[SCRIPT] Free Jump - version 1.4
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Do they have a jump drive and navigation command software MK1 installed?corhen wrote:i love this mod.
couple of requests
i cant seem to make my non-folower ships (IE trade ships M7 thats not folowing me...) jump. Is this intentinal? or am i missing somthing?
and second.. is there a way for it to cost more about $20 per crystal?
Thanks
Corhen
Sure, it could cost more, but look how many versions I already made! Hehe. Do this:
in-game press shift + c, then s
scroll down to plugin.Grax.free.jump and press enter or click on it
scroll down to line 25
Code: Select all
025 $cost = $ecells * 12
press escape and select yes to save
Do the same with plugin.Grax.free.jump.followers (and .free.jump.hotkey if you have that).
At the main script editor window, highlight "reinit script caches" and press enter. Save your game.
@fud: Haven't looked at all. Read alot about UT's being busted at the moment, so haven't even used them at all. I use Lucike's Economy and Supply Trader script. IMO, better than ST/UT any day.
-Grax
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- juanitierno
- Posts: 451
- Joined: Fri, 28. Dec 07, 17:06
Possible improvements:
If its possible it would be great to have a single script for this. Maybe somehow add a config option to set the ecell cost (wich could be 0).
I dont see a reason why the hotkey version doesnt have the menu option too, if you fuse this 2 you will have less scripts to maintain.
Also, im using cycrows manager, and im not sure if its replacing/adding the files correctly, i generally uninstall the old spk and add the new one. i might have lost the menu option without knowing.
If its possible it would be great to have a single script for this. Maybe somehow add a config option to set the ecell cost (wich could be 0).
I dont see a reason why the hotkey version doesnt have the menu option too, if you fuse this 2 you will have less scripts to maintain.
Also, im using cycrows manager, and im not sure if its replacing/adding the files correctly, i generally uninstall the old spk and add the new one. i might have lost the menu option without knowing.
Not possible, unless you mean "single script package", which I did.juanitierno wrote:If its possible it would be great to have a single script for this.
I might do that today. Edit: done.I dont see a reason why the hotkey version doesnt have the menu option too
If you're trying to use both the navigation command one and the hotkey one, don't uninstall. Install both. Cycrow's manager will do the right thing, don't worry. Edit: Uninstall and install new package.Also, im using cycrows manager, and im not sure if its replacing/adding the files correctly, i generally uninstall the old spk and add the new one. i might have lost the menu option without knowing.
There's nothing in any of the scripts that adds energy cells to your ship. If this is happening, it's because of some other script/mod you have installed.Puruco wrote:when i jump far away and arrived to destination, my cargo hold appear full of ecells
-Grax
I use the script soley for the purpose of staying away from the deathtraps that they call gates for my M7....
I use the credit version.... But I would like to suggest that instead of credits, maybe make if like Battlestar Galatica, when you jump you have to wait such and such a time for the jump drive to recharge.
Would add a little more interesting way of contoling the free ness of the script.
At any rate it is a must to have this for the simple fact that m7s and M2 and M1 have no buisness using jump gates.
I use the credit version.... But I would like to suggest that instead of credits, maybe make if like Battlestar Galatica, when you jump you have to wait such and such a time for the jump drive to recharge.
Would add a little more interesting way of contoling the free ness of the script.
At any rate it is a must to have this for the simple fact that m7s and M2 and M1 have no buisness using jump gates.
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I finaly got some time to test your script Grax, and i have to say im quite dissapointed.
This is your script in action (Freejump):
http://www.youtube.com/watch?v=Z-tWUkcqJ-Y&fmt=18
And this is what it should really look like:
http://www.youtube.com/watch?v=RiMS1bDYUQo&fmt=18
^
The second video shows the MH_AdvJumper (an x2 script) wich is way better. As you can see it works on X3:R
MH_AdvJumper
PS: The sounds are part of the script
This is your script in action (Freejump):
http://www.youtube.com/watch?v=Z-tWUkcqJ-Y&fmt=18
And this is what it should really look like:
http://www.youtube.com/watch?v=RiMS1bDYUQo&fmt=18
^
The second video shows the MH_AdvJumper (an x2 script) wich is way better. As you can see it works on X3:R
MH_AdvJumper
PS: The sounds are part of the script
i see what your saying, the new jumpdrive is a little... subtle.
i dont like that massive sound, or the massive flash, but i agree, that there should be some visual aspect. a hyper acceleration? (jumps to like 20000 m/s for half a second) etc. i personaly like the jump looks in Heroic Age go 1 minute in, ignore the talking, and ship transforming,
what i mean is the wave build-up, then the "Lotus" like spiral
@Grax Is it possible to keep that count-down?? right now its a "get out of trouble" card, and i like the 30 seconds it takes for the in-game jump drive to work[/url]
i dont like that massive sound, or the massive flash, but i agree, that there should be some visual aspect. a hyper acceleration? (jumps to like 20000 m/s for half a second) etc. i personaly like the jump looks in Heroic Age go 1 minute in, ignore the talking, and ship transforming,
what i mean is the wave build-up, then the "Lotus" like spiral
@Grax Is it possible to keep that count-down?? right now its a "get out of trouble" card, and i like the 30 seconds it takes for the in-game jump drive to work[/url]
Why, because it doesn't have sound effects and graphics? I wrote it in response to a request for a cheap/free way of jumping (in my mind, a cheat). You don't even need to buy energy cells, and as you can see, there's a script that doesn't even cost you money. Although the script requires a jump drive installed, it doesn't use the jump drive at all, which is why there's no countdown.bounty_hunter66 wrote:I finaly got some time to test your script Grax, and i have to say im quite dissapointed.
if someone wants to write a script package that adds something like, "Advanced Jump Drives" to equipment docks, has the normal countdown, normal way of buying energy cells, and has sounds and graphics, I say more power to 'em!
In my mind, no matter how you slice it, jumping to coordinates is a cheat. If I see a Xenon capital ship traveling through a sector, I can Fj my own Cap ship group right in front of him. In the "non-cheating world of X3TC", you'd have to jump to the nearest gate, and hope you can catch him. Same goes for fighter groups, you jump to the nearest gate, and if the enemy ship(s) are faster than you, you're out of luck.
Of course, cheating can be, and is alot of fun! I actually have two different save game groups, one for my non-cheating game and one for my cheating game.
In closing, I'm sorry you're bummed out that I didn't give it the flashy graphics and sound effects of a normal jump, but then again, no one is forcing you to use it either. I don't plan on adding anything more to the current script, unless a bug pops up. I'm sure some of the authors of the scripts like "gateless jump drive" and "MH_AdvJumper" will eventually write scripts for TC.
-Grax
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You'll very rarely see (although it does happen) an argument in this forum as to what is and isn't considered a "cheat". Because most people know it's like opinions... everyone has a different one. Remember this and you'll do fine, "Cheating is in the eye of the beholder". For example, I don't consider it a cheat that I have modified my fight scripts to reduce the amount of missiles enemies fire back to X3 Reunion levels. In the eyes of some purists, they might consider that a cheat, since X3TC has "missile boats" (yeah, they're useless in my game). Some might consider the NPC Bailing script a cheat, since Egosoft didn't intend for NPC pilots to bail when fighting other NPC's. OTOH, many people feel that this is the way the game should be. So... what is and isn't a cheat is up to you to decide.corhen wrote:ahh, i didn't realize that this was a cheat. i have been using it more as a ... supplement??
In the case of this particular script, it also gives you the ability to jump into Terran space. Since for some reason Egosoft didn't give us that ability, I consider that a bonus rather than a cheat. To each his own. I could just as easily say, "It's not realistic that these advanced ships have to have a timer while the 'jump device is charging', it's more realistic to believe that they jump instantly".
-Grax
- juanitierno
- Posts: 451
- Joined: Fri, 28. Dec 07, 17:06
Nice timing - placing whateverTSM wrote:Grax this is great I FJ'ed and one of my follower's was M2 it jumped far enough away from me to block my assasination targets exit
Grax, really been a whil ei was loking for somehing similar, my hats to you!..
*Hand over some chocolate cookie*
Keep on the good work !!
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I could easily do that, but what would be a reasonable recharge time? I'd hate to do that, then have everyone arguing about what is a reasonable time, or asking me to remove that feature.h0kum wrote:As someone said earlier, could you a version with recharge time so it can't be used for a couple of minutes after? This would make me feel better about using it
-Grax
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- Posts: 550
- Joined: Tue, 15. Aug 06, 13:36
Last edited by bounty_hunter66 on Wed, 26. Nov 08, 20:50, edited 1 time in total.