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The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Lancefighter
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Post by Lancefighter » Sun, 2. Nov 08, 02:34

Ok, gimme a moment to make it nice and easy for you to recognize the problem :p

Is there somewhere that you think I could upload it to?

edit.
Uploading to rapidshare... give me a minute and I will post a link. The ship in question is the TM chikaru I have locked, with two marines on board.
Scripts installed are...

Cycrow
SEWN
Improved boarding
Turbo booster
wing hotkeys

EMP

Graxter
Mobile ship repairs

LV
Jumpdrive kits
Medusa missile interface

Tatakau
Marine repairs

If those matter at all..

tatakau
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Post by tatakau » Sun, 2. Nov 08, 02:47

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Last edited by tatakau on Wed, 12. Jun 19, 11:54, edited 1 time in total.

Lancefighter
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Post by Lancefighter » Sun, 2. Nov 08, 02:50

>.< I uploaded this file for nothing?! :D its ok

Thanks for the fix, im sure it will work properly now. ... will test, update in 5 minutes or so

amirite
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Post by amirite » Sun, 2. Nov 08, 02:54

This is sweet. I would love to see more of these. Would change the functions of marines to be more crew-member-like.
-TEVE

Lancefighter
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Post by Lancefighter » Sun, 2. Nov 08, 02:55

Yep, defiantly works now, thanks again for the fix

tatakau
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Post by tatakau » Sun, 2. Nov 08, 03:01

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Baleur
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Post by Baleur » Sun, 2. Nov 08, 07:34

250 hull points every 15 sec for 1 marine? Seems good :)
Not too overpowerly (is that a word?) good :P
Downloading now :D
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WarChicken
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Post by WarChicken » Sun, 2. Nov 08, 21:32

This sounds good...
No, this sounds absolutely fantastic.
Gonna try it imediately!

Heretic666
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Post by Heretic666 » Mon, 3. Nov 08, 07:59

Do they still repair your hull if you're in battle? Wouldn't it be a good idea to have them not do that, as they should be ready to board at a moments notice.

Putting the mop away at such a time would probalby annoy the player :P

As well as seeing boarding parties in French maid outfits :lol:
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B-O'F: Enjoy whatever you are doing, if you decide to try real scripting one day..

Baleur
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Post by Baleur » Mon, 3. Nov 08, 09:41

well in pure combat balance terms, i dont think it makes much difference.. sure 10 marines would repair 2500 hull every 15sec, but considering that even a fighter weapon can damage the hull almost 2000 in just 1 or 2 shots, it would be neglible.
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KRM398
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Post by KRM398 » Mon, 3. Nov 08, 11:36

Hmmm, having highly skilled marines on board with hacking abilities the missile defence thing would almost be a given, it might not be a true hack, but for like an advanced missile defence using , posibly, Ion Disruptors in one turrte. It works well for me on manual, so with a marine at the controls it would be great.

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Sandalpocalypse
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Post by Sandalpocalypse » Mon, 3. Nov 08, 15:03

I like the concept but it needs balance.. maybe have them consume Teladianium (and/or Hull Plating) when repairing.
Irrational factors are clearly at work.

tatakau
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Post by tatakau » Mon, 3. Nov 08, 18:18

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Teladidrone
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Post by Teladidrone » Tue, 4. Nov 08, 00:16

I played a couple hours with this script - its horrible... unbalancing :lol:
Dont get me wrong here, I love it but it needs some serious tweaking.

At least increase the repair time a LOT.
Exact numbers will need some serious calculations, but the goal should be that 5 marines dont repair a M6 faster than the player could by himself. Something like that.

Paying an extra salary if a marine is repairing something is cool, too.
But in that case you need to add some command to initiate the repair, you cant just let them start automatically and steal away some credits.

Oh, and marines are not "cheap" - sure they only cost 20k a piece, but to be useful they need some serious training... and that makes them real expensive in the end.

Lancefighter
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Post by Lancefighter » Tue, 4. Nov 08, 00:34

I hate to say it, but making 5 people repair a ship slower than 1 person is kinda stupid.

Teladidrone
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Post by Teladidrone » Tue, 4. Nov 08, 03:16

Its just a balance issue... and why not logical?
The marines are fighters, trained in destroying stuff - repairing is not their thing so it takes them a lot longer. 8)

If it stays like it is now its a cheat. Way too powerful...

tatakau
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Post by tatakau » Tue, 4. Nov 08, 03:49

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Sandalpocalypse
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Post by Sandalpocalypse » Tue, 4. Nov 08, 04:12

Which, btw, doesn't necessarily mean that I don't agree with you. I think the way marines are handled overall is broken. Why is it that marines are so cheap? It doesn't make any sense. Why are marines so willing to lay down their lives for you? What's to say that that you drop 50,000 credits on marines, and they simply turn on you and steal your 30,000,000 ship?
It's possible to pay a million credits or more to train a marine to top quality. And you will still lose marines on boarding ops.
Irrational factors are clearly at work.

Baleur
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Post by Baleur » Tue, 4. Nov 08, 11:43

tatakau wrote:Well, right now as things are, 1 marine can repair 16.66 hull ever second. The player, with a repair laser, can repair 100 hull per second, I believe. So, five marines can repair 83.33 hull points per second, which is still less than the player can do solo.

I guess the difference is that the marines can repair at any time, while the player has to actually eject and can't repair via SETA.


Solutions:

1) Reduce the rate of repair.
2) Only allow repairs if the ship is not moving.
3) Only allow repairs if there are no enemy ships within ____ meters.
4) Leave things as they are.

/shrug... who knows?

~ Tatakau
I think its fine as it is, i dont see how that is unbalanced if FIVE marines cant repair as fast as the player can. I actually think 1 single marine should repair 100 pts per second, like the player.
I had no idea it was that low, why are people calling it overpowered? lol
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Grimm Spector
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Post by Grimm Spector » Tue, 4. Nov 08, 17:45

I think the repair rate needs to drop a tiny bit, and that marines should have to be ejected and actually use their suits repair lasers to repair the player, and the ship should have to come to a complete halt...

course in combat that would mean your marines could get friend, so sad *tear*...would be far more balanced, and it'd be kind of cool to see the marines firing lasers at me...

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