[SCR] Ring of Fire - Stealth Lasertowers (v2.31 - 29.11.09)

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Vicrry06
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Post by Vicrry06 » Tue, 27. Oct 09, 01:32

With 360 40m long funsticks, we'd need about 144,000m of circumference to fit them in a circle. So doing the maths (which hurts, btw :P ), the circle would have about a 2300m radius. Because I trust the game SO MUCH to remember where they all were when my capitals try to use the gate, I'd figure on about a 2600m radius..

Time to see about collecting microchips and LT's to try it out

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cattafett
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Post by cattafett » Tue, 27. Oct 09, 08:26

how do i set the friend/foe setting on the LTs, my globals set to everybody
friends bar Karkk and Xenon but my LTs keeps resetting to Terran and
Yaki as foes even when i changed each of a 100 ring by hand
those UFOs you hear about are just what you tried to explaine to me going over my head
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
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kelmen
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Post by kelmen » Tue, 27. Oct 09, 13:15

Gazz wrote:It uses the LT ship. Whichever laser you mod it to use.
...
I'm sorry, i don't get this. does this mean i can change the laser, treating it like a ship?

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vampirecosmonaut
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Post by vampirecosmonaut » Tue, 27. Oct 09, 13:19

Lasertowers are ships after they are deployed. >..>
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Chemical-mix
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Post by Chemical-mix » Tue, 27. Oct 09, 15:47

Hi Gazz,

I've had this script for a while, and love it.

Does it need updating after the 2.5 patch, or will it run fine the way it is?
"I came, I saw, I crumbled"

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Khensu
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Post by Khensu » Sun, 8. Nov 09, 23:11

I started using this script not long ago, but I dont use the cloak, I think its more fun that way :D


and my LT's are not as overpowered to, because the COM3 mod :D



ohh, and very good script, hope you will make more like this, maybe a full Sphere or fire would be nice :D

Aoshi_
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Post by Aoshi_ » Thu, 12. Nov 09, 04:01

It's mentioned in the description that LT's can be recovered using MARS, but I don't see the option anywhere.

can someone walk me through recovering a set of stealth laser towers?

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vampirecosmonaut
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Post by vampirecosmonaut » Thu, 12. Nov 09, 09:03

I've been wondering that myself.
I have 15 laser towers guarding a sector that I'm basically done with.
The first documented attempt in human history to use a rocket for spaceflight
was made in the 16th century by a Chinese Ming dynasty official named Wan Hu.
The resultant explosion presumably killed him.

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Gazz
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Post by Gazz » Thu, 12. Nov 09, 11:31

Aoshi_ wrote:It's mentioned in the description that LT's can be recovered using MARS, but I don't see the option anywhere.
That's odd. It took me under 40 sec to find the manual, open it, and find the description.
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vampirecosmonaut
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Post by vampirecosmonaut » Thu, 12. Nov 09, 11:38

From the manual:
• If you have an own stationary ship targeted (Satellite, Lasertower, SQUASH) targeted then you can send goblins to collect this exact type of object.

That's really helpful. :roll:
How do you target an invisible lasertower?

Unless you are supposed to drop a lasertower and then tell MARS to collect towers somehow?
The manual doesn't really help in this instance.

EDIT:
Looks like targeting a player owned laser tower, and then deploying goblins over and over apparently orders them to pick up every tower in the sector.
For every deploy order, after the first, they pick up a separate tower. I don't think that the manual really explained that adequately. :wink:

Here's the problem though, this doesn't work for stealth laser towers.
I cannot retrieve them using this method.
The first documented attempt in human history to use a rocket for spaceflight
was made in the 16th century by a Chinese Ming dynasty official named Wan Hu.
The resultant explosion presumably killed him.

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Gazz
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Post by Gazz » Thu, 12. Nov 09, 15:32

vampirecosmonaut wrote:How do you target an invisible lasertower?
Not. It's not there.

You can, however, decloak it. And that's indeed here in the first post.

With manual I was rather referring to the MARS manual. The RoF script doesn't need a real "manual" for it's handful of features.

Looks like targeting a player owned laser tower, and then deploying goblins over and over apparently orders them to pick up every tower in the sector.
For every deploy order, after the first, they pick up a separate tower. I don't think that the manual really explained that adequately. :wink:
Quite possible.
You still have the option to target LT individually if you want particular ones retrieved but I figured you'd appreciate if you didn't have to if you want all of em.

And since you found out anyway, I guess I don't need to update the manual. =P
(well, it is kinda obvious...)
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Aoshi_
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Post by Aoshi_ » Thu, 12. Nov 09, 16:33

Sorry Gazz, I did read the manual.. I just thought this was a RoF feature that works when MARS is installed....I thought I was overlooking an obvious "recover laser tower" option in your script.

Guess I have to decloak first, then use the mars recovery. Thanks.

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Khensu
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Re: [SCR] Ring of Fire - Stealth Lasertowers (v2.30 - 27.05.09)

Post by Khensu » Thu, 12. Nov 09, 22:53

Gazz wrote:Only jump gates are special targets. Any LT Ring within 5 km of a Gate will be aligned with the gate's position and axis. Directly targeting the gate will snap the Ring to a fitting position and enforce a minimum radius of 1600m.
This default radius can support up to 60 Lasertowers although fewer
or a larger radius are preferrable.
this is ok, but can this script handle the gates in the HUB? they are in an angle, so not on any of the axises...

what will happen if I try to put my LT's there?
Sry for my bad english ^^"

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vampirecosmonaut
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Post by vampirecosmonaut » Fri, 13. Nov 09, 07:55

Figured it out.

Gathering Stealth Laser Towers - Step By Step -

1. Make sure you have a laser tower in your ship's freight
2. Activate Ring of Fire Command
3. Select the gate or location the towers are guarding
4. On the second prompt, type "set decloak"
5. Type 0 for the following prompts
6. Collect the now visible towers

That's it, and yes, it was in the first post.
It still took some figuring out.

To re-enable cloaking, follow the above steps, but type "set cloak".
The first documented attempt in human history to use a rocket for spaceflight
was made in the 16th century by a Chinese Ming dynasty official named Wan Hu.
The resultant explosion presumably killed him.

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Gazz
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Re: [SCR] Ring of Fire - Stealth Lasertowers (v2.30 - 27.05.09)

Post by Gazz » Fri, 13. Nov 09, 10:09

Khensu wrote:this is ok, but can this script handle the gates in the HUB? they are in an angle, so not on any of the axises...
Most likely you will break one of the unbreakable laws of the universe and be banished to a prison dimension for at least two millennia.

The hub is one of the buggiest sectors in the game, especially wrt correct placing of objects.

And no, it's absolutely not "specially supported" by the ROF script. The hub wasn't even a gleam in the dev's eye when I wrote the script.
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Gazz
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Post by Gazz » Sun, 29. Nov 09, 13:02

Version 2.31 released.

Snap-To distance for gates reduced to 100m.
With non-standard sectors it is now easier to place the ring position and orientation manually.

Snap-to alignment means that the ring is placed 500m sectorwards of the gate.
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jerry7890
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Post by jerry7890 » Wed, 9. Dec 09, 07:55

Hi nice script!

Have a problem with v2.31. Placed some stealth LT in TUS1 around East gate.

It renamed them "..LT. West x/y" and placed them behind the gate ~(X+500m) and not ~(X-500m) since it's the East gate and when LT's fire damage gate.

Is this a TUS1 gate problem or just +/- typing error?

Sorry for bad english.

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Gazz
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Post by Gazz » Wed, 9. Dec 09, 14:21

The internal messyness of the gates in TC was the reason for v2.31.

In those cases when it doesn't work you don't select the gate but a point 500m "inward".
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jerry7890
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Post by jerry7890 » Thu, 10. Dec 09, 19:54

Tx.

1)Is there a way to add LT to placed RoF? (except remove & place)

I tried to add 10 around the same gate with same options but script started to number them from 01/10.

2)RoF axis orientation other then x,y or z?

If using ship as target can the script use his axis for placement (or will you implement this)?

3) :idea: RoF sphere configuration + MARS drones = sphere around Module in CC or station/dock or sat in pirate sector?

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Gazz
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Post by Gazz » Thu, 10. Dec 09, 21:13

1) no

2) no. What other axis than those on the map could properly be defined in game?

3) a tangy shade of mauve
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

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