have to sell it all under cost, but CAG won't do that.

Then here comes this piece of magic and now I'm able to find the best price, send the guys out and say "sell it anyway

T H A N K Y O U !

cryptonite1
Posts: 90
Joined: Sat, 1. Jun 13, 20:06
x4

Post by cryptonite1 » Tue, 11. Jun 13, 16:10

hi, im tried it, its working but only for the sector ur in, similar to the original "best buy locator" any tips?

or do u have to have docked at that station once before it can be searched?

i tried to search for "fighter drone" beside a "drone production facility" that has 10 of them in stock, but the searcher gave me a result saying no "fighter drone" were found in the universe, there must be something wrong right?

lol

Brinnie
Posts: 800
Joined: Mon, 5. Jun 06, 08:26
x3tc

Post by Brinnie » Tue, 11. Jun 13, 16:48

As far as I know it will work anywhere as long as you have property/satellites around the universe.

If you can't find an item it could be cause there are none available in the sectors that you are currently monitoring.


ps. Any chance of this ever becoming an official script so that we wont need the game to be modified in order to use it?

cryptonite1
Posts: 90
Joined: Sat, 1. Jun 13, 20:06
x4

Post by cryptonite1 » Tue, 11. Jun 13, 17:35

oh...so you mean you have to be able to monitor the stations inorder for it to be searched?

but as i said, my personal ship is right next to the "drone produciton facility" abviously i can see it, i even have "trade extension software" but the searcher did not even find "fighter drones" even when there are 10 in stock of the station right next to me....strange

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”