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Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Joined: Sun, 19. Dec 04, 02:41
Ok, gimme a moment to make it nice and easy for you to recognize the problem
Is there somewhere that you think I could upload it to?
edit.
Uploading to rapidshare... give me a minute and I will post a link. The ship in question is the TM chikaru I have locked, with two marines on board.
Scripts installed are...
Cycrow
SEWN
Improved boarding
Turbo booster
wing hotkeys
EMP
Graxter
Mobile ship repairs
LV
Jumpdrive kits
Medusa missile interface
Tatakau
Marine repairs
If those matter at all..
Is there somewhere that you think I could upload it to?
edit.
Uploading to rapidshare... give me a minute and I will post a link. The ship in question is the TM chikaru I have locked, with two marines on board.
Scripts installed are...
Cycrow
SEWN
Improved boarding
Turbo booster
wing hotkeys
EMP
Graxter
Mobile ship repairs
LV
Jumpdrive kits
Medusa missile interface
Tatakau
Marine repairs
If those matter at all..
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- Posts: 3144
- Joined: Sun, 19. Dec 04, 02:41
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- Posts: 3144
- Joined: Sun, 19. Dec 04, 02:41
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- Posts: 136
- Joined: Mon, 20. Mar 06, 20:19
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- Posts: 463
- Joined: Fri, 20. Feb 04, 17:30
Do they still repair your hull if you're in battle? Wouldn't it be a good idea to have them not do that, as they should be ready to board at a moments notice.
Putting the mop away at such a time would probalby annoy the player
As well as seeing boarding parties in French maid outfits
Putting the mop away at such a time would probalby annoy the player
As well as seeing boarding parties in French maid outfits
Station Freight Transporter
B-O'F: Enjoy whatever you are doing, if you decide to try real scripting one day..
B-O'F: Enjoy whatever you are doing, if you decide to try real scripting one day..
well in pure combat balance terms, i dont think it makes much difference.. sure 10 marines would repair 2500 hull every 15sec, but considering that even a fighter weapon can damage the hull almost 2000 in just 1 or 2 shots, it would be neglible.
CPU: Intel i7 6300k RAM: 32gb GPU: nVidia 1070 6gb VRAM
Hmmm, having highly skilled marines on board with hacking abilities the missile defence thing would almost be a given, it might not be a true hack, but for like an advanced missile defence using , posibly, Ion Disruptors in one turrte. It works well for me on manual, so with a marine at the controls it would be great.
- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
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- Posts: 644
- Joined: Tue, 24. Aug 04, 11:41
I played a couple hours with this script - its horrible... unbalancing
Dont get me wrong here, I love it but it needs some serious tweaking.
At least increase the repair time a LOT.
Exact numbers will need some serious calculations, but the goal should be that 5 marines dont repair a M6 faster than the player could by himself. Something like that.
Paying an extra salary if a marine is repairing something is cool, too.
But in that case you need to add some command to initiate the repair, you cant just let them start automatically and steal away some credits.
Oh, and marines are not "cheap" - sure they only cost 20k a piece, but to be useful they need some serious training... and that makes them real expensive in the end.
Dont get me wrong here, I love it but it needs some serious tweaking.
At least increase the repair time a LOT.
Exact numbers will need some serious calculations, but the goal should be that 5 marines dont repair a M6 faster than the player could by himself. Something like that.
Paying an extra salary if a marine is repairing something is cool, too.
But in that case you need to add some command to initiate the repair, you cant just let them start automatically and steal away some credits.
Oh, and marines are not "cheap" - sure they only cost 20k a piece, but to be useful they need some serious training... and that makes them real expensive in the end.
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- Joined: Sun, 19. Dec 04, 02:41
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- Joined: Tue, 24. Aug 04, 11:41
- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
It's possible to pay a million credits or more to train a marine to top quality. And you will still lose marines on boarding ops.Which, btw, doesn't necessarily mean that I don't agree with you. I think the way marines are handled overall is broken. Why is it that marines are so cheap? It doesn't make any sense. Why are marines so willing to lay down their lives for you? What's to say that that you drop 50,000 credits on marines, and they simply turn on you and steal your 30,000,000 ship?
Irrational factors are clearly at work.
I think its fine as it is, i dont see how that is unbalanced if FIVE marines cant repair as fast as the player can. I actually think 1 single marine should repair 100 pts per second, like the player.tatakau wrote:Well, right now as things are, 1 marine can repair 16.66 hull ever second. The player, with a repair laser, can repair 100 hull per second, I believe. So, five marines can repair 83.33 hull points per second, which is still less than the player can do solo.
I guess the difference is that the marines can repair at any time, while the player has to actually eject and can't repair via SETA.
Solutions:
1) Reduce the rate of repair.
2) Only allow repairs if the ship is not moving.
3) Only allow repairs if there are no enemy ships within ____ meters.
4) Leave things as they are.
/shrug... who knows?
~ Tatakau
I had no idea it was that low, why are people calling it overpowered? lol
CPU: Intel i7 6300k RAM: 32gb GPU: nVidia 1070 6gb VRAM
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- Joined: Thu, 23. Oct 08, 17:06
I think the repair rate needs to drop a tiny bit, and that marines should have to be ejected and actually use their suits repair lasers to repair the player, and the ship should have to come to a complete halt...
course in combat that would mean your marines could get friend, so sad *tear*...would be far more balanced, and it'd be kind of cool to see the marines firing lasers at me...
course in combat that would mean your marines could get friend, so sad *tear*...would be far more balanced, and it'd be kind of cool to see the marines firing lasers at me...